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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Silent Hunter
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#392 |
PacWagon
Join Date: Jun 2007
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cool.
but in many pictures I have seen the torpedo tube doors are there, but not the square DOORS leading to the outside. I moved them to the center, kelt. perhaps I misread All horizontal surfaces except wood decks must be painted so-and-so color, maybe the decks are supposed to be flat black too, I can fix it! also, if you look at the picture you posted before hitman's post, you can see behind the torpedo tube doors that the faces are flipped. gotta go, gotta pay a traffic ticket!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#393 | |
Silent Hunter
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I am making you a template texture right now, with the position of the metal deck under the guns platform, wait a bit, it's coming keltos |
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#394 |
Silent Hunter
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#395 |
Silent Hunter
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metal deck under guns platform :
![]() ![]() ![]() issues : the darn torpedo doors shape : can't seem to get them to fit ok neither to animate them... grrrrr ![]() [edit] added all your particle changes to the .dat Sledge keltos Last edited by keltos01; 08-25-09 at 03:17 PM. |
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#396 |
Pacific Aces Dev Team
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OK I just conducted a quick test using a new texture for the current wooden deck, replacing it with a dark wood and the result is WOW. The sub looks way better with it, you should change that texture as it is currently disguising the true proportions of the hull/deck/etc.
Where is the wooden deck texture for the guns platform? I have so far been able only to change the main deck, not the gun deck ![]() Aside from that, the sub is really taking a good shape. There are missing polygons around the torpedo doors -which you already know- and also where the rudder joins the hull. The curvature of the bow could benefit from some smooting with additional polygons, and the stern is a bit irregular now (Looks like having been chewed in some places). There are also some strange floating polygons on the front right side of the tower, may be a door frame? Finally, the gun barrels could also have some more polygons to have a rounder shape. They are now a bit blocky. ![]()
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#397 |
PacWagon
Join Date: Jun 2007
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Hitman, the gun deck texture is in the Textures folder, the one pertaining to....uhhh, something involving guns_deck
the faces are flipped on the interior of the Conning tower, where the door leading to the deck is, I fixed it once, and it seemed to not want to work with the textures...humbug.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#398 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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OK I just conducted a quick test using a new texture for the current wooden deck, replacing it with a dark wood and the result is WOW. The sub looks way better with it, you should change that texture as it is currently disguising the true proportions of the hull/deck/etc.
ok, can you post a picture ? and maybe pm Sledgehammer with the texture details ? He's finishing the textures. Where is the wooden deck texture for the guns platform? I have so far been able only to change the main deck, not the gun deck ![]() in the texture\Tlowres\text and the other for normal textures Aside from that, the sub is really taking a good shape. There are missing polygons around the torpedo doors -which you already know- and also where the rudder joins the hull. The curvature of the bow could benefit from some smooting with additional polygons, and the stern is a bit irregular now (Looks like having been chewed in some places). I was hungry... ![]() There are also some strange floating polygons on the front right side of the tower, may be a door frame? will look it up ok ? Finally, the gun barrels could also have some more polygons to have a rounder shape. They are now a bit blocky. the model is round, but 3ds and SH4 don't show really similar results keltos |
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#399 |
Pacific Aces Dev Team
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Here is a picture. Please note that it is a rubbish texture, a work of 5 minutes to see how a darker deck would look in the game, just to get the idea ...
![]() ![]() PD I'm having trouble to open some DDS files, so I simply cloned the low res one for the guns deck texture.
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#400 |
Pacific Aces Dev Team
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Here is an improved version. Playing a bit with the colours, it is possible to make a darker ship without losing much detail. The look is IMHO clearly superior to that with light brown deck.
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#401 |
The Old Man
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Looking great!
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#402 | |
Silent Hunter
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can you send that texture to SH427 ? keltos |
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#403 |
PacWagon
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ditto!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#404 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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a reminder as people don't look back at the earlier posts.... :
![]() ![]() ![]() ![]() ![]() ![]() http://www.navsource.org/archives/08/08167b.htm Although the placks aren't that dark, they are a shade darker than the ones I put on at first and Sledge placed after that. also : lighter deck is better than a dark one when seen from above (plane), this isn't the Atlantic Ocean ![]() notice the "168" on the prow of the Nautilus in metal numbers. rivets : double line to reinforce the plate's edges. notice how the plate size increases between the platforms. need an exhaust hole under the rear external torpedoes (back of the rear platform) and a pump exhaust hole. a foothole ladder on the hull between the 2 platforms two boats holes on the foredeck keltos Last edited by keltos01; 08-26-09 at 02:30 AM. |
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#405 |
PacWagon
Join Date: Jun 2007
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yup.
which is why I basically left them alone
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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