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02-09-12, 01:59 PM | #4066 |
Silent Hunter
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Old Man Lockwood's going to have my guts for a jump rope when we get back to Pearl. I say the helmsman did it.
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02-09-12, 02:03 PM | #4067 |
Silent Hunter
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I've always disliked the stock Silent Hunter 4 fire effects and land textures. Screenshots of my experiments with new textures.
The fire alpha channel comes from "Trigger Maru" - everything else is my own work.
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02-09-12, 03:59 PM | #4068 |
Rear Admiral
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Like your thick black smoke, I've played with it and others, but mine is always too blocky and textures stack. Sometimes SS's make it show worse than it is and screws my FPS up, like to give yours a try if u have it seperate or can do so.
Last edited by Armistead; 02-09-12 at 06:41 PM. |
02-09-12, 05:36 PM | #4069 |
Watch
Join Date: Dec 2008
Posts: 17
Downloads: 122
Uploads: 0
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awesome changes to the smoke. Any chance you plan on releasing what you've done as a mod? Asking because using the Jones mod enabler and unzipping files is the extent of my ability when it comes to computers.So there is nowayIcan do this manually . If not no worries and again really like what you've done.
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02-10-12, 12:31 PM | #4070 | |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Quote:
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02-10-12, 12:34 PM | #4071 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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02-10-12, 07:09 PM | #4072 |
Silent Hunter
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My mod isn't ready yet because I need to fine-tune a few more things. I will try to release it this weekend.
The environmental effects are from the Trigger Maru mod.
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02-10-12, 10:26 PM | #4073 |
Watch
Join Date: Dec 2008
Posts: 17
Downloads: 122
Uploads: 0
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thank you very much for making this into a mod so computer illiterates like me can enjoy your work. Again thanks
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02-11-12, 03:05 AM | #4074 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Another suggestion would be to add oil slicks, or something of that nature. The immersion factor would go way up.
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02-14-12, 12:39 AM | #4075 |
Silent Hunter
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A bone in her teeth:
"Zero the planes! Zero the planes!" Passage at sunset: The archipelago:
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02-14-12, 12:44 AM | #4076 |
Silent Hunter
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Azer's Torch:
All alone: Fatal encounter: The bitter end: A full deck: The Lieutenant: Werewolves: Heading home: Waltzin' Matilda:
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02-14-12, 10:46 AM | #4077 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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How is your mod coming along iambecomelife? I hope you release something.
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02-14-12, 11:49 AM | #4078 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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USS Silent Hunter (SS-426)
Exiting the harbor and bringing honour to USS Arizona. |
02-15-12, 04:17 AM | #4079 |
Engineer
Join Date: Mar 2011
Location: America
Posts: 211
Downloads: 102
Uploads: 0
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Recharging batteries under cover of darkness deep in hostile waters Retreating after successful port raid Allied Torpedo Bomber Allied Torpedo Bomber attempting crash dive maneuver Edit: New ones
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Last edited by Howard313; 02-24-12 at 03:19 PM. |
02-15-12, 10:18 PM | #4080 |
Weps
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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RFB 2.0 weird bug
Ok so I was on patrol 500 nm east of Honshu, when out of nowhere, I took damage in the forward torpedo room. The torpedo room instantly flooded, but there was no damage to my hull. There was no explosion, nothing. As I started to affect repairs, my submarine immediately started plunging to the bottom quickly, as if it were a plane falling from the sky. However, my sub did not crush until I got to 3,500 feet. I don't know what happened, but I think I ran into a bug of some sort. Anybody got any suggestions?
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