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#391 |
Eternal Patrol
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It never is a problem when you start with a disclaimer like that. It's the ones who jump right in and act like it was yesterday who get annoying.
![]() I don't actually use this one myself, as I can never seem to grasp manual targetting, so I stay with the old standby.
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#392 | ||
Navy Seal
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#393 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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This is an excellent addtion to SH4 ATO mods. Two questions:
1) Is there an version with English labels to the dials? 2) On my computer the target ship name is obscured by the menu bar at the bottom of the screen. I've tried resolutions of 1366 x 768 (683:384) and 1366 x 1024 (85:64), but I get the same problem. The target ship name appears to be quite low down in the black area at the bottom of the periscope circle. Is there any way that I could edit this to raise the target ship name upwards by a line? |
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#394 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Ah yes, the periscope key commands. Forgot about that. Thanks. I really like the ability to "fine tune" periscope exposure in a uboat. Can't do that in a Fleet boat. So complete accurate entering of data in the TDC is not possible. I seem to have medium to good success so far using the dials on the attack map. I just find myself wishing I could enter in the exact range. I'll keep working at it until I get fully comfortable. Thanks for the response. Forensicman. OP MONSUN OMEGA Patch 7 has a file that changes the dial labels to english. I use 1440xsomething resolution and my scope view seems fine. Try different ones until you find one that looks right. |
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#395 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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Many thanks for telling me about the OMEGU v7 patch, I only had the v6 patch. The english language version of the interface is a great help. I particularly like not having to alternate between the periscope view and the attack screen in order to establish my torpedo settings. I've now put Lurker's FileFront page down as a "favourite".
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#396 |
Navy Seal
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Greetings Gents! Automatic determination of target speed is completely inaccessible with this masterpiece mod?Can someone confirm this for me?Tnx...
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#397 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
Uploads: 0
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Works as advertised. The panel may be hidden, just click near the right edge of the screen in the TDC panel, and periscope stations - the panel should 'unhide' (same for the left side panel). The target speed gauge is the top/left on the right side panel, and only works accurately when the target is locked.
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#398 |
A-ganger
![]() Join Date: Sep 2002
Posts: 72
Downloads: 588
Uploads: 0
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I'm not sure where this belongs. I already posted this on the OMEGU v300 thread but think it might belong here. Anyway, I just installed this and all seems to be well except the attack periscope doesn't have a position indicator designating its height location anymore. The observation periscope still does. Is this normal for this mod or is something amiss? Thanks for any help.
Activated Mods: OpsMonsun_V705 OMv705_to_V720 OMv720_Patch5 OMEGU_v300 |
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#399 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Kiub tutorial
I am studying the Kiub User Guide which explains the mod. The pictures in the guide are a little small, plus it is not easy to follow as some points. But it is full of information. This UBoat mod looks tougher to figure out than manual targeting in SH4 v1.5 with the Easy Aob mod activated.
Are there any good tutorials, or videos? I could use some help. (I deleted my previous post re not being able to load the mod. If figured it out before anyone responded. It looks quite interesting if I could figure it out.) |
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#400 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Its normal!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#401 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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I am working on the sub school mission. I have activated the Kiub mod and the English mod. I just discovered that the mast height is given in feet and the target's length is given in meters. The outer dial on the AobF wheel measures in meters I believe. If this is correct then the mast height (in feet) must be converted to meters to get the range. Do I have this right? My range mesurement have bee off, but they are not as far off when I convert the mast height to meters in the sub school mission.
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#402 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#403 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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In the Practice Mission for the mod, I was first ordered to attack an anchored target. I rechecked today and the mast height for that target is stated in feet. (Maybe this is only so in the Practice Mission?) I converted feet it to meters, and finally, the range (2,450 meters) matched the range that I plotted on the Attack Map. I input Aob to the TDC. I fired a spread of three torpedoes at 2,500 meters, and the first torpedo his the target amidships (yea!) and the other two bracketed the target on both sides. (
![]() Now I am rewatching the tutorials that you directed me to. I understand how to use the AOBF wheel to compute speed. The second one is a couple minutes in length and is designed specifically for the ATO mod. It does not go into how to track and intercept the target. The first video tutorial is designed for SH3 I think, but the techniques are the same, only the periscope screen and the method of issuing commands appear different. It is a much longer video. The portion of KIUB Users Guide (written tutorial) re intercepting targets is too difficult for me to follow, but I am pretty sure that subject is well covered in the second video. I have spent a lot of time getting familiar with the dials, and once I solve the interception methods, I think I can finish the submarine school tutorial which has directed me, now that I sunk the stationary target, to find and sink a moving target. This mod looks really interesting. Again, you have really helped me out. Without the tutorials, I would not have a chance to become proficient with the mod. Last edited by I'm goin' down; 01-30-11 at 03:26 PM. |
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#404 |
The Old Man
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Hey guys, back from a 6 month Atlantic voyage. I guess I'll have to roll up my sleeves and make a tutorial video. Should be a great help even for those playing SH5, as I see the interface in SH5 has also picked up some pace thanks to busy modders
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#405 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I have been waiting for you to return. I am trying to figure out the UBoat challenge, but need some questions answered. I am looking forward to a tutorial. I had trouble in the sub school practice mission going after the moving target. I am familiar with the American version of 1.5, and can handle all aspects of manual targeting on a US sub. But the UBoats have me stumped. Also, I had some questions on the written tutorial which I posted in this forum.
Last edited by I'm goin' down; 02-25-11 at 01:09 PM. |
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