SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-15-10, 05:12 PM | #391 | |
Sailor man
Join Date: May 2005
Posts: 50
Downloads: 169
Uploads: 0
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Regarding the radar officer, you can use that mod to get a fast access to the radar, and that should be its only purpose. I thought it would be faster than to figure out and tinker the values by yourself (and probably that mod's files won't affect any of your interface mod's files). And "PS: THIS one" contained a link, in case you guys haven't noticed.. and as I said, only for fast testing :P |
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04-15-10, 05:51 PM | #392 |
Watch
Join Date: Apr 2010
Posts: 15
Downloads: 91
Uploads: 0
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04-15-10, 06:10 PM | #393 |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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I use the latter one.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
04-15-10, 06:27 PM | #394 |
Black Magic
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04-15-10, 06:35 PM | #395 | |
Sailor man
Join Date: Jul 2003
Location: U-48
Posts: 49
Downloads: 103
Uploads: 0
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SH3Style guages
Quote:
figured out. It was so easy. Your mod really brings SH5 to life. Thanks again. All Hail the KING! Buck28 |
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04-15-10, 08:38 PM | #396 |
Black Magic
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bug fix:
user selects to man the deck and flak guns (user could also select to just man the deck gun or just man the flak gun): now when you click on the 'watch crew' icon they unman (no more deck gun and/or flak gun manned). They will also unman when submerging. This bug has been fixed! |
04-16-10, 12:31 AM | #397 |
Black Magic
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new feature added: Teleporting!! Yep, finally figured out how to teleport correctly.
Here I'm on the bridge, have my deck gun crew ordered up and they aren't doing so well at their aiming: so I click on the 'Teleport to DeckGun station' icon and voila: time for me to take care of the aiming and firing duties Adding teleportation to many stations now..... also forgot to move the orange bar for reloading for deck gun and flak gun. Have to take care of that! |
04-16-10, 12:35 AM | #398 | |
Seasoned Skipper
Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Quote:
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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04-16-10, 12:38 AM | #399 |
Electrician's Mate
Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Amazing work
May your modding days be long and happy and your mods plentiful
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We have learned from our mistakes; we now reproduce them almost perfectly! We're here to protect Democracy - not practice it! |
04-16-10, 01:23 AM | #400 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Wow, finally someone has found a fix for unmanning the deckgun.
The teleporting is also a great work. Thanks a lot Thedarkwraith
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04-16-10, 02:55 AM | #401 |
Ensign
Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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I hope teleoprting will be optional as unrealistic?
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04-16-10, 02:59 AM | #402 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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No trying to get down the ladder in a hurry situation is realistic.
I have had in a crash dive situation that it took at least 20 secs to go down the ladder. Also that i was stuck behind a crewman and i couldnt go down the ladder...
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04-16-10, 03:03 AM | #403 |
Black Magic
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04-16-10, 06:14 AM | #404 |
Frogman
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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Congratulation
Maybe I've forgot something. Where is the new version ? |
04-16-10, 06:37 AM | #405 |
Medic
Join Date: Jun 2005
Location: Notts UK
Posts: 163
Downloads: 167
Uploads: 0
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dude, you make me wanna take up modding
very nice work.
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Yarrr! |
Tags |
dbrn, favorite, new ui |
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