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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4036 | |
Argentinian Skipper
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TMO is a mod for a new, starting campaign; if the mod is activated in campaign, there will be problems (CTDS). Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4037 |
A-ganger
![]() Join Date: Aug 2010
Posts: 76
Downloads: 145
Uploads: 0
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Downloaded and applied the patch, deleted all previous saves and started a new campaign. Save game still fails.
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#4038 | |
Argentinian Skipper
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![]() Quote:
![]() Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#4039 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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#4040 | ||
Admiral
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As was already pointed out, the TMO19_interior mods are for the TMO 1.9 modded game. Never use a mod that doesn't state it's for the specific version you use. Don't expect any older TMO version of an interior mod (or any other version of a mod) to work with the newer TMO 2.5 unless it states it does. Now, this brings us to a specific question of "What kind of procedures have you done in adding/removing mods?" It's important that you know a few "rules" in order to add/remove mods to your game. Use JSGME, but you should have made a "Snapshot" of your stock game files just after installing it. I'm talking about having a "Snapshot" of a freshly installed SH4 game. It does no good in having a snapshot of the stock game files if you've already been modding the files. This "snapshot" will be used to compare the files to what's in your stock game after you've been using JSGME for a while, and for some reason things don't seem to be working as they should. Without it, you'll not know if your stock game has been corrupted or not. Will your stock game become corrupted? Heck yes!!! Believe me, JSGME wouldn't include this snapshot feature if it thought it's application was fool proof. File's get left behind/changed due to several reasons. Mainly due to "operator error"......that means YOU. How? One easy way is to remove a mod out of sequence. Take for instance your list of mods: 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 TDW_Ship_Plane_Fire_Damage_v1_3_SH4 LST_TMO 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502 TMO19_interior3d_GATO_USSDRUM TMO19_interior3d_PORPOISE_overhaul TMO19_interior3d_SCLASS_overhaul Webster's Ship Manuvering Fix for v1.4 and v1.5 SH4-UltimateSoundPack If you decide to remove the three TMO19_interior mods, but don't follow the proper sequence of removing the SH4-UltimateSoundPack first, then the Webster's Ship Manuvering Fix second, BEFORE the other three, you'll have a problem. JSGME tries to keep track of the files changed as you add more and more, but it's going to forget what's been changed if you remove mods out of sequence. Also, you have to have a working knowledge of what files get changed, and understand that if you add a mod, what will it do to a file that's already been changed by a previous mod. The responsibility is left to you to know why something was reworked and what the changed outcome will be to the other mods in your list. Second ask yourself, did these mods get added/removed while I'm in port? AND MORE IMPORTANTLY, am I trying to reload a saved point that didn't have the same mod list that I'm using now? The saved game files are found in the "My Documents" folder under a folder name "SH4" on a Windows XP OS. The Windows 7 OS will have it under a different folder, but the "SH4" folder will still be produced every time you start the game. It keeps track of the main "options" you set your game to (like monitor resolution), but it also keeps all your saved game points under different folder's within the "SH4" folder. The nuts and bolts to this is there are .UPC files that are changed by the mods you have in your list. These .UPC files change various things. The specifics aren't important, but you need to know..... when the main game has .upc files that are different than what the .UPC saved game files are, you'll have a big problem in getting the saved game to work. You'll get CTD's that may not show up until the different files are accessed later in the game, or the saved game won't load at all. Every time you're "in port" the next mission/patrol you start has the current .upc files put into the "SH4" saved game folders for that particular mission/patrol. Trying to go back to a former saved point that doesn't have the same basic game setup is asking for trouble. Lastly, I'm no fan of Steam (or any other download site that provides only down loadable files and not a hand held disk to keep your purchase on). From what I've heard, Steam has had only version 1.3 for their download of the game. The purchase may be inexpensive, but not what you want if you'll need to reinstall the entire game when problems arise.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 11-04-12 at 11:23 AM. |
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#4041 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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CaptainScurvy is so right on this subject ! thanks for clarifying this up from our suggestions on how to resolve saved game issues.
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#4042 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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Mod list
TriggerMaru_Overhaul_2 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Nav Map Make-Over v. 1.2 NMMO v1.2 Patch 1 NMMO Airbase Add-on NMMO Airbase Add-on Patch 1 Convoy Routes TMO+RSRD Fixed Zero Bomb Load RSRDC CAPTAIN_MIDNIGHTS_CBS_RADD TMO_Visuals_for_RSRDC Carotio_SH4_Big_Moon Started patrol in Cavite on 8Dec Difficulty Hard Found a convoy on 18Dec 87nm SSE Toko(Formosa), Nippon Maru sunk Sunk Taihosan Maru on 26Dec in East China Sea Weather always the same from 18Dec (Clear, Fog light, Wind 15)...no record before Under constat air attack on day hours To sum up very rare traffic weather almost constant very frequent air attacks Is it normal? |
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#4043 | |
Watch
![]() Join Date: Dec 2010
Location: Buffalo, NY
Posts: 29
Downloads: 1277
Uploads: 0
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I actually first bought the game on steam.... and although they do have the 1.5 version, it just seems that the install through steam runs the game at like 2\3 speed\efficiency compared to non-steam installs... I actually ended having to crack the game (legally since I own a serial key) to get if off steam and on my PC as any other game... load times seem faster and the game just feels more stable.... stay away from steam if you can!
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[SIGPIC][/SIGPIC] "Tis better to live but one day as a lion than a hundred years as a sheep." Windows 7 64x Asus M4A88TD-V Sata6gb Motherboard AMD Phenom II Quad Core 4.2 16gb Corsair RAM 600w Corsair Power Supply A50 Corsair CPU Cooler XFX Radeon HD 7850 with Ghost Thermal |
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#4044 |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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I have a problem with CTDs when infiltrating enemy ports such as Tokyo bay and many others. When I get within a couple of miles from the target and click to see the periscope view or the camera view I always get CTD. As long as I stay away from enemy ports everything is OK. My own ports seem unafected. Anyone else have this problem?
Mod List 1_TriggerMaru_Overhaul_2-5 1_TMO_25small_patch Medals fix IV for v1.5-TMO by Latency RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502 1.5_OTC_Realistic Scopes for 8 to 5 RSRDCv502 Small Radar Contacts Stage 1 Webster's Ship Manuvering Fix Webster's New Desk Photo Improved Stock Environment_v3_TMO&RFB KGMB Radio station British Army Omega Chrono Red Hands Black Face SS212 USS GATO_GATO Combo HI-RES V 1.0 SS399 USS Seacat_BALAO HI-RES Weathered Pacific Sound Mod All mods applied with JGSME whilst in port. PC Specks way over what is needed, no trouble with RFB and WDAD. G5. |
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#4045 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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First try to use a single ship mod, not gato and balao in same time
then, are you sure about aspect ratio? they are not much monitors to use a 8/5 resolution and a wrong resolution can give you CTD's Good luck ![]() |
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#4046 |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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Resolution of my monitor is 1680x1050, hence 8/5. I will try without Gato and Balao mods. G5
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#4047 |
Sea Lord
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Often CTDs in or near a port can be eliminated by the use of Large Address Aware or the 4GB Patch for SH4. You might try it. Even if you are running Windows 7, SH4 is older code which does not automatically request as much memory as W7 can supply. The patch fixes that.
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#4048 | ||
Admiral
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For one thing, the "1_TMO_25small_patch" claims (in its introduction) that it may work, or may not. I wouldn't put a mod into the line-up with that kind of recommendation. What's it change, I don't know. But you should look at every folder/file within it and see if another mod down the list changes the same file. If it does, why load a mod that is rendered useless by the addition of a later added mod? That medals fix mod by Latency? TMO 2.5 has a medals fix already included. Ducimus was an early contributor to fixing the medals in the game. So am I. My contributions were to change the "order" of distribution......making sure the bottom tier award was given for the least amount of recorded tonage, and so on up the ladder. Also, I put into the game the Navy Commendation Medal and the Pacific Campaign Medal, removing the Medal of Honor and Distinguished Service Medal. Both TMO and OTC fix the medals in their proper order and appearance. What Latency did is simply copy our work. Why include it? For all I know, his doesn't fix the order of distribution which is in a .upc file. If you read the reply I mentioned, you know why .upc files are important to saved games and CTD's "Small Radar Contacts Stage 1".... I've already included small radar blips with the OTC radar. Why include it? I don't know about the rest of the list, but then again, it's not my setup. That's why you need to know what's in it because it's your game that's being effected. After saying this, I highly recommend what BigWalleye told you about the "Large Address Aware" app found HERE. You say "your computer specs are way over what is needed". If you have greater than 2 gig of memory on your system, no matter what the Operating System, you will benefit from the Large Address Aware feature. The app simply tells the older SH4 game to use the additional memory that's on your system. The game doesn't know there is additional memory to be used when its needed. This app sets a flag on the SH4 .exe file to use the additional memory. It's made the game run much better on the computers that have the extra memory. When you say the CTD's occur when you're near a port, it's because there is extra activity there. Ships being rendered, ships animated, and moving about. The port is animated with moving trucks, people. All need extra memory to be rendered.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 11-10-12 at 09:47 AM. |
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#4049 |
Watch
![]() Join Date: Mar 2012
Posts: 27
Downloads: 14
Uploads: 0
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Whenever i try installing the mod using JSGME, The program crashes and I can't install, the same happens with the real fleet boat mod, but i can install smaller mods like natural sinking mechanics and sub skins. I tried reinstalling JSGME from the link on subsim in the downloads, thinking maybe i had an old version, however that didnt fix it. Any ideas?
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#4050 | ||
Admiral
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JSGME loads several files into the main Silent Hunter Wolves of the Pacific folder. You may want to delete these files, and reinstall. If you have a "MODS" folder, rename it before reinstalling JSGME. Once JSGME is reinstalled, open the .exe file to run JSGME. You should find no mods on the left side of the page. Exit out of JSGME, and open your old "MODS" folder. Copy/paste the specific mods from the older folder into the new one. Leave the JSGME created files that are in the old "MODS" folder behind. Delete the old "MODS" folder. Now open JSGME, you should see the left side populated with your mods. Try it now. Maybe the older JSGME created files were corrupted, or maybe they were from a different version. Especially if you just moved your old MODS folder over to the new install.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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