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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4141 | |
Navy Seal
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#4142 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I am working on it
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#4143 |
Ace of the Deep
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#4144 |
Stowaway
Posts: n/a
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That's purtty!
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#4145 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ Targor
![]() simply awesome! (I mean your model and privateer's new avatar ![]() |
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#4146 |
Ace of the deep .
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Regarding the scapa raid . Should it be fairly easy to enter the harbor during the raid thru the eastern passage like historically . Then after the raid date is cmpleted add lots of nets , dds etc .
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#4147 | |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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While you're checking missions in the Arctic Convoys campaign can you also check Soviet Waters please? The marker appears north of Trondheim even though the description is to patrol north of Murmansk and Arkhangelsk, and my first mission marker ( To "Intercept convoy and sink at least 1 escort" ) was further West of that. Arctic Convoys -Soviet Waters screenshot When I did encounter a convoy and sink 3 ships near the Soviet Waters marker the kills didn't count for the Soviet Waters mission tonnage. I had already failed the intercept mission at that point. I'm heading off to north of Murmansk but perhaps the mission marker should be moved to north of Murmansk and Arkhangelsk? I will see if tonnage counts over there. Thanks! ![]() |
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#4148 | |
Navy Seal
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@ Targor
Mines are looking great ![]() Quote:
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#4149 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4150 |
Navy Seal
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![]() ![]() Ah - this is good, I must be running out of things to fix ![]() |
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#4151 |
Navy Seal
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@ Targor & Gap - any updates guys
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#4152 |
Ace of the Deep
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Sorry for the wait, Trev. It has been pretty busy RL wise for me, so able to work only about 10-20 minutes a day on the model.
Run into some problems with properly reducing poly count (the high polygon model is done, but I doubt we want a 22k quad poly count model in the game), proper uvw unwrapping & creating a normal map that will work properly. Sorry for the delay. |
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#4153 | |
Navy Seal
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![]() Take your time ![]() |
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#4154 |
Gefallen Engel U-666
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Welcome to the surface Distillery! on the occasion of post #1!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4155 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sorry for the delay Trevally. Today I will start work on the planned updates, I hope to get them ready in a few hours.
![]() On a side note, I have found some further information on balloons' physics. Apparently they were flown exactly as a kite, and they relied on hydrogene filling them as well as on wind force, for generating the lift needed to keep them flying. Depending on gas purity and on wind speed, they would have had a positive pitch (nose up) between 3 and 11 degrees, and the tension of their cable would have varied between 780 and 1120 lbs. This is obviously clashing with my previous idea of balloons simply floating at mid air, and their cable hanging from them, free to form a catenary curve. Should I take the above information into account? ![]() Sources: http://www.britishpathe.com/video/ba...itle-heres-how http://www.bbrclub.org/Theory%20of%2...20Balloons.htm Quote:
![]() Re. poly reduction, have you tried using Softimage Mod Tool? Its Polygon Reduction tool is quite powerful. It lets you to customize many options, rendering the results on screen in real time ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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