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#391 | ||
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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![]() Quote:
My understanding at least for the Unified Campaign of NYGM and GW is that they use a version of IC, which has now been subject to some changes, like speed changes between waypoints for all convoys, new Med traffic plus other .rnd layer changes. The spawning and reporting rates follow the ones of IC. Not too much single merchant traffic for my taste...(realistic nevertheless) |
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#392 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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Hmm.
I'm considering dumping stock SH3 support entirely and pre-depending on the installation of either GW or NYGM for the inclusion of new ships. I can't simply include any new ships, as NYGM has improved damage zones. Including ships which are duplicated elsewhere is messy. I prefer my footprint to be as small as possible and thus duplication should be avoided where possible. While I could allow for the Large Cargo and Heavy Cruiser, neither will realistically appear often enough to warrant their inclusion just yet.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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