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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4021 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Was looking at some minecraft stuff today when I found this, though id drop it here.
Creeper airdrop. and Mining a block (made by the same guy, pretty cool so I figured id post it) Guess I am gonna need some anti air guns on my next build ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#4022 |
Lucky Jack
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I've been trying to warn people of the dangers of air dropped creepers for ages but no-one would believe me!
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#4023 |
Lucky Jack
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The Feed the Beast mod pack might be a good idea to use once all the mods are
updated and the pack is released. ![]() List of (possible) mods it'll include: http://www.allsrequiem.com/SlowStrea...pack_Forum.png The FTB is in pretty close ties with the mod authors, so it's more or less guaranteed to work if installed correctly. ![]() |
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#4024 | |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Task Force approves, a lot of mods I wanted on too.
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Task Force industries "Taking control of the world, one mind at a time" |
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#4025 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I presume it is Industrialcraft 2 that is in the pack. And not the first edition. It seems everything is in it that we used to have, and more.
I do hope we can dispense with the block-ID and item-ID customizations in the sever config files. It would be great if they were standardized. |
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#4026 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I personally would be for this pack.
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#4027 |
Lucky Jack
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The FTB pack should be just download & install AFAIK, so unless we add more mods
there shouldn't be any need to fiddle around with the block-IDs. And yes, that would be IC2. |
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#4028 |
Lucky Jack
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What's the updating process like? Will they release regular updates or do we have to update every single mod?
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#4029 | |
Lucky Jack
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![]() there's enough updates for the invidual mods. Direwolf20's saying the pack might be ready "early September", so guess we find out soon enough. EDIT: Actually, I think they are making a own launcher for it, which would be very handy. I tried the Tekkit pack which also has it's own launcher and it automatically updates all the necessary mods. |
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#4030 |
Lucky Jack
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Is Direwolf behind the modpack or just advertising it?
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#4031 |
Lucky Jack
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#4032 |
Lucky Jack
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#4033 |
Lucky Jack
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Myeah, dunno. At least there's a bit more to do now with Thaumcraft being
included (hunt down artifacts & research them to build new TC stuff). And logistics pipes for me. ![]() EDIT: Speaking of DW, this just turned up in my subs box; Mod Spotlight - ICBM: ![]() |
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#4034 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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The Minecraft Team interview @ PAX:
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#4035 | |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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If we use the mod pack I am looking pretty forward to Thaumcraft and logistics pipes.
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Task Force industries "Taking control of the world, one mind at a time" |
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minecraft |
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