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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4126 | |
Ace of the Deep
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But I want to start with a pretty ![]() |
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#4127 |
Stowaway
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Do a high poly model then low poly it.
Do a norms burn and the low poly will be fantastic if one looks at it in Game. ![]() Aside from maybe a cool screen shot? Not many are going to really zoom on it often enuff to make the issue lesser then the model. |
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#4128 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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awesome work on that gun ![]() @ Targor Avelany Re bolts and nuts: what about using the same mesh for each single bolt, linket to the main model through dummy bones and prt file? ![]() |
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#4129 | |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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I went to the location shown on the above map near Bear Island at dead stop and no completion, so I was heading back to the indicated mission marker thinking that maybe if I come to dead stop near the marker the mission would complete. When I was near it I encountered a convoy and after sinking one ship I got skill points and an Objective Complete for a Patrol objective. I'm thinking that the bugged objective mission is not the Bear Island drop off as shown above, but that there might be a Patrol objective mission out there with a description that incorrectly has the same as description as the Bear Island delivery/drop off. Could that be the case? |
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#4130 | |
Navy Seal
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![]() Here is the only mission I could find in the area you suggest? can you show your save game? here:- C:\Users\User\Documents\SH5\data\cfg\SaveGames\0000000a\Campaign-2010-03-11_1458\CampaignMission.tsr your save game number your campaign start date |
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#4131 | |
Ace of the Deep
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#4132 | |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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this would be the latest under \Documents\SH5\data\cfg\SaveGames\00000007\Campaig n-2013-10-24_2221 The CampaignMission.tsr shows: Code:
[Text] Patrol the specified area=New patrol area assigned. Reposition and continue operation Fail1B=Reposition to new designated area. BDU Fail2B=Reposition to new area. Be more aggressive. BDU Fail3A=Cease all operations and return to base. BDU MissionBriefing=Patrol the specified area MissionTitle=Patrol the specified area Reposition and patrol the designated area=Reposition and continue patrol operations Patrol the designated area=Patrol the designated area Screenshot after complete Hope the information helps! |
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#4133 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Starting at post # 4135, TheBeast quote reference states OHII v2.0. We are at version OHII v2.2. Is the problem occurring for other fellow captains at v 2.2?
I did not spot the version OHII v2.2 references without having to compare other files or the pictures being shown. We are waiting patiently for version 2.3 ![]() ![]()
__________________
JSGME help links and common error solutions |
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#4134 |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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I should have included, running Open Horizons II_full v2.2, yes.
On a related note, I noticed the South African flag is upside down when viewed in-game, and wasn't sure if it was a stock image until I just noticed it in the OH 2.2 data folder (\data\Textures\TNormal\tex\SouthAfrica.dds ). I flipped it vertically for my own use but would be another minor thing to correct for the upcoming version 2.3. I never would have noticed but running my latest campaign at full realism I'm trying to ID ships before blowing them from the Atlantic and had a tough time finding it was from South Africa as it was upside down and the orange band looked like red to me. |
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#4135 | |
Navy Seal
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![]() To fix this should not be hard - the hard part if finding the correct mission.mis file that is wrong. Looking that the save game tsr file did not help, but it was worth a try ![]() next attempt should be to scan the mission folder with a text editor looking for any files with "bear island" in it. Text-crawller is the one I used to use as it can scan subfolders. the folder that needs to be scanned is (not at my games PC so guessing here) data/campaign/campaign projects/missions/artic convoys so if anyone has some time to try this and identify any .mis or .tsr file that has bear island - that would be great ![]() |
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#4136 | |
Navy Seal
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#4137 |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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#4138 |
Navy Seal
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![]() ![]() here is my to do list and update log:- Code:
add gaps balloons cargo ?? see rongel I will thin the minefield out - all those groups are in 50s. Only ever 6 or 7 groups within render range at one time = 350 units. Not to bad I will change them to groups of 20 - less than half. If I adjust their spacing - the need to avoid is still there - without the fps drop. Originally Posted by Katze On a related note, I noticed the South African flag is upside down when viewed in-game, and wasn't sure if it was a stock image until I just noticed it in the OH 2.2 data folder (\data\Textures\TNormal\tex\SouthAfrica.dds ). I flipped it vertically for my own use but would be another minor thing to correct for the upcoming version 2.3. I never would have noticed but running my latest campaign at full realism I'm trying to ID ships before blowing them from the Atlantic and had a tough time finding it was from South Africa as it was upside down and the orange band looked like red to me. OHII full v2.3 03/11/2013 Added Serge65 fixes for aeroplane guns - Thanks Serge Added war start radio messages as campaign messages Added Rongels fixes for PT boat burning, rendering NMFMPC_Z and some terrain. - thanks Rongel Added Sobers terrain fixes from v2.2 - Thanks Sober Fixes bad spelling in Baltic area Added more risk to the Scapa raid Added some lithuania ships to Memel adjusted the jumpers Increased fps when in wilhelmshaven Removed convoys leaving Kiel when player in port (TG, MN, WA & TP) Greatly reduced traffic leaving Kiel when player in port(TG, MN, WA & TP) How did you get on with the reduction in cables? |
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#4139 | |
Loader
![]() Join Date: Mar 2011
Posts: 85
Downloads: 186
Uploads: 0
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#4140 |
Stowaway
Posts: n/a
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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