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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4021 |
Navy Seal
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Remove all mods
upgrade your sh5 to v1.2 reinstall mods ![]() |
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#4022 |
Watch
![]() Join Date: Apr 2012
Location: at my desk...
Posts: 20
Downloads: 96
Uploads: 0
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Thank you so much! would've taken me forever to notice that
![]() EDIT: Now the HOSP ship is completely black (only ship I've seen black so far..) Last edited by Brycey634; 10-31-13 at 07:26 AM. Reason: new problem |
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#4023 | |
Navy Seal
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Your welcome
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#4024 |
Ace of the Deep
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@gap & Trevally,
Finished with the barrage balloon. gap is not getting the cookies as his message box is full. I think Trevally should have gotten it. If not, let me know, I'll send you the files. |
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#4025 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Now tat the GR2 model is ready, we should think about making barrage balloons realistically functional. I have had a look into privateer/GWX's Barrage Balloon and it got the following features:
Our goals should be:
My plan:
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#4026 |
Navy Seal
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If this was a flight sim - then yes, that would all be great.
This being a subsim - do we need all this ![]() ![]() |
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#4027 | |
Navy Seal
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#4028 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() On the other hand I am just curious to know how aircraft's AI will deal with those odd flying objects. As a matter of fact, most of what I do for this game is done out of curiosity. Please don't spoil it ![]() |
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#4029 | |
Navy Seal
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![]() Sure Gap - I know you enjoy this level of detail ![]() I will go ahead and add the new model by you and Targor as a direct replacement for my .dat one It will then still be an easy upgrade/add-on to Rongels mega-mod either before release or after. ![]() Does Rongels mega-mod have a name yet ![]() ![]() |
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#4030 | |
Navy Seal
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#4031 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Here are the files from Targor, ready for use in campaign. http://www.mediafire.com/?q12s85k453er2df I have:
Something we should check is if the different textures I have created (three, for no roundel, early war roundel, late war roundel) are configured correctly, as I have rushed a bit with their setting. We should also verify that the LOD model is used correctly. If you want, I can send you a patch that will turn LOd model's skin in a bright colored one, so you won't miss it when looking the model from far away ![]() |
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#4032 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I understand that the landscape is snowy, and that the ballons might be half frozen, but probably those flying objects are missing their texture. Use the configured files I have posted below
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#4033 |
Stowaway
Posts: n/a
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Nicely done Guys!
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#4034 | |
Ace of the Deep
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mwahahaahahaha!!!!!!!
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#4035 | ||
Navy Seal
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![]() I will see how it goes ![]() Quote:
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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