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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
Uploads: 0
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This has been great mod...not everytime instantly exploding ships when hitpoints are used...huge variety of how they sink, sometimes you get lucky shot,and sometimes you need to finish them with deckgun. In the last mission what i did,there was quite optimistic crew on one ship, i think it was old small freighter....the ship was in some 45 degrees angle,bow under water some 25m....3/4 of the ship was underwater...and crew still thinking they could just make it home..:rotfl:...used the deckgun to solve their problem....:rotfl:
...and now back to sink some.... ______________________________________ "When a girl is under 21, she's protected by law. When she's over 65, she's protected by nature. Anywhere in between, she's fair game." (Lt.Cmdr.Matt T.Sherman:Operation Petticoat) |
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#392 |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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Just an observation so far:
I use TM1.5 and this mod, to great pleasure I might add. But what I've observed so far, is that when using this mod with TM, sometimes a sinking ship triggers a crash to desktop. This is only when a target sinks, I don't know how because the moment I get the "target destroyed" message the game crashes. I do not get this all the time, but now have had it twice in one tour. After reloading the same target might sink differently, not prompting a crash. The crashing never happens when not running this mod, only TM1.5. I know it's sketchy at best, but thougth I'd let you know. |
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#393 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#394 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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the discussion will be continued here
http://www.subsim.com/radioroom/showthread.php?t=120269 ive decided to start a new thread because the new version is to different from 2.6 so the discussions here might confuse new visitors. Enjoy... And dont forget to rate it :-) if you like it vote for sticky. |
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#395 | |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
Uploads: 0
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#396 |
Nub
![]() Join Date: Feb 2008
Posts: 3
Downloads: 0
Uploads: 0
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Hi, where can I find this mod?
Thanks Jose |
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#397 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#398 |
Nub
![]() Join Date: May 2009
Posts: 3
Downloads: 3
Uploads: 0
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Hello,
I have a few questions: 1: Wil this mod work with patch 1.4 ? 2: without the u-boat add-on ? 3: where can i download this mod because the link to filefront isn't working ![]() Thanks for your time and i look forward to play this mod. |
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#399 |
Swabbie
![]() Join Date: Jul 2011
Posts: 10
Downloads: 21
Uploads: 0
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I'm running TMO 2.2 and I've heard that it will cause problems if I run them together. Is this true?
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#400 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Yes, if you're running TMO 2.2, don't use any other mods that aren't noted as compatable. Or if you do, run them at your own risk, of having to delete the mod files, and possibly the game files and reload the game.
If you are unsure of a mod, look to see if anybody is running it successfully. As a final note, this thread is from 2007. A lot has changed over the last 4 years.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#401 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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NSM overwrites the zones.cfg, which controls lots of things in the game. I'm currently looking at NSM 4, attempting to get it to work with TMO 2.3. Initial signs look hopeful, but it's a fair amount of work.
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#402 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
Uploads: 0
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Great JOB! Thank You very much!
With Best Regards Stary Wuj |
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#403 | |
Stowaway
Posts: n/a
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