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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3961 |
Nub
![]() Join Date: Jun 2012
Posts: 3
Downloads: 55
Uploads: 0
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Nothing much to add, except to thank Ducimus and the rest of you modders for giving this game new life. I bought SH IV a few years ago and it spent all of 30 minutes on my hard drive before being thrown in the closet where it belonged.
Found it again during a rare cleaning. Decided to see what the modders had accomplished. Man! I was not disappointed. Haven't even bothered to finish Mass Effect 3 or Arkham City thanks to TMO. That's pretty high praise from an action fan like me. The Aleutians are a pretty crazy place! I know it's probably a pretty thankless job modding unfinished games, but I salute you. |
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#3962 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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I have Trigger Maru 2.5 installed and I'm wondering if it's not the cause of my issue. I think it may be a desired effect the writer of the mod wanted but one that I want to turn off.
The game keeps turning Dud Torpedoes on and turning on the event camera. I want dud torpedoes off and event camera off. But each time I start the game it defaults with these turned back on. I apply changes.. and even shut down and restart and the defaults pop back up the way I don't want them. Is Trigger Maru doing this mod on start up?
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#3963 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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I think I was able to answer my own question.
I went into the: GamePlaySettings.cfg And turned a couple falses to trues.. I'll see if this works now.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#3964 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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Its has nothing to do with TMO. Its either SH4 hates you, or once you start the game and go to options to set up realism, and then you start a career, choose realism setting there, it overwrites what you set earlier. So, in captain office, you need to click the radio and check the realism settings once more, adjusting it to your liking.
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#3965 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Make sure you change your settings in Documents \ Data \ CFG. If you have run the game once, you should be able to set your options up from there manually.
If you have any saved campaigns, you can change them in the save game folder there too. For, the options you want, these are two settings, and they should be false, not true, DudTorpedoes=true, change to false NoEventCamera=true, change to false You won't have any duds, and you will have the EventCamera on. But when you start the game, the Options menu from the start screeen, only affect the single missions. When you go to your campaign, you have to set them again, from the Captain's Office as Stanger has said. And as he says, they are accessed by clicking on the radio on the shelf to the left, as are Save and Load game options.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3966 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 137
Downloads: 166
Uploads: 0
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I have found the best way to keep a file setting in ANY game not to change is to go to PROPERTIES after editing it and save it to READ only. That'll cure unwanted changes. FWIW
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#3967 |
Nub
![]() Join Date: Jul 2012
Posts: 4
Downloads: 1
Uploads: 0
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Just installed this mod, pretty simple and it runs fine. Thank you!
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#3968 |
Bosun
![]() Join Date: Mar 2010
Posts: 66
Downloads: 273
Uploads: 0
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Noticing an issue with some kind of streak appearing on the port side of the player subs after TC. I've tried it with S-18, Sargo and Gato with both stock skins and the Foofighters skins, though it's more noticeable with Fooskins. It's only visible during the day after some period of using time compression.
I'm hoping someone else has had this issue and can maybe point me to a fix. Here's a picture. I thought it was related to the "ship caustic effects" setting, but as you can see, it still happens with that disabled. ![]() |
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#3969 |
Watch
![]() Join Date: Mar 2012
Posts: 17
Downloads: 211
Uploads: 0
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I HATE THIS
tmo is a good program BUT IT SCREWED UP AND THE BEST CAMPAIN THAT I EVER HAD CRASHED!!!
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#3970 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Quote:
What is your system like? (specs) How long have you been playing SH4? Did you upgrade to the U-Boat Missions (SH4 v1.5)? How long ago? Any problems at this point? When did you enable TMO? Which version? Did you install in port or on patrol? Did you start a completely new campaign after installing TMO, or continue your existing campaign? Did you disable ALL other mods and install TMO in the #1 position? What other mods are you using, and in what order did you install them? Are you using JSGME for your installs? These basic questions must be answered first, before attempting to diagnose the problem. Its like going to the doctor, and telling him you feel bad (and nothing else). His answer will be, "Take two aspirin, and call me in the morning." As long as you are not crashing to the dreaded 'Blue Screen', I don't think you need to Format your Hard Drive, and reload your Windows System, but that's about all I can tell you at this point.
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![]() Last edited by Roger Dodger; 07-29-12 at 03:36 PM. Reason: Additional questions |
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#3971 |
Rear Admiral
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Basically what Rodger said, TMO has proven to be a very stable mod, so much so you need to look elsewhere for the problem.
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#3972 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Quote:
![]() The only hassle I'm having with TMO now is the amount of 'crud' Ducimus put into the water. Since about v2.2, the 'event camera' (underwater) shows a pretty good simulation of SCUBA diving in Los Angeles harbor, or near the bottom of a cess-pool. I really like the event camera to observe the damage I've done ![]() I've seen this subject mentioned before, but I haven't seen any 'fix' for it. I need to know exactly which file(s) were changed, and what I need to do to get them back to the original condition. I'm assuming the changed file(s) are one or more of the .fx files in data/Shaders/Water folder. Good Hunting!
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#3973 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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You mean this?
![]() If so its impurity.dds in Misc folder. You can edit alpha channel to make it less visible or not visible at all (in game). |
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#3974 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Quote:
I did some playing around with the Free Camera last night, and my sub was quite clear at periscope depth - I could look along its entire length. Visibility is around 300 feet or about 100 meters - about what it should be in the South Pacific. The real problem with visibility is with the 'Event Camera'. The Event Camera shows the ship exploding nicely, but when it follows the sinking underwater, you can't even see the shadow of the sinking ship. I did change the 'impurity.dds' file to Fill: 'Percent 05' from 'Solid Color' and saved the file as DXT1 (Opaque/1-bit Alpha) as file format. I'm using Paint.NET v3.5.2 . I'll have to test it later and see if that does the trick. Thanx ![]()
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#3975 | |
Bosun
![]() Join Date: Mar 2010
Posts: 66
Downloads: 273
Uploads: 0
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Edit: Why? ![]() |
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