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Old 01-04-09, 07:36 AM   #4126
Jimbuna
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Quote:
Originally Posted by BillyGG
I just did a fresh install for 3.0 and I'm having a couple of problems. All of the ports on my map are written in green, so I can't tell if they're friendly or not. This isn't too big of a problem since they're usually pretty obvious, but I liked having them be indicated. Also, when I spot a ship their heading isn't indicated on their map icon. Is this some reality setting I can't find?

I've been playing GWX for a few years, and I love it. Thank you!
The ports will change colour as their status/position towards Germany changes.

Green = Neutral
Blue = Friendly/Ally
Red = Enemy

Click on the icon of the ship and you will see a compass bearing eg: south east.

When you are within visual range you can zoom in and see the actual ship shaped icon.
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Old 01-04-09, 09:53 AM   #4127
Alex
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Quote:
Originally Posted by Chisum
Very little mistakes in the french interface translation:
In french we don't say "juin 15, 1939" but "15 juin 1939".
That concern the datation in the player interface in the right down corner.



Also as you can see, the time is not the same.
Mr BigBoyWooly is right, Chisum. It's hardcoded.

Quote:
Originally Posted by Chisum
A last thing. In the .pdf you talk about "joueurs français". It will be preferable to say: "joueurs francophones" because all who talks french are not french.
As me for exemple, I'm belgian, but also canadian, swiss, ect...
You're right... It has nothing to do with racism though.
I just didn't think about that.

Quote:
Originally Posted by Chisum
For the rest, actually all is perfect.

My 2 cents.

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Old 01-04-09, 01:38 PM   #4128
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Default GWX 3.0

To everyone that had something to do with creating 3.0 GWX I think it is just a great game, I have been playing since Christmas & everyday since & it gets better . I give you all an A+ This is a true gold edition of GWX. Thank you all for your great effort.
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Old 01-04-09, 01:52 PM   #4129
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Quote:
Originally Posted by 11Bravo
Thanks for confirming. Would like to hear from GWX team if this is intended behavior or a mistake.
The lowres folder was left in place after being contacted by several users
that can not run in hi res mode.

If you run in hi res just delete all the tga files in the low res folder.
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Old 01-04-09, 02:47 PM   #4130
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To all who may have been affected, apologies for my recent absence. My internet access has been CRAP for a few days.

Gonna take a good bit of time to catch up with everything.
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Old 01-04-09, 03:26 PM   #4131
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Originally Posted by Kpt. Lehmann
To all who may have been affected, apologies for my recent absence. My internet access has been CRAP for a few days.

Gonna take a good bit of time to catch up with everything.
Not more stinky pickles I hope
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Old 01-04-09, 03:28 PM   #4132
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by 11Bravo
Thanks for confirming. Would like to hear from GWX team if this is intended behavior or a mistake.
The lowres folder was left in place after being contacted by several users
that can not run in hi res mode.

If you run in hi res just delete all the tga files in the low res folder.
Privateer, I'd like to be sure - I use 1280x1024 resolution, should I delete all tga's in data\Textures\TLowRes\tex folder? These files aren'e the same as in tga's in data\Textures\TNormal\tex folder.
If I should delete them, can I do this during patrol or only after docking in port?
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Old 01-04-09, 03:34 PM   #4133
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The TGAs in the low res folder will be used instead of the hi res ones inside the dats
Best wait till back in port to be safer than sorry
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Old 01-04-09, 04:08 PM   #4134
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Quote:
Originally Posted by bigboywooly
The TGAs in the low res folder will be used instead of the hi res ones inside the dats
Best wait till back in port to be safer than sorry
Then I should delete this folder data\Textures\TLowRes\tex for playing with hires models I suppose? Am I right?
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Old 01-04-09, 05:04 PM   #4135
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Yep correct
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Old 01-04-09, 05:13 PM   #4136
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This is important information for players using hires resolutions, over stock 1024x768 (probably most of us use higher resolutions). Why there is no info about that in GWX manual?
Should I delete all data\Textures\TLowRes\tex folder or only delete tga's in this folder, leaving it empty?
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Old 01-05-09, 07:29 AM   #4137
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You should delete the folder, not only it´s content. If present it will get loaded to memory even when not used. You only need the low res .tga´s if you´re PC cannot handle the high res option in the game. Has nothing to do with screen resolution.

I think it was Kpt. Lehmann that first posted about this a long time ago:hmm:
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Old 01-05-09, 10:06 AM   #4138
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Quote:
Originally Posted by Lzs von swe
You should delete the folder, not only it´s content.
Note that GWX 2.1 has empty TLowRes and TNormal folders in data\Textures.

Deleting the contents, rather than the folders, would bring it in line with GWX2.1 practice. If you didn't have problems with GWX 2.1, you probably won't have problems with GWX3, and the lower res textures will only degrade the user experience.

Probably should have included the low res textures as a JSGM mod rather than default.

By the way. GWX rocks, every version, and I have played them all. Salute!
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Old 01-06-09, 12:04 PM   #4139
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One more question, sorry if this is already explained in the pdf but 644 pages takes long time to read all !

Well: if I want to play a mission in the asian water, must I actived the "Indian Ocean Campaign Files Only" mod before loading SH3 ?

PS: I played yesterday the Curação mission without ANY trouble ! Six tankers in the bottom with an Ocean of flammes and NO ONE CTD !!
It's the paradise !

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Old 01-06-09, 01:00 PM   #4140
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Default Destroyers

Is there anyway of toning down the expertise of the destroyers in GWX 3.0? I am running into expert destroyers in 1939, allot of them.
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