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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 |
Gefallen Engel U-666
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mwood541!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#377 |
Swabbie
![]() Join Date: Apr 2007
Posts: 5
Downloads: 542
Uploads: 0
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That's right ...BBY. It's always when I finally get a new pc and I want to see how much further I can push the graphics settings.
I hope someone can help me with my 'pause game' issue cause I am dying to see this on my new Alienware. I've been watching Wolfpack on YouTube and trying to copy his mod setup - his game looks out of this world compared to original vanilla. Thanks in advance guys. |
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#378 |
Swabbie
![]() Join Date: Apr 2007
Posts: 5
Downloads: 542
Uploads: 0
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I finally figured out the all of the time compression settings in my main.cfg somehow got removed. Crazy. Thanks guys.
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#379 |
Watch
![]() Join Date: Oct 2005
Posts: 26
Downloads: 191
Uploads: 0
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The AOB and bearing indicator in the TDC panel are the wrong way around in this mod. Does anybody know how to fix that?
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#380 | |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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![]() Quote:
https://www.subsim.com/radioroom/sho...64&postcount=6 |
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#381 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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My old eyes are having trouble seeing the light grey lines and sector abbreviations on the navigation map. Any idea what file and lines I need to edit to make the lines a little darker or thicker? I am using the ARB widescreen mod with the Tycho patch.
Looks like it is in data/Menu/cfg/Maps.cfg but I am not sure what lines to adjust or if it is even possible to change. |
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#382 |
Soundman
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You can with TychoSh3Patch but you have to modify the TychoSh3Patch.map file.
Regards |
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#383 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Thank you, but any idea what I need to modify?
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#384 |
Soundman
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TychoSh3Patch.map is already configured for different colors, I have not tried to change them yet. The patch comes with a readme that explains how and the file itself is commented so you know what to change. You need to find out the hex code of the color you want and use it in the file, most graphics programs can give you the code you want.
Regards |
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#385 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Anyone know of a 400 meter depth gauge mod for ARB WideGUI? One that actually allows you to select, say, 300 meters on the gauge and boat will dive to that?
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#386 | |
Admiral
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![]() Try this here... 400 meter depth gauge thread: https://www.subsim.com/radioroom/sho...d.php?t=247443 Hope this info helps... M. M. ![]()
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#387 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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you can try this one too... It's done for ARB gui....
![]() https://www.mediafire.com/file/opppf...ges_II.7z/file CapZap
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#388 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Excellent...thank you both!
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#389 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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Hey CapZap old bud, is that activate with JSGME
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#390 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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I'm assuming by reading the "How to Install.txt" that this GUI mod can not be installed using JSGME?
I am still a bit confused on the ARB optional things: 1. "Adaptation for English and Deutsch". What is this and how is it properly installed? (JSGME??). 2. "Options". This seems pretty self explanatory but, again...how to correctly install? Thank you for any help ![]() |
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