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Old 08-19-09, 05:39 PM   #406
Red Devil
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Thanks Beery. I also slightly mistook boarding for 'boarding and removing to Germany', my fault. They are two different things.
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Old 08-19-09, 05:48 PM   #407
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How about some sobers mods for SH5
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Old 08-19-09, 05:54 PM   #408
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I'm not quite sober right now, will I do
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Old 08-19-09, 06:50 PM   #409
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Quote:
Originally Posted by Red Devil View Post
I'm not quite sober right now, will I do


Me teither......Hic........

Justsh hope my Kapitan dosn catchsh me sere...........hic........, I've the duthy tonight.
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Old 08-19-09, 07:45 PM   #410
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Any chance of AI wolfpacks in this one??
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Old 08-19-09, 09:13 PM   #411
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Quote:
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exactly... you're not playing full realism until you learn German and turn the subtitles off... there should be a realism percentage penalty for turning the subtitles off
That's ranked right up there with having the wife throw a bucket of water over me every other minute when I'm on the bridge in a storm.

And no, don't go suggesting that to her, either. First, she'll enjoy it way too much. Second, she'll change the definition of storm to "any time the waves are over a half a foot high".

Myself... I'm itching for SH5. I'm not so sure about the whole FPS thing... game-wise, it'll probably get old for me quick. And I cringe to think what the accompanying load on my hardware will be. It'll just force that upgrade that much sooner.

I've been wanting to get back into SH3 lately. My memories are starting to glaze over the save game corruption, the awkward fatigue model...
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Old 08-19-09, 09:29 PM   #412
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This looks good, think I might need a new graphics card to play this puppy!
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Old 08-19-09, 09:39 PM   #413
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Subtitles, PAH! Subtitles are for wimps.


I find that statement very offensive due to several reasons. After being a deaf gamers through my life since Atari and being a deaf pc gamers since DOS in 1980s, subtitles always have been helpful for me when I play offline, through campaign or any game modes when communicating with AI. (When I play online, I use typing for communication system).

I am truly thankful that there are still games that includes subtitles and I even hope that Silent Hunter 5 still will include it. If SH4 didn't have any subtitles, I would have not enjoy SH4 to fulfill. There is still several communication in SH4 that lacks subtitles, like when crew gave me status about thermal layers. Having these subtitled would be helpful as well.

Now I have stated my reason why I strongly disagree that 'subtitle are for wimp", because I find that statement so ignorance, and I don't mean to bring any negativity here but I just can't stand anyone that claims that subtitle are never needed in any games!



However, even with full realism, I consider using subtitles playing game in full realism still being 'realistic' becuase I 'imagine' myself being able to communicate with crew well wihle experiencing being commander of submarine in realistic way. Finally, I think every game alway SHOULD have option of toggling subtitles on and off for anyone who want or need subtitles or who doesnt.


Chaoic out...

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Old 08-19-09, 09:52 PM   #414
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The trailer and game details filled me with such excitement and joy that I literally fell to my knees at my desk and cried.
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Old 08-20-09, 02:27 AM   #415
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I really fear that the faceless voices kill the atmosphere of the game . Really hope that Ubisoft hires speakers with various german accents. Hubertus Bengsch or Martin Semmelrogge do a lot of dubbing.
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Old 08-20-09, 02:45 AM   #416
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Ausgamer Preview with some new screens.
http://www.ausgamers.com/features/read/2776914
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Old 08-20-09, 03:15 AM   #417
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That was a really cool preview, especially how you can interact with your engineer to get more power out of the engines, but at a morale cost. Nice attention to detail.

It seems they've really boosted the interactive level between captain and crew. Good immersion, imo, if it's played out correctly.
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Old 08-20-09, 03:22 AM   #418
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Hello everyone

REPLAY
1)Did I want to know Sh V it will support' the multyplayer?
2)Will you have' the whole possibility' to command united' of surface?
3)Its possible use surf units versus sub how in Sh2 ?


I ask myself, but nobody is worried of intelligence To Ai?
nobody question of the multyplayer?
nobody question of I use myself of the surface ships ?
nobody question if there are the manual rudders ?
They said that they are the main parts of a simulator.
I see that here the commander only worries of graphics, for me the comander ask to cook if ready the paste !!!
But nobody plays here in multyplayer?



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Old 08-20-09, 03:27 AM   #419
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Quote:
Originally Posted by rocker_lx View Post
Ausgamer Preview with some new screens.
http://www.ausgamers.com/features/read/2776914
From Ausgamer preview - "A new graphical engine powers Silent Hunter 5, boasting a three times increase in view distance". Oooh Mamma!! Now this is good news!!




Ships in background seem to have icicles hanging from the bow and rigging. Nice! Can't wait to play a game of cat & mouse with a destroyer amongst the icebergs, hopefully in Campaign mode this time!!
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Old 08-20-09, 03:42 AM   #420
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Looks very interesting and inmersive.

However I already feel dissapointed because no mention to the possibility of having a real surface human manned Destroyer, the same mistake than in Silent Hunter III and IV.
I am sick of sinking AI boats.
I want to have an updated version of SH II vs Destroyer Command.
That was what brought real life to tounaments, online activity, Flotillas ect..
Don't the people of Ubi sees that????

To have a sim winner they need to make a real fully controllable surface sim to go against the subs.

Extra graphics and some niceties are always welcomed but I feel that negating the MP possibilities to this sim before it is even born (MP vs AI is a boring joke and same goes for Destroyer control such Silent Hunter IV )

I hope somebody in UBI recognice that if this sim has its surface counterpart, we would be talking of THE NAVAL SIM for the next years and not just a graphics enhanced expansion.
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