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04-21-20, 11:42 AM | #406 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Quote:
Yeah, thanks a lot for this info. I'm definitly not going to mess whith these files, but by pure chance I have found a traffic map at the radio guy giving generic traffic info with red lines. I had to scroll the radio image which appears in the upper left to see - oh what a beautiful map I think this will help me greatly. I was playing for hours yesterday without encountering anything passing the Macassar Strait, also patrolling for 72 hours in my zone will still mark 'objective uncomplete' although I keep strickly in a 100nm radius. But saving the game will probably - like in SH5 - reset the timer. Thanks! XS |
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04-21-20, 04:08 PM | #407 |
CTD - it's not just a job
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Draw yourself a little 75nm circle instead of 100 - or - drive up to the circle and sit for it to complete. You'll probably have to dive to avoid airplanes, but at least you can use high TC ~then~ go off and do what you want, if you don't want to lose those Objective renown points.
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04-22-20, 06:17 AM | #408 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Quote:
Thanks for your tips, propbeanie, I appreciate I'm getting more contacts now, my first impression was false, I need to get better |
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04-22-20, 07:38 AM | #409 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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There is a mod from james_nix called
RSDC TMO Hollywood Missions Description: "I like the 'Hollywood' missions to break up the monotony so I restored the insertion (people and supplies) and photo missions to RSRDC for TMO." I wonder if I can use this with Ralles' package, or if it would break the mod somehow. Adding it to the end would overwrite the file PatrolObjectives.cfg which was in 1.0 and then gets overwritten by 2.0 here below. This mod would overwrite it again, I need to compare the files but the adaptation could take long for me. Maybe someone has already done this? 1.0 TMO_RSRDC_OTC 1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502 1.5_OTC_German PPI Screen 2.0 Ralles ModPack for TMO_RSRDC_OTC RSDC TMO Hollywood Missions <<<<<<<<<<<<<<<<< ? Thanks! XS [EDIT] Ok, I must adapt the Ralle's file, I cannot just replace it. There are 49 entries to change as for the 'AllMatch=Disable' into other values, I must do this manually on the Ralle's file. Last edited by XenonSurf; 04-22-20 at 08:08 AM. |
04-22-20, 09:38 AM | #410 |
CTD - it's not just a job
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I would use WinMerge on the two files in question. That way, say you have nix's file on the left, and Ralles on the right. Nix's file has the changes for the calls that add the "Hollywood" missions back in that are needed in Ralles, but there might be other differences as well, that need to be changed. You just use the Alt - Right Arrow key combination to make your changes, then Alt down arrow to go to the next difference. Skip the differences you don't need to do.
If I remember correctly, the actual mis and tsr files are their in their folders in the PatrolObjectives folder under the Campaign folder, and all you need to do is to enable that line in the PatrolObjectives.cfg file, but you might also have to alter their "AllMatch" lines to match the "ObjectiveCode" to actually have them assigned to be called by Flotillas.upc. |
04-22-20, 12:02 PM | #411 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Thanks very much propbeanie, I have done it with UltraEdit, took me 1/2 an hour, but I will certainly look for this tool WinMerge, this should speed-up my mods in the future
Best greetings, XS |
06-09-20, 09:43 AM | #412 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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I have noticed that the Narwhal class submarine has wrong maximum speeds when submerged and surfaced in the latest v.1.3 download package.
Wrong: Max speed surfaced: 14 knots Max speed submerged: 6.5 knots Exact: Max speed surfaced: 17 knots Max speed submerged: 8.5 knots @Bleiente, I think you have tried to give more weight to stormy conditions where subs have reduced speeds in rough seas, that's ok. But with a wind speed of just 6m/s if I go flank with the Narwhal I should travel not at 11 knots but around 15-16, even considered that my crew at career start is not the best one (which also has an influence on engine performance I think.) I wonder if changing the necessary files in the Submarine folder (the sim, cfg, upc), I would have to start a new career, or if I can go on with my current one ? XS Last edited by XenonSurf; 06-09-20 at 09:55 AM. |
06-09-20, 11:24 AM | #413 |
CTD - it's not just a job
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One thing to remember about those "settings", and this applies to more than just the sim files XenonSurf, and you probably have seen it in other games, but most of those "figures" do not correlate very accurately to real world figures, and are sometimes ~way~ off target, having no bearing to reality. Also, especially in this area of the SH4 game, one setting can and does affect others. If you attempt to adjust the "Range" of the submarine, it will affect the "speed" attained. Also, you will find that in-game "helps" do not relate very closely with some changes, as we found in FotRSU, with setting the ranges and the speed for those ranges, as well as the throttle settings used in the cfg file, all messing with the "Range at current speed" button on the submarine's menu. It would initially be what we desired, but as some players have found out, the "range" keeps increasing as they travel, and they use apparently less and less fuel. Of course, I would much have it that way, than to have a continually shrinking range, and the player runs out just after arrival on-scene... I would think that changing some of those settings that they can be applied between patrols. I would stay away from doing anything any more while on patrol... the game is just too squirrellie...
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06-09-20, 03:41 PM | #414 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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Quote:
Thanks for the info, Propbearnie, in fact I replaced the files with the TMO_RSDC_OTC package of Ralles pack and I had to restart career to take effect. But my career was not very advanced anyway, so it didn't matter. My speeds are correct now. First time also that I enter in contact with a large convoy in Ralles pack; I still hope to do the same in FORTSU. Greetings, XS |
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08-06-20, 08:07 AM | #415 |
Nub
Join Date: Aug 2020
Posts: 2
Downloads: 17
Uploads: 0
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Ein Super Danke
Seit Tagen suche Ich für SH 4 durch Neuinstall wieder einmal Mods um auf Jagd zu gehen. Der DL war Super schnell. Danke für deine Arbeit ! Du ersparst damit viel lästige Arbeit mit elend langsamen DL Seiten. Nun, ein FAN mehr der hoffentlich begeistert wird durch diesen Mega Mod. TOP und immer eine Handvoll Wasser unter'm Bug wünsche Ich noch. Ahoi
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08-06-20, 08:11 AM | #416 | |
Sonar Guy
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
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Quote:
Translated: For days I have been looking for SH 4 to go hunting again by reinstalling. The DL was super fast. Thanks for your work! You save a lot of tedious work with miserably slow DL pages. Well, one more FAN who will hopefully be thrilled by this Mega Mod. TOP and always a handful of water under your bow I still wish. Ahoy Fröhliches Jagen, Mr Bo
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I spent the cold war under water. |
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08-15-20, 11:58 PM | #417 |
Gefallen Engel U-666
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Welcome aboard!
Mr.Bo!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-17-21, 05:44 AM | #418 |
Sparky
Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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JP air base missing
in 1.3 version, I found that all Japanese air bases lost from the navigation map, while US air base show normally.
I compare the file "Jap_AirCover.mis" of ralles modpack and original one in Nav Map Make-Over mod and find that the file has been intensively moded. this maybe the reason. Is there anyone have idea about this issue? The "Jap_AirCover.mis" in ralles modpack change many essential items, somebody know the meanings of those changes? |
04-17-21, 11:15 AM | #419 |
CTD - it's not just a job
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My assumption is that Bleiente was presenting it as "lack of intelligence" on the part of the ONI, in that they did not know where a lot of the Japanese air bases were. Surely, they knew where the major ones were, from before the war though... All that those little icons are though, is map locations in the file. You could easily add them by copying from the original mod, and adding them to the end of the current Jap_AirCover.mis file, and renumbering them to match what is in the mod now. Not the easiest of tasks, but can be done. They have "FileName2D=JAP_AIRPORT_RED.dds" lines for the little "flag" icon, and then lines like "FileName2D=Jap_LG_airbase.dds" for the drawing of the airfields, with that LG there denoting "Large". I assume it is SM for "Small", etc...
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04-18-21, 01:24 AM | #420 |
Sparky
Join Date: Apr 2012
Posts: 151
Downloads: 502
Uploads: 5
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thx for the reply. I tried a patrol yesterday and when the sub got closer to the airbases, they will show on the map, I think it's because of the "more intelligence". That good and work fine~
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