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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4171 |
Best Admiral in the USN
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That area is normally devoid of life so not finding much is normal.
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#4172 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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All,
I recently patched up to 1.5 (I know....way too late) by getting the u boat missions off of amazon DD. After installing TMO 2.5, all graphics appear to be vanilla again. What's going on with my install? Graphics were definitely enhanced when I was running the 1.4 version.
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#4173 |
Sailor man
![]() Join Date: Nov 2008
Posts: 44
Downloads: 61
Uploads: 0
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Awesome I wanted to make sure I hadn't broken it. I like the mod thus far. I finally found some action by going to Guam and sneaking into the harbor and torpedoing a pair of ships at anchor.
Boy that was one mad destroyer. Does TMO vary the time it takes for ships to sink? If not, is there a mod that works well to make ships sink more realistically? Finally, is there a way to make the sub dive faster? I thought I saw a crew ability that does it but I can not find it now. Last edited by Paladin132; 01-02-14 at 09:54 AM. |
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#4174 |
Torpedoman
![]() Join Date: Aug 2005
Location: San Diego
Posts: 118
Downloads: 31
Uploads: 0
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TMO includes a more realistic sinking times mod and times vary. I've had ships take as long as 20 minutes to sink; most go in three or so.
You can dive faster by using crash dive which is D plus ctrl.
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Cordially, Neil CAPT USN (Ret.) |
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#4175 |
Sailor man
![]() Join Date: Nov 2008
Posts: 44
Downloads: 61
Uploads: 0
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Well allow me to thank the author for the work done on this mod. It really is a more polished version of a favorite game and now that I have spent some time with it I am very pleased with the results.
Thank you. |
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#4176 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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I do, too, and lots of others appreciate Ducimus' work. He is not around much anymore. If you really want to express your gratitude, then sending a PM is better.
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JSGME help links and common error solutions |
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#4177 |
Sailor man
![]() Join Date: Nov 2008
Posts: 44
Downloads: 61
Uploads: 0
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Done, thank you.
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#4178 |
Sailor man
![]() Join Date: Nov 2008
Posts: 44
Downloads: 61
Uploads: 0
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As I am playing through my first career I have noticed I cannot operate out of Midway or take new construction. Is there something wrong with my installation?
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#4179 |
Torpedoman
![]() Join Date: Mar 2008
Posts: 118
Downloads: 188
Uploads: 0
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Hi I just installed SH 4 and this mod. I would like to play on skill level: Realistic, no map contacts manual targeting but with event camera and free camera enabled.
Is that possible? |
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#4180 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#4181 |
Torpedoman
![]() Join Date: Mar 2008
Posts: 118
Downloads: 188
Uploads: 0
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Ok thanks I found it.
A few more questions: I was looking at the nav map with a high time compressor factor and saw the massage "ship spotted!" however the time didn't stop. Why was that? What is the best tactic to use in the beginning of the campaign? When and were to dive and check the hydrophone etc? Is there more key combinations with this mod or any other than the help (F1) will tell you about? Is it possible to configure your own key combinations etc? |
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#4182 | |||
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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Data/ CFG/ Commands.cfg Come to think of it, you'll be able to see the hidden key-combo's in that file. PS_ Don't forget to make a backup of the file before you start playing with it HJ Last edited by HertogJan; 01-10-14 at 02:12 PM. |
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#4183 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I have seen ships even after three fish take 5 hours to sink. It all depends on the ship, AI settings and damage model.
You can change settings in the game to make it more realistic but always read your documentation on the mods you have. Many mods such as TMO will over write game settings so once they are loaded changing the setting will affect nothing. Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.6 TMO #1 Real Environment mod install Traveller Mod 2.6 Patch 1 - ISE v3 Patch #4 Warships retextured Traveller Mod 2.6 No Midway Transfer Traveller Mod 2.6 No DC Camera Shake Traveller Mod 2.6 Larger Search Patterns Traveller Mod 2.6 Harder Enemy AI Escorts Traveller Mod 2.6 Automatic Ship ID Traveller Alternate Main Loading Screens Convoy Routes TMO+RSRD tambor198's TMO+RSRDC missions pack
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 01-10-14 at 01:49 PM. |
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#4184 |
Sailor man
![]() Join Date: Nov 2008
Posts: 44
Downloads: 61
Uploads: 0
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A few new questions...
I am having successful patrols, but I am not getting a new command in late 43. I have done 13 patrols, all but four on the USS Triton. The sail is still the same original sail, and no transfers are possible. I also have lost the forward operating rearm bases, even the one (name escapes me) north of Fremantle on Australia items. I was never able to go to new construction either. Any thoughts? |
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#4185 |
Sailor man
![]() Join Date: Dec 2006
Posts: 47
Downloads: 36
Uploads: 0
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Hey guys,
Playing TMO and RSRD and I'm having a helluva time finding ships. Thursday evening I ignored the wife completely and played 5-6 hours on a single patrol. Found and sank 1 ship, and that was after patrolling 3-4 different objective locations. I'm constantly finding planes, could probably make a career out of shooting them down. The ocean and sea seems empty as can be though. Here's my mod setup right now: 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Convoy Routes TMO+RSRD Improved Stock Environment_v3_TMO&RFB Any ideas? I've gone as far as searching individual grids, move to next one, move to next one, etc. I feel as though I'm alone in the world ![]() |
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