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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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The best thing about the screen is the delapidated block of flats in the background. It speaks volumes about waste of resources involved in the cold war. (Not that much has changed, eh?)
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#392 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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What a great screen mate, would love to see others perhaps
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#393 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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mister jhapprich i hope you can help me out, i'm playing around with the delta IV and it appears something is wrong.
When submerged there are no contact reports even when there is a destroyer right on top of me. It only works when i'm using periscope. Could it be that there are several sensor files missing? Thanks in advance edit: nevermind it has something to do with my custom mission Last edited by Marka Ragnos; 11-29-10 at 08:33 AM. |
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#394 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
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Any updates?
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#395 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I've found a good submarine propeller design for the US boats but need someone to make the 3d model. Here is a web page with the pictures. Any help or advice on how to do this from scratch would be appreciated.
http://americanhistory.si.edu/subs/a.../taming6.html#
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#396 | |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#397 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Yes it is. I believe it is the screw that the Skipjacks used to replace the 5 bladed one they used at first and was also used on the Permits and Sturgeons. I'm not sure about the SSBNs from the 60's but it could work for them as well.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#398 |
Sparky
![]() Join Date: Jun 2009
Location: Rus/Portugal
Posts: 158
Downloads: 194
Uploads: 0
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#399 |
Stowaway
Posts: n/a
Downloads:
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some screenshots of the final version of the Projekt 667BDR "Kalmar" / Delta III
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() and in the fleet museum together with the Oscar and the Victor I / III and Alfa refit ![]() ![]() ![]() |
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#400 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I loves me some russian submarines!
I wish I had a better connection to download the current fit of the mod
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#401 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Does this mean you will release another beta soon?
With the campaign files for the oscar and delta IV? *hopes* |
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#402 |
A-ganger
![]() Join Date: Aug 2009
Posts: 80
Downloads: 57
Uploads: 0
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Release info?
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#403 |
Sailor man
![]() Join Date: Jun 2009
Posts: 45
Downloads: 8
Uploads: 0
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After a long break, i'm back modding for the Cold war mod, mainly sensors.
To all Cold war sub makers, you're doing a great job! Also I would suggest the following RPM values for the Cold war subs, both player and AI: Diesel RPM: 2000 Electric RPM: 1000 I'm not sure about hydrogen peroxide, as it's not included in v1.4. One of my testing scenarios is, at what distance can a submarine detect me. Both subs submerged and on the same side of the thermal layer. MaxRange is 10 km for now. At 19% speed, i'm not detected at all. At 35% speed, day detection at 38% of MaxRange, night detection 34% of Maxrange. At 37% speed, day detection at 48%, night detection at 38%. At 40% speed, day detection at 81%, night detection at 65%. At 44% speed, day detection at MaxRange, night detection at 70% If you're wondering how do i know i'm detected, it's simple: i hear a torpedo. The day/night difference is a problem, but it's much better than my past tests. The above RPM values are important for reducing this difference in day/night detection. Should i try to make the detection curve more linear? I don't know how does it compare to reality. |
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#404 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#405 |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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Hi Guys,
the new subs simply look fantastic, all people that are involved in this project really really did a fantastic job! I have two questions regarding the modern subs project: - Are you going to create new interiours for the modern subs? - and, much more important: Is it possible to mod AI and sensors in a way, that this project will become a "real" cold war subsim? Or will gameplay stay more or less like in SH4? Best regards, MCHALO12. |
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Tags |
modern, submarine |
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