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Old 12-09-08, 08:56 AM   #4006
Threesixtyci
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Okay, I can live with the duplicate lit/war rec manual entries along with their matched data...

But, I've noticed that more than a few ships on the ref manual picture scale of the mast hieght, does not match the text shown on the top.

------------------------

So. What I'd like to know is:
Does the .cfg file for each ship control every aspect within the game for the said ship? Mainly, does it control the X/Y/Z scaling? (I'm hoping it does.)

Also, does the log control the text for the rec manual or does it grab that info from the cfg file? When I look thru the log file and compare it to the cfg file, there are a lot of numbers that are off. (LCMal is a good example of some prime mismatches, between the log file and the cfg file.). I've noticed that the .log's only Flag is [MUSEUM], so I can only guess that's all the log file effects? Although, I have a feeling that the rec manual used that data instead of the .cfg numbers. due to how the data is layed out in that log file and with the fact that the line begins with, "Text="

I want to know if I can adjust the mast height inside the cfg and log files, to the visual scale on the rec manual...

('cause it bugs me to see the picture's show a visual scale of something, and the mast height text doesn't match up with the drawing. Prime examples are the .cfg and .log files for JunkM and JunkS. (JunkM.log, JunkM.cfg / JunkS.log, JunkS.cfg). Then compare them to the rec manual's tga file: JunkM_sli.tga / JunkS_sli.tga, respecfully. It's almost laughable.)

I can live with the rec manual scale being wrong... but if the cfg file controls the mast height in 3d... then I'd rather just edit the log and cfg files to where they all match up with the drawn out scale on the rec manuals; as well as setting the log file and cfg file with the same values, for all ships....

And I can take it a step further by matching the text differences of the lit ships with the wartime ones....

Last edited by Threesixtyci; 12-09-08 at 09:01 AM.
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Old 12-09-08, 11:35 AM   #4007
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Quote:
Originally Posted by Mikhayl
Keep in mind that many silhouette images were made by 3rd party users, and many of them are not on scale re ship vs horizontal lines.

The data in the .cfg is the one used in the ID book and I think used for range calculations by the stock stadimeter system, but it has no effect on the actual model.
The most notable example was the small freighter with its indicated mast height of 39 metters I think when it was actually more like 24 (don't remember exactly). To have exact data you'd need to export the 3D models, "build" the ships in a 3D studio and measure everything.
If you want to correct the lit ships data in the ID book you just have to copy the data from the regular ships' .cfg files.
The "log" files are indeed only used in the museum, as far as I know they have no effect whatsoever.
Right on Mikhayl
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Old 12-09-08, 12:58 PM   #4008
Threesixtyci
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Heh....
I guess I'll have to find a way to get a crash course on ship building, if I want to pursue this. I'm only concerned about their height... and... well, the beam, draft, and lengths, too.

Anyway, what brought all this up was:
I'm still in peace time on a saved career. I saw a random peace time ship and just decided to do some practice tacking with it.

The AI was getting a much shorter range than what I was getting. The only way I could duplicate the AI's range was to overshoot the mast a good ways above the ship. At least, a ship profile above the mast. Thought it was very strange and it got me thinking, if that's messed up... what about the rest of the ships?

It may have been that small merchant, you mentioned, but not certain. It was a small something other.... forgot to make note of the name at the time, and now can't remember it. But, I'm positive that I had to greatly overshoot the mast to get a same ballpark reading that the AI was getting.

I guess I'll just wait until the war starts, or make a new profile, and see how much this effect the actual enemy ship contacts; before taking this any further... I really like the other additions to this impressive mod... but all these 3rd party ships and mismatching specs from file to file, are giving me serious doubts about any torpedo accuracy. (even if, I'm extremely late to this...) I probably shouldn't worry about it. huh.
-----------------

Umm... can I remove ships from the mod, with ease? Is it just a matter of deleting directories.... and maybe some sort of .cfg list file? Or is it more complicated, than that.

Last edited by Threesixtyci; 12-09-08 at 01:06 PM.
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Old 12-10-08, 12:23 AM   #4009
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Quote:
Originally Posted by Thinlizzy262
Hi chaps. Im new to the forum so please bear with me!

I am a big fan of SH3 but have had number years off from Uboats. Now I'm back I really am excited bout GWX.

However I have had a few problems. The most notable one at the moment is that the games starts in a window that can't me maximised! I have tried to set it to full screen within the game and Im told that when I restart the game it will load in a full screen. However it still runs in a window which makes it very annoying.

I beleive that I have followed the installation instructions correctly,my OS is Vista

(This is actaully my third install, my first did not have such problems)

Any help would very grateful

Thanks!
Hi!

Check your private messages...

Pablo
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Old 12-11-08, 08:23 AM   #4010
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I have a question concerning actions of patrol planes in GWX. How much the patrol density is close to the real? The matter is that for long time I have met more patrol ships than planes. :hmm:
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Old 12-11-08, 03:40 PM   #4011
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Quote:
Originally Posted by Horsemann
I have a question concerning actions of patrol planes in GWX. How much the patrol density is close to the real? The matter is that for long time I have met more patrol ships than planes. :hmm:
The density of the patrol planes increases as the war progresses. Generally speaking there are more ships than planes early on but in 1944-45 especially in the Biscay you will find far more planes than ships
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Old 12-11-08, 05:04 PM   #4012
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Quote:
Originally Posted by Faamecanic
what the hell is a .7z file and how do I install it into my SH3Commander/cfg folder?[/B]
.7z files are short for 7-zip files and it can be downloaded at http://www.7-zip.org/download.html
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Old 12-14-08, 02:54 PM   #4013
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Call me a noob...but I'm at an utter loss on how to target manually in 2.1. I've manually targeted in GWX 1 and SHIV....but now I can't for the life of me figure out how to target manually on 2.1...It's a little embarassing to have my crew watch me bilndly fumble around with the periscope, in the end to just have to rely on the
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Old 12-14-08, 09:46 PM   #4014
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Quote:
Originally Posted by Radtgaeb
Call me a noob...but I'm at an utter loss on how to target manually in 2.1. I've manually targeted in GWX 1 and SHIV....but now I can't for the life of me figure out how to target manually on 2.1...It's a little embarassing to have my crew watch me bilndly fumble around with the periscope, in the end to just have to rely on the
a good start is from here:http://www.paulwasserman.net/SHIII/

the rest depends on your patience and reading !

good hunting !

bye
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Old 12-14-08, 10:51 PM   #4015
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Okay, right...I don't think I was quite understood...I can't even find the manual input notepad. There's just a chronometer and torpedo settings...and I'm utterly confused.
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Old 12-14-08, 11:03 PM   #4016
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Old 12-15-08, 05:21 AM   #4017
Jimbuna
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You could always try natural progressional improvement (like I did).

At first, never fire at anything over 1000 then when you feel you are proficient, jack it up to 1500 and so on.

The feeling you get after wasting an eel sharp urges the determination on to improve
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Old 12-15-08, 09:31 AM   #4018
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Quote:
Originally Posted by Radtgaeb
Okay, right...I don't think I was quite understood...I can't even find the manual input notepad. There's just a chronometer and torpedo settings...and I'm utterly confused.
you probably have install the olc gui . if so ,go to onelifecrisis 's page,you will find there one (maybe two ) video tutorial which will guide you

bye
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Old 12-16-08, 10:18 PM   #4019
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Is it normal that i cannot 'upgrade' my ship with emblems? There's no possiblity to choose emblems just anti sonar coatings in that category.
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Old 12-17-08, 03:08 AM   #4020
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Quote:
Originally Posted by jimbuna
You could always try natural progressional improvement (like I did).

At first, never fire at anything over 1000 then when you feel you are proficient, jack it up to 1500 and so on.
Agree in the beginning of War, as from 1943 you have to take into consideration
fire from long range especially against well escorted convoys. After short practice salvo with small spread from even 4000 m is v.effective.
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