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Old 11-29-10, 03:29 AM   #391
Forensicman101
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The best thing about the screen is the delapidated block of flats in the background. It speaks volumes about waste of resources involved in the cold war. (Not that much has changed, eh?)
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Old 11-29-10, 06:54 AM   #392
iowa101
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What a great screen mate, would love to see others perhaps
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Old 11-29-10, 07:57 AM   #393
Marka Ragnos
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mister jhapprich i hope you can help me out, i'm playing around with the delta IV and it appears something is wrong.

When submerged there are no contact reports even when there is a destroyer right on top of me.

It only works when i'm using periscope. Could it be that there are several sensor files missing?

Thanks in advance


edit: nevermind it has something to do with my custom mission

Last edited by Marka Ragnos; 11-29-10 at 08:33 AM.
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Old 12-03-10, 06:09 AM   #394
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Any updates?
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Old 12-03-10, 05:41 PM   #395
ETR3(SS)
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I've found a good submarine propeller design for the US boats but need someone to make the 3d model. Here is a web page with the pictures. Any help or advice on how to do this from scratch would be appreciated.

http://americanhistory.si.edu/subs/a.../taming6.html#
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Old 12-03-10, 06:17 PM   #396
Karle94
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Quote:
Originally Posted by ETR3(SS) View Post
I've found a good submarine propeller design for the US boats but need someone to make the 3d model. Here is a web page with the pictures. Any help or advice on how to do this from scratch would be appreciated.

http://americanhistory.si.edu/subs/a.../taming6.html#
Isn`t that an older propeller design? Should fit well on older subs from the 60`s
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Old 12-03-10, 06:23 PM   #397
ETR3(SS)
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Quote:
Originally Posted by Karle94 View Post
Isn`t that an older propeller design? Should fit well on older subs from the 60`s
Yes it is. I believe it is the screw that the Skipjacks used to replace the 5 bladed one they used at first and was also used on the Permits and Sturgeons. I'm not sure about the SSBNs from the 60's but it could work for them as well.
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Old 12-03-10, 06:25 PM   #398
Hotmanandre
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Here is one more logo.

variant two
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Old 12-03-10, 07:13 PM   #399
jhapprich
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Default Delta III Refit Final

some screenshots of the final version of the Projekt 667BDR "Kalmar" / Delta III



and in the fleet museum together with the Oscar and the Victor I / III and Alfa refit
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Old 12-03-10, 10:36 PM   #400
Sledgehammer427
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I loves me some russian submarines!
I wish I had a better connection to download the current fit of the mod
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Old 12-04-10, 05:41 AM   #401
Marka Ragnos
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Does this mean you will release another beta soon?

With the campaign files for the oscar and delta IV? *hopes*
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Old 12-04-10, 05:14 PM   #402
Chrisi078
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Release info?
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Old 12-06-10, 01:30 PM   #403
Zel
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After a long break, i'm back modding for the Cold war mod, mainly sensors.

To all Cold war sub makers, you're doing a great job! Also I would suggest the following RPM values for the Cold war subs, both player and AI:

Diesel RPM: 2000
Electric RPM: 1000
I'm not sure about hydrogen peroxide, as it's not included in v1.4.


One of my testing scenarios is, at what distance can a submarine detect me. Both subs submerged and on the same side of the thermal layer. MaxRange is 10 km for now.

At 19% speed, i'm not detected at all.
At 35% speed, day detection at 38% of MaxRange, night detection 34% of Maxrange.
At 37% speed, day detection at 48%, night detection at 38%.
At 40% speed, day detection at 81%, night detection at 65%.
At 44% speed, day detection at MaxRange, night detection at 70%

If you're wondering how do i know i'm detected, it's simple: i hear a torpedo. The day/night difference is a problem, but it's much better than my past tests. The above RPM values are important for reducing this difference in day/night detection.

Should i try to make the detection curve more linear? I don't know how does it compare to reality.
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Old 12-06-10, 03:00 PM   #404
ETR3(SS)
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Quote:
Originally Posted by Zel View Post
Also I would suggest the following RPM values for the Cold war subs, both player and AI:

Diesel RPM: 2000
Electric RPM: 1000
I'm not sure about hydrogen peroxide, as it's not included in v1.4.


One of my testing scenarios is, at what distance can a submarine detect me. Both subs submerged and on the same side of the thermal layer. MaxRange is 10 km for now.

At 19% speed, i'm not detected at all.
At 35% speed, day detection at 38% of MaxRange, night detection 34% of Maxrange.
At 37% speed, day detection at 48%, night detection at 38%.
At 40% speed, day detection at 81%, night detection at 65%.
At 44% speed, day detection at MaxRange, night detection at 70%

If you're wondering how do i know i'm detected, it's simple: i hear a torpedo. The day/night difference is a problem, but it's much better than my past tests. The above RPM values are important for reducing this difference in day/night detection.

Should i try to make the detection curve more linear? I don't know how does it compare to reality.
The RPM values you have suggested are far too high. Max should be around 200 shaft RPM for both diesel and electric for the nuclear boats. Diesel boats would have a differing diesel and electric shaft RPM though. Also I'm having a hard time understanding your data. I don't believe the game differentiates between night and day for sound sensors.
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Old 12-06-10, 03:01 PM   #405
MCHALO12
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Hi Guys,

the new subs simply look fantastic, all people that are involved in this project really really did a fantastic job!

I have two questions regarding the modern subs project:

- Are you going to create new interiours for the modern subs?

- and, much more important: Is it possible to mod AI and sensors in a way, that this project will become a "real" cold war subsim? Or will gameplay stay more or less like in SH4?

Best regards,
MCHALO12.
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