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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3931 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Shouldn't be, says you had an "end of stream" disconnect.
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Contritium praecedit superbia. |
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#3932 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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I kicked the router and all was well.
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#3933 |
Bosun
![]() Join Date: Mar 2010
Posts: 66
Downloads: 273
Uploads: 0
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I've been working on this with two friends in creative for a few months now. I'm just going to post a picture of the map for now because I'm lazy. We've got one of the two main structures almost finished. We also plan on having five towns and a city on the map. Two of the towns are done and two are being worked on. The two finished towns are NNE of the main structure. The unfinished towns are located to the South East and the South.
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#3934 |
Lucky Jack
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That's just evil.
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#3935 | |
Lucky Jack
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What? Actually somewhat good Yogscast Minecraft series; Tekkit
Quote:
Oh and 1.3 should go live today. |
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#3936 |
Weps
![]() Join Date: Mar 2008
Location: Australia
Posts: 369
Downloads: 0
Uploads: 0
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Mine's updated now
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#3937 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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So, any in-game 1.3.1 induced quirks yet. Or does it get along with the mods?
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My site downloads: https://ricojansen.nl/downloads |
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#3938 |
Lucky Jack
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#3939 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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They've had a couple of weeks of pre-releases so they should be ahead of the game.
*EDIT* If they are a bit slow in updating would it be possible to run a vanilla 1.3 map for a bit, maybe in adventure mode. Last edited by Nagy; 08-01-12 at 01:53 PM. |
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#3940 |
Lucky Jack
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My humble jungle home (with added Fancy-Pansy-Vision™)
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#3941 |
Grey Wolf
![]() Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Ma-ma-ma-marvellous! Mod(s) is(are)...?
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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#3942 |
Lucky Jack
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While we're waiting for the mods to tick over, does anyone fancy a quick 'freebuild' map? Do what you want, build what you want, mobs off. Probably last no more than a few weeks tops.
Thoughts? |
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#3943 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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My guess would be Sonic Ether's Shaders (DOF option) with a high res texture mod that's similar to the base textures.
Although, the shaders mod is not 1.3 ready and doesn't play nice with nVidia (which I thought Dowly had). Would like to know for sure as well TBH, especially if it's a 1.3 ready version.
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#3944 |
Watch Officer
![]() Join Date: Feb 2003
Location: a nice little room with padded walls...
Posts: 342
Downloads: 0
Uploads: 0
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I'd be up for a creative/freebuild map.
I wonder if Mine-Z works for 1.3...? Last edited by Nagy; 08-04-12 at 01:46 PM. |
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#3945 |
Weps
![]() Join Date: Mar 2008
Location: Australia
Posts: 369
Downloads: 0
Uploads: 0
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I'm in for this
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Tags |
minecraft |
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