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Old 10-31-13, 03:47 PM   #4036
Madox58
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One thing about all the wires.

Only one went all the way to the ground to my knowledge. The others were used to capture the Balloon on bringing it down much like K-Ships.

The Balloons I jumped from in England were WWII issues and had the side ropes. Only the main line went all the way down.

Don't know if the SAS still uses those as a jump training platform.
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Old 10-31-13, 03:50 PM   #4037
gap
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Quote:
Originally Posted by Targor Avelany View Post
mwahahaahahaha!!!!!!!


Edit:


I might have to slightly re-do the files in that case. Or any of you can do it yourselves if you have the GR2 files: as it stands right now, the files take the texture from the same folder as they are themselves. To change that you need to put the textures in to the texture folders and then open the files in the GR2 editor and select it from the texture folder (just change the path). After that the file will look into the texture folder for the textures.
Already did it Targor: have a look into the files I have just posted. In any case if the textures are assigned through cfg file, the path stored in the GR2 file doesn't matter. I think the missing textures in Trevally's screenies are from... he missing the texture files

P.S: well done mate
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Old 10-31-13, 03:53 PM   #4038
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Originally Posted by Trevally. View Post
Just testing your new ones now - I am getting no unit info in ME2
Check that I didn't mistype anything
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Old 10-31-13, 03:55 PM   #4039
Targor Avelany
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Quote:
Originally Posted by gap View Post
Already did it Targor: have a look into the files I have just posted. In any case if the textures are assigned through cfg file, the path stored in the GR2 file doesn't matter. I think the missing textures in Trevally's screenies are from... he missing the texture files

P.S: well done mate
Awesome
Nicely done.

Also, please don't delete the link yet or the files. I'm not at home atm and cannot download it, but I'm really interested to see them: we will be working on more stuff down the line and I would prefer to understand all the little details and so I can finish up the file without wasting your time.
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Old 10-31-13, 03:56 PM   #4040
Trevally.
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Quote:
Originally Posted by gap View Post
Check that I didn't mistype anything
Yes something is up
I have no control over unit height speed direction etc in ME2

In game - they are there where I put them - all facing north (default)
no textures

Spell check.....
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Old 10-31-13, 03:58 PM   #4041
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Found it "BBalloon" in .cfg

testing.......
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Old 10-31-13, 04:03 PM   #4042
gap
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Originally Posted by privateer View Post
One thing about all the wires.

Only one went all the way to the ground to my knowledge. The others were used to capture the Balloon on bringing it down much like K-Ships.

The Balloons I jumped from in England were WWII issues and had the side ropes. Only the main line went all the way down.

Don't know if the SAS still uses those as a jump training platform.
You might be correct. My main source of information when I modelled the ballon was this nicely done webpage:

http://www.bbrclub.org/The%20MK%20VI...make%20up..htm

It says:

Quote:
At the join of gores B and C were 5 rigging patches used to attach picketing lines, that were in turn attached to handling guys, to enable the balloon to be handled on the ground. When bedded down the picketing lines were either securely fastened to large concrete blocks in a diamond shape of the picketing lines would be attached to screw pickets, that were like huge corkscrews twisted into the ground.
Nowhere it states that picketing lines were secured to the soil while the balloon was flown. Correcting this mistake will be quite easy. How long should they be (more or less)?
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Old 10-31-13, 04:05 PM   #4043
Trevally.
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Originally Posted by Trevally. View Post
Found it "BBalloon" in .cfg

testing.......
nope - the b must have been for barrage
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Old 10-31-13, 04:07 PM   #4044
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From what I saw they were only long enuff to allow the ground crew to grab and control the Balloon on bring it down.

Now if you shorten what you have? You could see about placeing the obj-pendulum controller on them to give it some life.


Not sure if that works with GR2 files but it is a thought.
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Old 10-31-13, 04:10 PM   #4045
gap
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Quote:
Originally Posted by Trevally. View Post
Found it "BBalloon" in .cfg

testing.......


Let us know, and make sure to post some screenies when you get their textures to show correctly (they should if I didn't make another of my n00b errors )
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Old 10-31-13, 04:13 PM   #4046
Madox58
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Quote:
Originally Posted by gap View Post


Let us know, and make sure to post some screenies when you get their textures to show correctly (they should if I didn't make another of my n00b errors )
Danged slackers!!
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Old 10-31-13, 04:13 PM   #4047
Trevally.
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Quote:
Originally Posted by gap View Post


Let us know, and make sure to post some screenies when you get their textures to show correctly (they should if I didn't make another of my n00b errors )
Nope - no joy
I can't see the error and have no control in ME2
Models are being drawn but no textures
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Old 10-31-13, 04:17 PM   #4048
gap
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Quote:
Originally Posted by Trevally. View Post
nope - the b must have been for barrage
Wait, I think I know what is going on: the GR2 file name and the model name must be identical. Rename the GR2 file and all the accessory files to Barrage_Balloon, and change the path in the cfg file accordingly
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Old 10-31-13, 04:33 PM   #4049
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Thank you!

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Originally Posted by Trevally. View Post
Your welcome



Yes - its a sick ship
Alright, thanks again!
Also, great mod, loving it so far
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Old 10-31-13, 04:34 PM   #4050
gap
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Quote:
Originally Posted by Targor Avelany View Post
Awesome
Nicely done.

Also, please don't delete the link yet or the files. I'm not at home atm and cannot download it, but I'm really interested to see them: we will be working on more stuff down the line and I would prefer to understand all the little details and so I can finish up the file without wasting your time.
I think you are talking about the dat unit, don't you? In any case no problem, the link is there to stay

Quote:
Originally Posted by privateer View Post
From what I saw they were only long enuff to allow the ground crew to grab and control the Balloon on bring it down.
so, let's say 100 feet?

Quote:
Originally Posted by privateer View Post
Now if you shorten what you have? You could see about placeing the obj-pendulum controller on them to give it some life.


Not sure if that works with GR2 files but it is a thought.
Will do it with the dat version of the balloon which will be fitted aboard ships. The GR2 version is only for land usage, and won't have any swinging.

P.S: can you explain with some more detail what happened when you tried using the obj_pendulum controller on your balloons? I still hope using it on the root bone of ship-borne balloons
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