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Old 07-16-08, 06:57 PM   #391
lurker_hlb3
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Quote:
Originally Posted by Herr_Pete
i applied a bismarck mod or whatever to my game but are there any missions so i can usse her! or is she just for show at present?

OM "Does Not" support and of these Surface Ships modes. By installing that mod OM will more than likely not run correctly. I would "strongly" recommend that you "remove" that mod ASAP.
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Old 07-17-08, 08:37 AM   #392
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Hello Lurker,

How is it about v400,when I am allowed to ask?

Cause this is in my oppinion the start of editing, improving and reworking your OM mod and using it as a basis for further mods in the ATO forum.
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Old 07-17-08, 06:22 PM   #393
lurker_hlb3
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Quote:
Originally Posted by Xantrokoles
Hello Lurker,

How is it about v400,when I am allowed to ask?

Cause this is in my oppinion the start of editing, improving and reworking your OM mod and using it as a basis for further mods in the ATO forum.

Well work is progressing along with OM V400. So far have about 2/3 of the Flotilla.upc done. Have added Type IXA / Type VIIC ( Uflak ) / Type VIIC/41 Subs. Was working on a Type VIID using an early version by Tomi_99 how ever It didn’t workout. The Type VIIC (Uflak) will only be used in the “Single Patrol” option as there were only six missions they were used on and I plan to recreate all six of these missions. Most of the ship traffic is done and need to fine tune some of the other layers. V400 will cover operations between Iceland in the North to the Equator in the South from 1939 to 1945.

FYI V500 will cover the Mediterranean, V600 the Arctic, and V700 will finalize OM
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Old 07-17-08, 07:28 PM   #394
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Jesus Lurker...do you sleep? :hmm:
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Old 07-17-08, 11:40 PM   #395
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Quote:
Originally Posted by lurker_hlb3
Well work is progressing along with OM V400. So far have about 2/3 of the Flotilla.upc done. Have added Type IXA / Type VIIC ( Uflak ) / Type VIIC/41 Subs. Was working on a Type VIID using an early version by Tomi_99 how ever It didn’t workout. The Type VIIC (Uflak) will only be used in the “Single Patrol” option as there were only six missions they were used on and I plan to recreate all six of these missions. Most of the ship traffic is done and need to fine tune some of the other layers. V400 will cover operations between Iceland in the North to the Equator in the South from 1939 to 1945.

FYI V500 will cover the Mediterranean, V600 the Arctic, and V700 will finalize OM
Outstanding
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Old 07-18-08, 06:24 AM   #396
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Loving this, lurker!

But I just set out from Kiel in 1940, and saw this on my Type II:




I have only the two files from the first post (op monsun + patch) and one of the enviroment mods + speech files. Any clue?
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Old 07-18-08, 06:59 AM   #397
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Quote:
Originally Posted by stabiz
Loving this, lurker!

But I just set out from Kiel in 1940, and saw this on my Type II:

I have only the two files from the first post (op monsun + patch) and one of the enviroment mods + speech files. Any clue?


"Which" Type II ?
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Old 07-18-08, 10:23 AM   #398
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IIB
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Old 07-18-08, 12:42 PM   #399
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Quote:
Originally Posted by stabiz
IIB

The problem is a "stock" issue in the equipment.upc file.

If you need it fixed right now:

Deinstall OM

go to X:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\MODS\OpsMonsun_V301\Data\UPCDataGE\UPCUnit sData\

Open Equipment.upc with wordpad

go to line 325

change this

;ExternalLinkName3D= GHG_9
ExternalLinkName3D= BalkonGerat_type9


to this

ExternalLinkName3D= GHG_9


and the problem will go away


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Old 07-18-08, 01:32 PM   #400
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Thanks!
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Old 07-18-08, 01:59 PM   #401
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Btw, it was awesome to leave Kiel again. I havent had the good ol` SH-feeling since I last played SH3, but now its back! And pretty too!
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Old 07-19-08, 05:23 AM   #402
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yep me too^^
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Old 07-19-08, 11:51 PM   #403
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I'm sure this is somewhere in the post but can I leave OM enabled on top of TMO+RSRD as long as I disable the TMO_Uboat enable option?? (ALL in JSGME of course.)

Also do the patches roll-up or do they stand alone. (Can I uninstall patch 1 and install patch 2 or do I need to leave patch 1 then install 2? )

Last edited by Orion2012; 07-20-08 at 12:10 AM.
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Old 07-20-08, 07:26 AM   #404
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Default minefields

yes!!! the minefields exist...

I saw a merch and started following, but she was going too fast for my trusty IIB to overtake....

suddenly the ship simbol changes from ship to wreck... up to the bridge and yes, there was this big explosion bearing 339.

suddenly I tought :hmm: MINEFIELD and pressed F11 to see... and there they were conventional moored mines, swinging due to the waves, (sea was a bit rough)

so I turned around to get out of there and 30 minutes later had hit a mine and my boat was a heavily damaged uboat, lost both diesels and couldnt make it to the low countries (which historically had just been overrun)

Lurker: any chance of finding the british mosquito fleet at Dunkirk? doing operation Dynamo¿¿¿¿

I love this mod!!!:rotfl:
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Old 07-20-08, 08:18 AM   #405
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Quote:
Originally Posted by Orion2012
I'm sure this is somewhere in the post but can I leave OM enabled on top of TMO+RSRD as long as I disable the TMO_Uboat enable option?? (ALL in JSGME of course.)

Also do the patches roll-up or do they stand alone. (Can I uninstall patch 1 and install patch 2 or do I need to leave patch 1 then install 2? )

Yes to both of your questions
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