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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Planesman
![]() Join Date: Nov 2007
Location: Normandie
Posts: 181
Downloads: 414
Uploads: 0
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[quote=robbythesub]Hi
I have the enigma machine, never seen the other screen in WAC. Cheers ![]() Yes,me.On my version on xp,i have a Leica camera.:hmm: very strange ![]()
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TORPILLE ![]() |
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#392 | |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 289
Uploads: 3
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The .tga
[quote=torpille]
Quote:
In my WAC3.0 folders I have: data\Menu\Loading → Map.tga = enigma machine data\Menu\Loading → SingleMissions.tga = leica photo I hope this help you find what happens. . . ![]() Inside GWX3.0 we can find the same .tga (2), but, they use the same picture for both. |
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#393 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks and that explains it then!
Regards ![]() |
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#394 |
Planesman
![]() Join Date: Nov 2007
Location: Normandie
Posts: 181
Downloads: 414
Uploads: 0
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No,it's la merde
![]() I don't understand. ![]()
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#395 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
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That explains why some have the enigma machine and some have the camera.
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#396 |
Helmsman
![]() Join Date: Mar 2007
Location: Aotearoa
Posts: 108
Downloads: 0
Uploads: 0
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old rig
Wow it seems I'm really pushing my nearly 3 yr old rig to it's limits with WAC. But most of the time things are pretty smooth except in busy harbours and lousy weather. I haven't yet come up against a convoy in my first career so it will be interesting to see how my machine copes when I do.
![]() The thick smoke also destroys my frame rate but once the stricken ship slips under the briny it's all good! ![]() You guys might be interested to know I'm beta testing Han Solo's enhanced funnel smoke. First impressions are very good indeed. ![]()
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#397 | |
Sea Lord
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Fiiinally!! :rotfl: Nice to hear ![]() ![]() |
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#398 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hi Han
Yes finally it runs very well, and are you serious about not having any future development of this mod? I hope not as it is superb! Many thanks Robbie ![]() |
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#399 | |
Sea Lord
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And right now the team has to few members and also no time.. unfortunately. So .. the only way to develope... we need modders! Especially one for 3D and translation. greetings |
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#400 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Hi Han
Thanks and I hope you find the time somewhere! If only I knew where to start, I would happily join you! Regards Robbie ![]() |
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#401 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
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As promised, all WAC 3.0 files are uploaded and ready for download. They are safely in the BtS file library, and will never be deleted.
WAC 3.0 Download (Click Here) BTW, if you have any mods you would like stored at BtS, please contact me or Russ/SWCowboy either here at Subsim, Ubi, or BtS. Cheers, Tudds |
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#402 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
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Thanks Tuddley- will use as and when necessary.
Cheers ![]() |
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#403 |
Gunner
![]() Join Date: Aug 2006
Location: East Haddam, Connecticut
Posts: 98
Downloads: 438
Uploads: 0
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Can I install this mod via JSGME even if i have GWX 3.0 already installed?
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#404 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
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Do you mean war ace campaign?
If so, no, it is a supermod on it's own, like GWX 3.0 and needs a separate install. If you load it on the same machine beware- you need to run multish3 to create a different save file for each game otherwise crashes will occur. ![]() |
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#405 |
Gunner
![]() Join Date: Aug 2006
Location: East Haddam, Connecticut
Posts: 98
Downloads: 438
Uploads: 0
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Or I would have to uninstall GWX 3.0 and pur War Ace in its place?
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