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Old 03-28-11, 03:45 PM   #391
Stormfly
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Originally Posted by NONONO View Post
the full re-download mod and fix Again?
no, the mod itself or last update didnt changed, its allready in !
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Old 03-28-11, 03:52 PM   #392
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Originally Posted by Stormfly View Post
no, the mod itself or last update didnt changed, its allready in !
you realize new version or Or has forgotten to specify in the description this ?
Quote:
Originally Posted by Originally Posted by [B
Stormfly[/B]
just edited post 1 regarding a hint about new interrior ambince sounds.

"NOTE: For beeing able enjoying the most of the new central and torpedo room interrior ambience sounds, its recommended to rise the overal game sound volume til youre able to recognise them. Doing so it is recommended lowering the speech volume lever using in game`s sound options screen by -5% or -10%."

...got informed that some ppl didnt recognice that there where ambience sounds at all, i invested some time to have this special central compartment "das boot" eletrical humming ambience present there, also nobody complained about snoring crew members in the torpedo rooms.
English not mine native language
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Old 03-28-11, 04:19 PM   #393
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you realize new version or Or has forgotten to specify in the description this ?

English not mine native language
it is just an additional advice how to customize your sound volume options...
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Old 03-28-11, 04:26 PM   #394
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it is just an additional advice how to customize your sound volume options...
Now has understood , you mod is great gives effect of immersing in game.
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Old 04-01-11, 01:58 AM   #395
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@ Stormfly

Servus

Just got told about these mods of yours and of course I'd like to use them.
Though, before trying to activate them there is one thing I don't really understand.

Reading the "readme"s and the previous pages here I can see there is some talking about migrating these mods...
I do see which other mods that are required to get these mods running and I've already got them.

My questions are:
1. Can I just activate them with JSGME?
2. If not - what should I do before?
3. When upgrading to a new version of the TDW's NewUIs or MO - how do you mean I could migrate these mods?

Cheers
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Old 04-01-11, 07:27 AM   #396
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Originally Posted by Silent Steel View Post
Servus

Just got told about these mods of yours and of course I'd like to use them.
Though, before trying to activate them there is one thing I don't really understand.

Reading the "readme"s and the previous pages here I can see there is some talking about migrating these mods...
I do see which other mods that are required to get these mods running and I've already got them.

My questions are:
1. Can I just activate them with JSGME?
2. If not - what should I do before?
3. When upgrading to a new version of the TDW's NewUIs or MO - how do you mean I could migrate these mods?

Cheers
moin moin from north germany,

1. yes you can but for the optional mods, i recommend that you understand what they do, now additional there is a restriction regarding the delivered optional TDW UI`s options file, do not activate it !

2. if you want to use the delivered optional TDW UI`s options file, you have to use TDW options migrator to "extract/injekt configuration data" (migrate) needed settings from my delivered old TDW UI`s option file into the newer TDW UI`s options file you want to use.

3. migrating is ment only for the TDW UI`s options file which i customized and delivered with this sound compilation to make things a bit more easy (fitting key UI settings and other needed stuff). You find the required programm in \SH5\data\Applications\OptionsMigrater.exe.

TDW did this nice and handy tool for ppl who wont enter all their personal setting again and again each time a new TDW UI version is released. Just start the application, goto file, open old options file, select my old delivered optional TDW UI`s options file from 6.3.7, goto file, open the new options file (should be located \SH5\data\Scripts\Menu\TheDarkWraithUserOptions.py) and migrate.

Dont be suprised, my options use hiding SH3 interface (you have to do a mouse over to show UI elements) together with Emtgufs reworked scopes (you have to activate this optional mod from TDW UI`s package or disable it in TDW UI`s options file). Of course, you can customize this to your own likings later, for example, there is a new TDW key for opening the radio messages box, but the "I" key is allready in use for identify a target. Just find a new key for it, for exaple "SHIFT+M", doing so open "TheDarkWraithUserOptions.py" using a text editor, find line RadioMessagesHotKey and edit it that it look like this:

RadioMessagesHotKey = [ True, MenuKeyManagerWrapper.Keys.M, True ]

(the "True" at the beginning is to enable a key command for this function at all)
(the "True" at the end of the line is for using the key together with the SHIFT-key)

it may be that you find serval TDW key's disabled ("False"), thats because i dont need them and/or they are colliding with Church`s keyb layout which is used as a base for this sound compilation.
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Last edited by Stormfly; 04-01-11 at 08:30 AM.
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Old 04-01-11, 08:05 AM   #397
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moin moin from north germany


Vielen Dank Stormfly!
Dann habe Ich Alles verstanden.
Der Migrator ist schon seit 6.3.7 ein alter Bekannter.
Falls Ich bekomme einige Fragen melde Ich mich wieder.

Dann geht's los.

Beste Gruesse aus der Mitte der Ostsee (Gotland)
(Wo in Deutschland wohnst Du?)
/
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Old 04-01-11, 11:53 AM   #398
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Stormfly is it possible to assaign w a s d key commands for forward backward left right instead of using arrow keys while using your great mod?

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Old 04-01-11, 01:30 PM   #399
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Stormfly is it possible to assaign w a s d key commands for forward backward left right instead of using arrow keys while using your great mod?

of course it is, simply edit commands.cfg & TDW options file accordingly, but renember you have to find other key`s for the old "W" "A" "S" "D" key`s / functions, allrady in use.
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Last edited by Stormfly; 04-01-11 at 01:45 PM.
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Old 04-01-11, 01:30 PM   #400
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Originally Posted by Captain Can View Post
Stormfly is it possible to assaign w a s d key commands for forward backward left right instead of using arrow keys while using your great mod?

Try jimimadirid's Keymapper

In your MODS folder make the following dirs:

  • MyKey
  • MyKey\data
  • MyKey\data\cfg
Next put the Commands.cfg from DBSM into MyKey\data\cfg\

Start the Keymapper and chose "Load from MyKey"

Reassign your keys

and like Stromfly said:
Quote:
Originally Posted by Stormfly View Post
... but renember you have to find other key`s for the old "W" "A" "S" "D" key`s / funktions, allrady in use.
Save and activate the Mod MyKey with JSGME


voila

regards

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Old 04-01-11, 01:40 PM   #401
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Originally Posted by MiTon View Post
THX MiTon,

for keeping things easy i would also recommend:

"Arrow Up" key = Surface the boat (old "S" key)
"Arrow Down" key = Dive the boat (old "D" key)
"Left & Right key" = Level the boat (old "A" key)

...doing so you wont need edit the TDW options file regarding this layout change, skip cycle tube key, it seams nobody need a key for it.
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Last edited by Stormfly; 04-01-11 at 01:57 PM.
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Old 04-01-11, 02:02 PM   #402
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tnx for the replies guys. stormy great mod by the way it is a must have for my taste.
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Old 04-02-11, 06:58 AM   #403
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Quote:
Originally Posted by Stormfly View Post
THX MiTon,

for keeping things easy i would also recommend:

"Arrow Up" key = Surface the boat (old "S" key)
"Arrow Down" key = Dive the boat (old "D" key)
"Left & Right key" = Level the boat (old "A" key)

...doing so you wont need edit the TDW options file regarding this layout change, skip cycle tube key, it seams nobody need a key for it.
where do you change SHIFTed versions like SHIFT-S on the command jpg it's says it's crew long chat. and it isn't in the commands file so im guessing it's a function bound to that key.
Kevin
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Old 04-02-11, 07:09 AM   #404
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Originally Posted by d3vnu11 View Post
where do you change SHIFTed versions like SHIFT-S on the command jpg it's says it's crew long chat. and it isn't in the commands file so im guessing it's a function bound to that key.
Kevin
Never mind it's in the commands file.
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Old 04-05-11, 05:12 PM   #405
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...edited post regarding added video for demonstartion purpose,

this video also shows nice work in progress of the upcomming nights interrior textures 1.2 !
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