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Old 10-01-10, 07:56 AM   #391
fitzcarraldo
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Quote:
Originally Posted by iambecomelife View Post
The MFM will often cause CTD's on GWX3 simply because of the large number of units. I recommend that you keep using the Interim version or a different supermod, like WAC. After several months of issues it's clear that huge unit rosters don't go together well with some of the supermods. As mentioned above, I will not be releasing the smaller version of the MFM for now.
Many thanks, The interim version works fine on my SH3.

Regards.

Fitzcarraldo
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Old 10-06-10, 06:08 PM   #392
Sepp von Ch.
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MFM and two skinpacks does work with LSH v5 please?
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Old 10-06-10, 06:51 PM   #393
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Originally Posted by Josef von Posorschitz View Post
MFM and two skinpacks does work with LSH v5 please?
The MFM Interim Beta (the light version), works fine in my LSH3 V5.

Regards.

Fitzcarraldo
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Old 10-07-10, 02:29 PM   #394
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Hi Iambecomelife,

I just want to let you know that your private message inbox is full.

Cheers, LGN1
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Old 10-28-10, 10:40 AM   #395
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Well I loaded a 'shed' load of mods into my clean SH3/GWX install last night,and put MFM lite last in the list,and,...........works like a charm!!!
Great looking ships,they put the stock ships to shame,thank you for all your hard work IBCL
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Old 10-28-10, 02:25 PM   #396
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I spoke to soon,tried to get this to work with the updated sub pens mod
Oh well,back to the drawing board
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Old 10-28-10, 04:55 PM   #397
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Quote:
Originally Posted by nikbear View Post
Well I loaded a 'shed' load of mods into my clean SH3/GWX install last night,and put MFM lite last in the list,and,...........works like a charm!!!
Great looking ships,they put the stock ships to shame,thank you for all your hard work IBCL
Great! But only MFM Lite? I´ve installed the full MFM version (with 4GbPatch), and I obtain an awful CTD. Only the MFM Interim beta works fine in my Sh3 plus GWX installation.

Regards.

Fitzcarraldo
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Old 10-29-10, 07:04 AM   #398
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Unfortunately putting in those other mods,namely the 'Super sub pens' has royally screwed my install up,won't load up at all now
Got a blasted kernel.dll problem popping up Even though I deleted the career and started again
Starting to remember why I went off this game,so damn fragile
One wrong mod and it's 'Goodnight Vienna'
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Old 11-01-10, 04:03 AM   #399
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I've produced a 1-page microsoft Word document summarising the merchant ship tonnage and draft data from the interim beta mod's recognition manual. It can be found here:

http://www.filefront.com/user/forensicman

You can also find similar documents for the WAC4.1 mod and (for SH4 users) Lurker's Operation Monsun mod.
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Old 11-01-10, 06:39 AM   #400
fitzcarraldo
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Quote:
Originally Posted by Forensicman101 View Post
I've produced a 1-page microsoft Word document summarising the merchant ship tonnage and draft data from the interim beta mod's recognition manual. It can be found here:

http://www.filefront.com/user/forensicman

You can also find similar documents for the WAC4.1 mod and (for SH4 users) Lurker's Operation Monsun mod.
Many thanks. I can use only the MFM Interim.

Regards.

Fitzcarraldo
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Old 11-02-10, 08:33 AM   #401
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Dear,
I have a question:
In MFM-INTERIM-BETA/Sea, I have a funny record, the MO1B with DDS files, which record shall come from SH4 or SH5 . Does this matter will not disturb the smooth running of the game?
Claude.
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Old 11-02-10, 06:07 PM   #402
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Quote:
Originally Posted by fitzcarraldo View Post
Great! But only MFM Lite? I´ve installed the full MFM version (with 4GbPatch), and I obtain an awful CTD. Only the MFM Interim beta works fine in my Sh3 plus GWX installation.

Regards.

Fitzcarraldo
Because you are using GWX you are probably suffering from the effect of too many units. The game simply cannot handle the SH3 GWX unit roster plus dozens more units from the MFM; I myself got CTD's in campaign and museum (despite meticulous checks of cfg and eqp files) until I manually removed several units I didn't want - thus making the roster smaller. For this reason, any future merchant updates I do will be for SH4 and possibly SH5.
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Old 11-02-10, 06:07 PM   #403
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Quote:
Originally Posted by clouclou View Post
Dear,
I have a question:
In MFM-INTERIM-BETA/Sea, I have a funny record, the MO1B with DDS files, which record shall come from SH4 or SH5 . Does this matter will not disturb the smooth running of the game?
Claude.
This will not affect the game.
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Old 11-03-10, 02:45 AM   #404
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Iambecomelife.
Can I delete this file MO1B without fear, and his name in EnglishName.cfg, and Roster / British / Sea?
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Old 11-08-10, 04:27 AM   #405
harryt8
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What file do I amend in GWX..?

Iambecomelife,

MFM: As per your Read Me, can you tell me which file in GWX do I amend..?
I loaded GWX so long ago, I have only some unused GWX options in JSMGE.


You quote; "3.)Then, open the MFM-IMPORTANT.txt file and copy & paste the unit names in your Englishnames.cfg

I recommend you paste the names immediately below the last functional unit - in GWX
this should be "Schute_M2=Small Coal Tender".

Can you advise please?


Thanks

Last edited by harryt8; 11-11-10 at 02:01 AM.
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