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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Welcome back! Enjoy the skiing?
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#392 |
Stowaway
Posts: n/a
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#393 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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Holy Cr%p! Look at all thoes guns!
![]() I am going to need a sedative. ![]()
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#394 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Thanks to Peabody all those guns were implemented in game and are in version 3.9 of the Jyunsen B etc... mod , but we also have dedicated radars for our boats, and sonar, sub coatings and a couple weird gizmos they used as noisemakers (including a towed hydrophone that could play different sounds !) The Jyunsen B mod version 3.9 (a few dev only versions from 3.4 to 3.9) is ready, but should only be released with the coming IJN Japanese Campaign that Peabody is polishing up. gosh there's a lot to read when one is away for so long ![]() in the meantime I made a new damage model for the Jyunsen B sub, it's on my main FF page, just slip in the sub's directory (trial) : http://files.filefront.com/NSS+Jyuns.../fileinfo.html keltos Last edited by keltos01; 04-21-09 at 04:19 PM. |
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#395 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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What's the progress at this stage ?
EDIT: Any hope for the Maya inclusion as surface campaign ?
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![]() Last edited by Regio Sommergibile; 04-21-09 at 05:21 PM. |
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#396 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I have done the remodelling of the Jyunsen B damage model (boxes and spheres) but haven't touched the sinking rate etc.. yet. They should be done in a week at the most. I intend to include a new damage model for all subs, as for the campaign it's Peabody's say, I don't know how far we are from a beta, even if I have tested parts of the campaign for months now. the "static" parts of the campaign are done (screens, medals thanks to captain scurvy and artists John Meeks and Michel Guyot) including the ranks and name mod by Takao (from whom we haven't heard in months) Rubenand thejets is working on the voices, but that should come in a second beta ? Peabody is polishing the campaign layers now, but I'll let him answer how far from a beta we are as those layers make the missions thus the game. keltos |
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#397 |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
Downloads: 20
Uploads: 0
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Um...
![]() Voices are proving to be difficult...the main problem being my life has gotten in the way. I'm still chasing a few leads but it looks liek I won't be able to do this. Sorry guys. I'll keep you posted.
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HMAS Sydney III "Thorough and Ready" |
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#398 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() RL first keltos |
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#399 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#400 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Well to answer the question: I don't know. I am not "polishing' up the Campaign, it very simply isn't done. There have been a lot of things both on the subs and in the Campaign to figure out and test and that takes time. Now that some of the gun problems are fixed, I can get back to working on the Campaign, so I hope it won't be long. (But I have said that before)
Writing the Campaign takes time but is not the big time consumer. Research and testing take forever. And finding mistakes either on the subs, guns or in the Campaign also take a lot of time for beginners like us. I am not trying to make excuses, I wanted this released a long time ago, but it didn't happen, but I am also a LOT closer than I was. A tip for other beginners out there, sometimes finding a mistake can take a loooog time, sometimes it is just easier and faster to do start over. I made the wrong choice, and ended up having to do it over anyway. Peabody
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#401 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I wanted to see my 3d damage model so I surfaced in Webster torpedo test mission, then crash dived immediately but ...
![]() I guess a Jyunsen B isn't that armored after all... but why is my torpedo room flooding ?? I wonder... ![]() ![]() ![]() damage assesment : ![]() obviously, depth charges are better for a sub than shells... keltos |
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#402 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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I might have to switch sides after this comes out.
![]() If you have a duplicate id on a gun, could that cause a ctd?
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#403 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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If you do have a problem, let us know so we can check to see if it is the one that has been fixed and get a release to fix it for those of you that are Keltos subs in the German Campaign. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#404 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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I was asking based on my messing with the twin 40 and trying to get it to work on the ms32 conning tower in 1.4. The gun will fire from the aft position but eventually it will cause a ctd as you get longer into the campaign with it. In the forward AA position, it ctds the first time you try and fire it manually.
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#405 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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