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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4036 |
Stowaway
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One thing about all the wires.
Only one went all the way to the ground to my knowledge. The others were used to capture the Balloon on bringing it down much like K-Ships. The Balloons I jumped from in England were WWII issues and had the side ropes. Only the main line went all the way down. Don't know if the SAS still uses those as a jump training platform. ![]() |
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#4037 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() P.S: well done mate ![]() |
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#4038 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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#4039 | |
Ace of the Deep
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![]() Nicely done. Also, please don't delete the link yet or the files. I'm not at home atm and cannot download it, but I'm really interested to see them: we will be working on more stuff down the line and I would prefer to understand all the little details and so I can finish up the file without wasting your time. |
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#4040 |
Navy Seal
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Yes something is up
![]() I have no control over unit height speed direction etc in ME2 In game - they are there where I put them - all facing north (default) no textures Spell check..... ![]() |
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#4041 |
Navy Seal
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Found it "BBalloon" in .cfg
![]() testing....... |
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#4042 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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http://www.bbrclub.org/The%20MK%20VI...make%20up..htm It says: Quote:
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#4043 |
Navy Seal
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nope - the b must have been for barrage
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#4044 |
Stowaway
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From what I saw they were only long enuff to allow the ground crew to grab and control the Balloon on bring it down.
Now if you shorten what you have? You could see about placeing the obj-pendulum controller on them to give it some life. ![]() Not sure if that works with GR2 files but it is a thought. |
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#4045 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() ![]() Let us know, and make sure to post some screenies when you get their textures to show correctly (they should if I didn't make another of my n00b errors ![]() |
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#4046 |
Stowaway
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#4047 | |
Navy Seal
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I can't see the error and have no control in ME2 Models are being drawn but no textures |
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#4048 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Wait, I think I know what is going on: the GR2 file name and the model name must be identical. Rename the GR2 file and all the accessory files to Barrage_Balloon, and change the path in the cfg file accordingly
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#4049 |
Watch
![]() Join Date: Apr 2012
Location: at my desk...
Posts: 20
Downloads: 96
Uploads: 0
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Thank you!
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#4050 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() P.S: can you explain with some more detail what happened when you tried using the obj_pendulum controller on your balloons? I still hope using it on the root bone of ship-borne balloons ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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