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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4036 |
Seaman
![]() Join Date: May 2006
Location: Budapest/Hungary
Posts: 39
Downloads: 53
Uploads: 0
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Not really found IIRC, but found only OLCE, but it's not water color change only sun reflections etc. Markhimov (sic) made some about the med water, but it's not downloadable, or i can't find living link to it, any help? thx
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#4037 |
Swabbie
![]() Join Date: Mar 2005
Location: Canada
Posts: 5
Downloads: 28
Uploads: 0
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Maybe this has already been brought up and somehow resolved, but I was unable to find any information with my searches. Is anyone else having problems with the TDC gyro angle not matching the periscope or UZO bearings? I've tested this on both the TDC screen and the periscope / UZO screens, and the result is always the same - with all other data cleared from the TDC, the bearing does not match the gyro angle.
When looking straight ahead (000), the two figures do match. But turn 30 degrees either way, and the discrepancy is 5 degrees (so 30 degrees reports a gyro angle of 35 degrees). At 50 degrees, the discrepancy is 10 degrees (so if I'm looking at 50 degrees, the gyro angle is reported as 60). At 80 degrees on the periscope, the gyro angle gets stuck at 94 degrees and remains stuck until I'm looking at about 105, and the gyro angle instantly leaps to 123 degrees (so it's actually impossible to get any reading between 94 and 123 degrees. Looking at 180 degrees, there is now a 20 degree discrepancy between the gyro angle and the bearing. In the stock version, if my TDC was empty of all data and on auto control, if I aimed at 30 degrees and fired, the gyro angle would be 30. If I aimed at 60, the gyro angle would be 60. This affects both blind firing and notepad-generated solutions, so it seems to be a problem with the TDC computer itself, not with the data entry. Simply put, the TDC gyro dial is turning at a slightly faster rate than the bearing dial is. Is it a bug or a feature? If it's a bug, has anyone found a way to fix it? I have GWX 2.1 with only the Enhanced Damage Effects mod installed. I'm using SH3 Commander and did install the necessary update files. This was a clean install and a new career. I noticed the problem immediately. Last edited by pianist; 12-21-08 at 08:12 AM. |
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#4038 | |
Hellas
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#4039 |
Seaman
![]() Join Date: Sep 2006
Posts: 38
Downloads: 12
Uploads: 0
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Could this have anything to do with the fact that the torpedo needs time to turn before reaching your bearing? If you aim at a target 2k away and 90 degrees to stb your torpedo gyro angle will be somewhat greater than 90, to compensate for turn radius...
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#4040 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Ok, I can't find it. When was the official announcement of GWX 3.0 made? I've gotten the rumor that it will be released on Christmas eve, or Christmas day but where is the official announcement from the Grey Wolves?
thanks in advance
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#4041 |
Chief of the Boat
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GWX3.0 is indeed scheduled for a xmas eve release, but that is totally dependent on everything running smooth and without any hitches
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#4042 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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![]() ![]() May the spirit of the wolf travel true and speedily along my broadband conection on the 24th |
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#4043 | |
Swabbie
![]() Join Date: Mar 2005
Location: Canada
Posts: 5
Downloads: 28
Uploads: 0
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#4044 | |
Swabbie
![]() Join Date: Mar 2005
Location: Canada
Posts: 5
Downloads: 28
Uploads: 0
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To be honest, you've got to be silly or desperate to be firing at targets with more than a 60 degree deflection, so I'm not bothered by the problems when you reach extreme ranges. But I very often fire at targets with a 30 degree deflection, especially when I'm attacking multiple targets in a convoy. I guess the solution would be to turn the boat to get the gyro angle as close to 0 as possible before firing. In the end, it's a small gripe about an otherwise FANTASTIC mod. What this team has done with the game is simply incredible! It is one of the finest and most comprehensive mods I've ever seen for a game. Last edited by pianist; 12-21-08 at 03:46 PM. |
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#4045 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Guys there are two cases:
1st. If you fire a torpedo at about 20deg gyro angle, you don't have to bother about anything, the diference in deflection would be about 1 degree for average speed targets. 2nd. If you have to fire with greater gyro angle, then you have to take into consideration, other two facts: a. Turning radius of the torpedo. b. Distance of the target. Try to do adjustments in TDC with 50 degrees relative bearing and various distances. You will see that the gyro angle has great diffrences. Finally, to my understanding, the acceleration time of the torpedo has much to do if the target is more than 1600-1800meters away. ALWAYS BOW CAPS OPEN! After all in a salvo firing, if your scope points in the middle of the target, then the 2nd and 3rd torpedo will be much delayed and the spread angle has to be wisely chosen. I will update my post.
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#4046 |
GWX Project Director
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To all.
We've been busy as hell to make our deadline or more would be posted regarding the 3.0 Gold build. Illness has kept me out of the wheelhouse for a few days. Hitting that deadline is going to be very hard... and as always, we will not guarantee it. I'll post more about it when it is time. Until then, we are saying nothing more. |
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#4047 | |
Swabbie
![]() Join Date: Mar 2005
Location: Canada
Posts: 5
Downloads: 28
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Anyway, it sounds like it's not just my installation, and that's what I really wanted to find out. If it was just me, I would have re-installed to try to fix the problem. It's not a game breaker. It's good practice to be firing at targets with a low gyro deflection angle anyway. Last edited by pianist; 12-21-08 at 07:29 PM. |
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#4048 | |
Swabbie
![]() Join Date: Mar 2005
Location: Canada
Posts: 5
Downloads: 28
Uploads: 0
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Hope you feel better soon, and a big thank you for all the wonderful work you've done with this sim. |
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#4049 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Take some Pepto-Bismol and get to work! Nancy's!
![]() Last edited by Lanzfeld; 12-21-08 at 08:23 PM. |
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#4050 | |
GWX Project Director
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