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Old 08-07-07, 03:38 PM   #391
corleonedk
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Finished a patrol of Palau Islands March-April 1943 no issues to report,only the japs have issues whit me there

To bad for them im heading back there on another patrol
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Old 08-08-07, 03:58 AM   #392
LukeFF
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CTD report for you. Heading southwest from Johnston Atoll, ~June 20, 1943. All was good, clicked to go up to the bridge and got a CTD.
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Old 08-08-07, 07:58 AM   #393
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Hmmm, that's interesting, there isn't much traffic there, possibly none I've touched...

Will check it out!

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Old 08-08-07, 03:50 PM   #394
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I have nothing there except US and allied merchants (the latter are stock), and they look fine (all single column, all I did to any of those was to delete groups, or force them to not sail through jap islands.
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Old 08-08-07, 04:56 PM   #395
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Quote:
Originally Posted by tater
I have nothing there except US and allied merchants (the latter are stock), and they look fine (all single column, all I did to any of those was to delete groups, or force them to not sail through jap islands.
Hmm, it may be possible it was an unrelated CTD, then. Carry on.
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Old 08-08-07, 05:07 PM   #396
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Hey, it might still be my fault some how

Keep yer eyes open!

BTW, seen anything new yet?

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Old 08-08-07, 05:48 PM   #397
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Quote:
Originally Posted by tater
Hey, it might still be my fault some how

Keep yer eyes open!

BTW, seen anything new yet?
Ah yes, I knew I meant to tell you about a couple of things I saw:

-One of the patrol objectives is missing from the Aleutians campaign. The animation showing your orders being typed out plays, but when it gets to the briefing text it says that no mission objective can be found. 1943, I believe.

-The Asiatic Fleet setup seems a little odd. It's a selectable flotilla up to April 1942, then it comes back again in later in the year? Huh? I thought it ceased to exist in the late spring/early summer of 1942. Is there a Perth/Fremantle flotilla? If not, I think you can create and name new flotillas.
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Old 08-08-07, 05:54 PM   #398
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The dutch harbor stuff, and indeed all the start dtaes, etc are straight from RFB (with Beery's permission). I'll look at the patrol stuff, all I did was move the position a little from his, I changed nothing else.

1943? Hmm, need to double check the mission dates, too. I checked the traffic dates vs when the japanese were there, but I forgot the missions themselves. No point in a patrol with zero chance of traffic.


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Old 08-08-07, 08:40 PM   #399
LukeFF
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Quote:
Originally Posted by tater
1943? Hmm, need to double check the mission dates, too. I checked the traffic dates vs when the japanese were there, but I forgot the missions themselves. No point in a patrol with zero chance of traffic.
Here it is. All it took was one attempt to generate a career on the given date:

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Old 08-08-07, 09:13 PM   #400
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Cool, I can fix that I think (I'm learning the patrol stuff, even if I copied beery's).

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Old 08-09-07, 12:05 AM   #401
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Doh! Forgot to put the Paramushiro patrol in!

I bet that fixes it, it's the most common mission, and it's the only mission at the date you picked (since it's after we invaded attu).

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Old 08-10-07, 01:48 AM   #402
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I thorw 0.76 out the door tomorrow. It might just be the Paramushiro patrol, but I might add some goodies...

http://www.subsim.com/radioroom/showthread.php?t=119338

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Old 08-10-07, 04:54 PM   #403
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Quote:
Originally Posted by tater
I thorw 0.76 out the door tomorrow. It might just be the Paramushiro patrol, but I might add some goodies...

http://www.subsim.com/radioroom/showthread.php?t=119338
If you're talking about removing aircraft from the carriers, that indeed would be a nice goodie.
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Old 08-10-07, 05:14 PM   #404
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I might just also offer my total IJNAF mod as an add-on. I have used it internally for a while, but let it languish.

As WIP it:

1. Adds a few new airbase types, and specializes the existing AFs.

2. Changes the bomb loads of all japanese aircraft.

3. shortens the range of the zero, kate, and val hugely. The ranges are set below their actual combat radius, but those planes were NOT used as ASW assets, nor any similar planes. For gameplay reasons, I decided to make the ranges very much shorter therefore (they'd only be at max range in airstrike groups, and the game doesn't spawn those). All these planes become based at the small airfields, with no long range planes. I could therefore add more smaller airfields in historical spots. End result is close to those fields you'll see more, but open ocean you'll see far fewer.

4. I axe the CV airgroups to represent a CAP only. Because the zeros won't strafe (and 20mm does nothing to deck crew) I added in a handful of vals or kates to keep your heads down (more later when some CVs were actually used as escorts). Because I shortend the ranges so much on the CV based planes, clsoe in (150km or so) you'll be very much more likey to see them, fewer aircraft, but a much smaller circle to spread them out in (as it should be).

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Old 08-10-07, 05:16 PM   #405
LukeFF
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Quote:
Originally Posted by tater
3. shortens the range of the zero, kate, and val hugely. The ranges are set below their actual combat radius, but those planes were NOT used as ASW assets, nor any similar planes.
Wait...weren't Kates eventually used as ASW aircraft? I recall seeing pictures on the Internet which show a captured Kate with ASW gear installed.
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