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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4126 | |
Chief of the Boat
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Green = Neutral Blue = Friendly/Ally Red = Enemy Click on the icon of the ship and you will see a compass bearing eg: south east. When you are within visual range you can zoom in and see the actual ship shaped icon. |
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#4127 | |||
Dominant Wolf
![]() Join Date: Nov 2006
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![]() I just didn't think about that. Quote:
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#4128 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
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To everyone that had something to do with creating 3.0 GWX I think it is just a great game, I have been playing since Christmas & everyday since & it gets better . I give you all an A+ This is a true gold edition of GWX. Thank you all for your great effort.
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#4129 | |
Stowaway
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that can not run in hi res mode. If you run in hi res just delete all the tga files in the low res folder. |
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#4130 |
GWX Project Director
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To all who may have been affected, apologies for my recent absence. My internet access has been CRAP for a few days.
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#4131 | |
Chief of the Boat
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#4132 | ||
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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If I should delete them, can I do this during patrol or only after docking in port? |
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#4133 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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The TGAs in the low res folder will be used instead of the hi res ones inside the dats
Best wait till back in port to be safer than sorry |
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#4134 | |
The Old Man
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Location: Poland
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#4135 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Yep correct
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#4136 |
The Old Man
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This is important information for players using hires resolutions, over stock 1024x768 (probably most of us use higher resolutions). Why there is no info about that in GWX manual?
Should I delete all data\Textures\TLowRes\tex folder or only delete tga's in this folder, leaving it empty? |
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#4137 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
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You should delete the folder, not only it´s content. If present it will get loaded to memory even when not used. You only need the low res .tga´s if you´re PC cannot handle the high res option in the game. Has nothing to do with screen resolution.
I think it was Kpt. Lehmann that first posted about this a long time ago:hmm:
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#4138 | |
Medic
![]() Join Date: Dec 2006
Location: Error Triangle
Posts: 168
Downloads: 157
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Deleting the contents, rather than the folders, would bring it in line with GWX2.1 practice. If you didn't have problems with GWX 2.1, you probably won't have problems with GWX3, and the lower res textures will only degrade the user experience. Probably should have included the low res textures as a JSGM mod rather than default. By the way. GWX rocks, every version, and I have played them all. Salute!
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"Sounds of terror are in his ears; While at peace the destroyer comes upon him." -- Job 15:21 |
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#4139 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
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One more question, sorry if this is already explained in the pdf but 644 pages takes long time to read all !
Well: if I want to play a mission in the asian water, must I actived the "Indian Ocean Campaign Files Only" mod before loading SH3 ? PS: I played yesterday the Curação mission without ANY trouble ! Six tankers in the bottom with an Ocean of flammes and NO ONE CTD !! It's the paradise ! ![]() |
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#4140 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
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Is there anyway of toning down the expertise of the destroyers in GWX 3.0? I am running into expert destroyers in 1939, allot of them.
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