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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3901 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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![]() Quote:
![]() ![]() ![]() OMG... Thanks for help...
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#3902 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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1) I've tested the version 4.0.0 and everythink works perfectly. Great TDW !!!
![]() 2) What is the real name of RAOBF instrument ? Have we a photo ? I try to modify the instrument whith real image (and I condivide it whit You) Thanks |
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#3903 | |
Seaman
![]() Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
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Problem Fixed
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I had both problems, I tried all sorts of things till I saw Sobers post no. 3912 and realised what "I" think my and maybe others have as problem. I have moved game from original installed location to another drive where I keep my games. So I remade C:\Ubisoft\Silent Hunter 5\data\Scripts "and all its contents just in case it looks for something else and it sorted out the Bunker problem as well as the Automation problem. If anyone is having this problem it could be due to moving the games original position and some files in TDW's Mod is still looking in that location. ![]() BTW Exelent work TDW and all other modders for making SH5 from a flop to one of my most Enjoyable games I play. Please keep it up. |
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#3904 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Quote:
![]() ![]() ), but CtD when i playing SH5.
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U-552 Tiger IDF Last edited by Sepp von Ch.; 08-13-10 at 05:24 AM. |
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#3905 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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If I run SH5 for the first time, all seems to be ok, but by the other time if I run it again with this mod, it breaks down or the list of icons that normally should be next to the toolbar overwrites itself in the toolbar. Example: ![]() I do not know. I had any problems with previous versions (i really love this mod), i installed now only (the only thing I changed by the deactivation of the mods is their order) this version 4.0.0 and now i have many problems with SH5. I´m not saying it´s fault of this mod. I will be grateful for any help. I use the german verison and the german text in your mod. My list of mods (except your UI´s mod, of course) - all enabled with older version of Generic Mod Enabler - v2.3.1.132) : ![]()
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U-552 Tiger IDF Last edited by Sepp von Ch.; 08-13-10 at 05:29 AM. |
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#3906 | |
Black Magic
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If everyone is able to make through all 4 test versions then I'll make test version 4 the new v4.0.0 and fix what needs to be fixed in it to be releasable. |
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#3907 |
Black Magic
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Here's what the above is telling me: you don't have a Silent Hunter 5 folder. The mod builds the path to the file it needs by accessing your computer's registry and reading keys. It reads the install path key for Silent Hunter 5 and that is it's base folder. But in your post above, according to your registry, you don't have a Silent Hunter 5 folder.
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#3908 | ||
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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So, a big tentative thank you. Can't wait to see if it works.
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#3909 |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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Hi mate, further to that problem with the UI vis a vi when trying to access a new mission and all it says is injured. I uninstalled UI 4.0 and reinstalled Reapers HIDef mod, it all worked fine, I then took a mission and set sail, saved and then reinstalled UI 4.0 it works fine! so it's just when returning to base. I am going to try an earlier version, but to be honest I never had any trouble before UI 4.0.
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#3910 | |
Black Magic
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It appears that the very first time you install the game the installer writes the correct value to your computer's registry. The next time, and it appears every other time, you re-install it doesn't update the registry. So if you move the game to a new folder it's going to cause problems with my mod. Not because I'm looking for specific places for files but because I use the registry to tell me where to find those files - and the registry is wrong. |
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#3911 | |
Black Magic
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#3912 |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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Just installed version TDC 3.9.3 and it works perfectly, I'm gonna save in port with 3.9.3 and then install 4.00, I'll let you know what happens
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#3913 |
Seaman
![]() Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
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TDW I did a bit of testing myself last night and cant tell you what the problem but can pinpoint where it is maybe for you. I installed ver 4.0.0 a little bit at a time and eventually installed Scripts\Menu\Page Default Hud and bunker gave the problem of officers being injured, so I knew problem was in there, then I used win merge to see what you changed in it, noticed you changed(added near inbunker this line: " GetAutomation().StopAllScripts()"
I took it out to see what happens and installed ver 4.0.0 without it and could talk to officer in bunker perfectly. Sorry for just editing your files without your permission but just tried to help. Hope this can help you sort it out as this is first time I have found game not finding my game files. |
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#3914 |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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I think Capt jo might have cracked it, I also noticed that the HUD was present in the bunker, and when you click for a new mission it just comes up with the box which says "injured", also the only way to exit is to click on the outside view button, this then allows you to use esc to bring up the exit menu. I'll use 3.9.3 until this is sorted, cheers mate.
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#3915 | |
Black Magic
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![]() ![]() ![]() Just looked up Dictionary in the MSDN documentation again. I now know why there are problems. The function call of GetAutomation().StopAllScripts() does the following: - gets a list of all keys contained in the dictionary - then using those keys it finds the scripts active and tells them to stop Now from the MSDN documentation: Getting the value of this property is an O(1) operation. What this means is that if there are no keys nothing is returned. Well one can not iterate over None - exception is caused by this. So those users that moved their game to a new folder, coupled with registry not updating correctly, coupled my no error checking code on my part results in crew dialog problem ![]() I'll have a fix for it soon. Have to do some work today in downtown Chicago but will be home later. |
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Tags |
dbrn, favorite, new ui |
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