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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Hi!
I have serious issues getting the new fixes to work... I downloaded the 4 meters magnetic detonation .sim-file, but still the torpedoes explode only when basicly touching the ship's bottom (I aimed at the center of the ship). And the dud fix makes my computer freeze when there is a dud. Can't figure out why this doesn't work, could it be somekind of language incombatability, I have the european (scandinavian) copy of the game. Any other results? Do the duds work for others? Must... get... this working... |
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#377 |
Ocean Warrior
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Hi!
My torpedoes explode normally (when using magnetic detonators), but have the same problem.. (when using only impact detonator)
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#378 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#379 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Trying this out, good work; thx
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#380 |
Seaman
![]() Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
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Im getting ctd the second the torp hits the ship if i patch the magnetic impact. i cannot use it either. did not think of trying it with the switch to impact detonation. will try and report.
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#381 |
Ocean Warrior
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![]() ![]() I always (too often) get a CTD or freeze when try using only impact detonator ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#382 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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So just to clarify, to use these fixes I must first disable all of my mods, input the patches and then re-enable my mods?
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#383 |
Ocean Warrior
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I think it doesn't matter.
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#384 |
Black Magic
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No reason to disable mods. The patcher patches the .exe and .act files. If you have a mod that includes the .exe or any of the .act files then you have more difficulties to overcome.
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#385 | ||
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Ok, was just wondering due to this.
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#386 | |
Black Magic
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#387 |
Ocean Warrior
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Yes. These were imported ships from the Uekel's MTNS mod.
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#388 |
Black Magic
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Try making a single mission using one of the ships that freezes from his mod. If it does still freeze send me the ship (it's entire \data\Sea\x folder) and the single mission so I can fire up the debugger and see what's going on
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#389 |
Ocean Warrior
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OK. I'll do it tomorrow and send it to you.
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#390 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I tried the duds again, put high dud-value to torpedoes_g7a-e.sim, used the patcher, made a single mission with one NLL Liberty ship, but still same results, game freezes when the torpedo is hitting the ship...
I'm using the MMM 0.5 mod. |
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