SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-12-12, 08:17 AM   #376
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Hi!

I have serious issues getting the new fixes to work... I downloaded the 4 meters magnetic detonation .sim-file, but still the torpedoes explode only when basicly touching the ship's bottom (I aimed at the center of the ship).
And the dud fix makes my computer freeze when there is a dud. Can't figure out why this doesn't work, could it be somekind of language incombatability, I have the european (scandinavian) copy of the game.

Any other results? Do the duds work for others? Must... get... this working...
Rongel is offline   Reply With Quote
Old 05-12-12, 09:00 AM   #377
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Hi!

My torpedoes explode normally (when using magnetic detonators), but

Quote:
Originally Posted by Rongel View Post
And the dud fix makes my computer freeze when there is a dud.
have the same problem.. (when using only impact detonator)
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-12-12, 12:22 PM   #378
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by volodya61 View Post

have the same problem.. (when using only impact detonator)
Nice to know that I'm not alone! I hope there will be some solution to this.
Rongel is offline   Reply With Quote
Old 05-12-12, 03:05 PM   #379
dertien
Lieutenant
 
Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
Default

Trying this out, good work; thx
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw
dertien is offline   Reply With Quote
Old 05-12-12, 03:27 PM   #380
Captain Joe
Seaman
 
Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
Default

Im getting ctd the second the torp hits the ship if i patch the magnetic impact. i cannot use it either. did not think of trying it with the switch to impact detonation. will try and report.
Captain Joe is offline   Reply With Quote
Old 05-13-12, 07:49 PM   #381
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

TDW

I always (too often) get a CTD or freeze when try using only impact detonator
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-20-12, 10:47 AM   #382
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
Default

So just to clarify, to use these fixes I must first disable all of my mods, input the patches and then re-enable my mods?
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 05-20-12, 11:29 AM   #383
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by Krauter View Post
So just to clarify, to use these fixes I must first disable all of my mods, input the patches and then re-enable my mods?
I think it doesn't matter.
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-20-12, 11:29 AM   #384
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Krauter View Post
So just to clarify, to use these fixes I must first disable all of my mods, input the patches and then re-enable my mods?
No reason to disable mods. The patcher patches the .exe and .act files. If you have a mod that includes the .exe or any of the .act files then you have more difficulties to overcome.
TheDarkWraith is offline   Reply With Quote
Old 05-20-12, 11:31 AM   #385
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
Default

Ok, was just wondering due to this.

Quote:
This works only on unmodified, stock SH5.exe files!!
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 05-20-12, 11:31 AM   #386
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Captain Joe View Post
Im getting ctd the second the torp hits the ship if i patch the magnetic impact. i cannot use it either. did not think of trying it with the switch to impact detonation. will try and report.
Quote:
Originally Posted by volodya61 View Post
TDW

I always (too often) get a CTD or freeze when try using only impact detonator
Sounds like a ship problem. Try making a single mission with just one ship (a stock SH5 one - say NLL) and see what happens. I've tested this with stock SH5 ships and the imported ships I made and have had no problems.
TheDarkWraith is offline   Reply With Quote
Old 05-20-12, 11:38 AM   #387
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Yes. These were imported ships from the Uekel's MTNS mod.
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-20-12, 11:45 AM   #388
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by volodya61 View Post
Yes. These were imported ships from the Uekel's MTNS mod.
Try making a single mission using one of the ships that freezes from his mod. If it does still freeze send me the ship (it's entire \data\Sea\x folder) and the single mission so I can fire up the debugger and see what's going on
TheDarkWraith is offline   Reply With Quote
Old 05-20-12, 11:57 AM   #389
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by TheDarkWraith View Post
Try making a single mission using one of the ships that freezes from his mod. If it does still freeze send me the ship (it's entire \data\Sea\x folder) and the single mission so I can fire up the debugger and see what's going on
OK. I'll do it tomorrow and send it to you.
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-20-12, 12:57 PM   #390
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

I tried the duds again, put high dud-value to torpedoes_g7a-e.sim, used the patcher, made a single mission with one NLL Liberty ship, but still same results, game freezes when the torpedo is hitting the ship...

I'm using the MMM 0.5 mod.
Rongel is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.