SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-27-17, 03:10 AM | #406 |
Nub
Join Date: Sep 2017
Posts: 2
Downloads: 0
Uploads: 0
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09-27-17, 07:25 AM | #407 |
Swabbie
Join Date: Jun 2017
Posts: 6
Downloads: 18
Uploads: 0
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Concur with Pei898...The Alfa II is a BLAST to play with!
Do my best Stellan Skarsgaard - "GOT HIM...Match Bearings and Fire!"...."Don't argue with me and fire the weapon!" MANY MANY THANKS! |
09-27-17, 08:56 AM | #408 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Click on the GitHub link in the main post. When the GitHub page comes up, click on the part that says "Releases". On that page, I believe the farthest one down still worked on 1.07.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
09-27-17, 04:40 PM | #409 |
Bilge Rat
Join Date: Aug 2017
Posts: 1
Downloads: 5
Uploads: 0
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having problems with hud
my three toolbars for helm/dive/sensors all appear in a line across the bottom of the screen and obscure the torpedo toolbar. I've gone into the text file and made the changes and it doesn't change anything. what have I done wrong? i'll post here what I have changed the text to. any help would be appreciated. I'd rather have them in a vertical line next to the minimap and not obscure the torpedo screen as that makes the game unplayable. thanks!
[HUD LAYOUT] //All positions in screen pixels //From element's default anchored screen corner/position BottomLeftPanelPos=0,0 //Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor) //Default toolbars overlap and enabled via tabs/keys //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=FALSE //HelmToolbarOffset=0,0 //DiveToolbarOffset=0,0 //SensorToolbarOffset=0,0 //Force all toolbars on in bottom horizontal row //ToolbarsPos=0,0,0 //ForceAllToolbarsOn=TRUE //HelmToolbarOffset=361,-346 //DiveToolbarOffset=700,-346 //SensorToolbarOffset=1039,-346 //Force all toolbars on in vertical stack to the right of the mini-map ToolbarsPos=0,0,0 ForceAllToolbarsOn=TRUE HelmToolbarOffset=331,-200 DiveToolbarOffset=331,-270 SensorToolbarOffset=331,-340 BottomRightPanelPos=0,0 UpperRightStatusIcons=0,-3 UpperCentreBearingTapePos=0,-2 BottomCentreWaypointInfoPos=0,153 UpperRightTacMapZoomReadoutPos=0,-45 |
09-27-17, 04:58 PM | #410 |
Gefallen Engel U-666
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welcome aboard!
montgomerypython! & Trasherr!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-27-17, 09:15 PM | #411 | |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Hud issues
Quote:
Have tried moving the // around, but nothing happens. Even deleted some of the code, same result, nothing. Could someone copy/paste the code working or even upload the working file(s). Thanks. |
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09-27-17, 09:29 PM | #412 |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Hud issues
See:
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09-27-17, 11:58 PM | #413 |
Gefallen Engel U-666
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welcome aboard!
MR_AUS!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-28-17, 04:44 AM | #414 |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Thanks
Cheers Aktungbby!
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09-28-17, 08:25 AM | #415 |
Seaman
Join Date: May 2005
Location: spain
Posts: 38
Downloads: 252
Uploads: 0
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09-28-17, 12:12 PM | #416 |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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ATTENTION EVERYONE: I have uploaded a new version of the mod that fixes the UI problem for smaller screen resolutions.
I apologize for the mess up. If you have this issue, just re-download the mod and install the new override folder and it'll be fixed.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
09-28-17, 01:01 PM | #417 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Wowzers, great work here! Something of note that I noticed, the weapons complement on the Ohio SSBN makes for one giant torpedo room. Think more along the lines of a dozen MK 48s only. Also they had the BQQ-6 sonar.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
09-28-17, 03:08 PM | #418 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
However, just so everyone knows (and I am not changing this policy so don't bother asking), in the next mod update, the sub loadouts are changing. Because of the nature of campaign gameplay, ALL playable subs have been given a MINIMUM loadout of 20 weapons, to prevent the player from having to return to port constantly. We realize this is not 100% realistic, however realism must take a back seat to gameplay in this instance.
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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09-28-17, 05:36 PM | #419 |
Watch
Join Date: Sep 2017
Posts: 26
Downloads: 14
Uploads: 0
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Thanks CaptainX3, you are a legend! In game screen with HUDs works perfectly now.
Your mods make this awesome game even better. On a side note, if you have the chance (no big deal), could you re model the Collins Class Sub (Australia), the in game model does look similar, but not quite the right shape. It does perform well though! Some pics of the Collins here: https://www.google.com.au/search?rlz....0.XrF6GINXLWM Cheers, MR_AUS
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https://i.imgur.com/LoGTMLb.jpg |
09-28-17, 05:37 PM | #420 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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