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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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TMO visuals for RSRD I have not looked at the file structures. Hope I am not complicating the situation with WDAD. |
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#377 |
XO
![]() Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
Uploads: 0
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It won't hurt - Thanks!
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
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#378 | |
Navy Seal
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That might work, I assume WDAD's file structure is the same since its a lurker mod.. |
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#379 |
Watch
![]() Join Date: Oct 2006
Posts: 16
Downloads: 7
Uploads: 0
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Downloaded today, and got a lot of rar, z files, how do I mod into S4 please
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#380 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#381 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#382 |
Sailor man
![]() Join Date: Mar 2012
Location: France
Posts: 46
Downloads: 45
Uploads: 0
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I have downloaded WDAD yesterday evening!
All's well for me, files completed and archives can be opened.
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War is all Hell! W. T. Sherman There is the submarines... and the targets ![]() |
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#383 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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Hello everyone!
I just downloaded WDAD last night and have a question. I am using the generic installer JGMSE to install the files. When I downloaded the base v1.0, I received multiple files including a "patch k". I also downloaded "patch 1" and the Med Campaign". My question is... In what order do I apply the mods? Specifically, patch k and patch 1. Which one should overwrite the other? There was also a triton 1.1 file. I am just wondering where that file comes into play... Anyways, I have not tried the mod, I only started it up to see if it worked....which it did ![]() It looks real good...a lot of hard work must have went into making it. Thank you for that! Are there any other supplements to this mod that would enhance the realism, such as voices or sounds that I missed? But anyways, thanks again for listening and any help with in which order to install the files would be appreciated. Thanks. |
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#384 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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Okay. After trying the mod out last night, I guess I installed it correctly and in the right order...
So I tried out an introductory training mission and I am really liking this mod. Great job-lurker! Its almost like an entirely new game. I have been so used to TMO, that I'm not used to the default buttons anymore and the default periscope screen ( I have been spoiled using Optical Targeting Correction by Capt Scurvy). There is only one thing that I will have to try to change...please dont take this the wrong way...but the range rings around the sub is too dominant/dark. I would like a more of a background/watermark look. The range rings were getting in the way of target and torpedo track... But other than that....it was fun---too much fun as I got in trouble with the wife for not doing what I was supposed to be doing ![]() |
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#385 |
Swabbie
![]() Join Date: Feb 2013
Posts: 14
Downloads: 60
Uploads: 0
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Hi,
Ok. I downloaded the file. Do I unzip it into my mods folder for SH4. And use Jones Generic Mod enabler. Sorry I am a bit lost and would really like to play this mod. Thanks for any help. Steve |
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#386 |
Swabbie
![]() Join Date: Feb 2013
Posts: 14
Downloads: 60
Uploads: 0
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Hi,
I manged to install the mods and the game started. But when I click on British Career I get a CTD. Any help please. Thanks, Steve |
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#387 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Spitfire, here is my mod list:
WDAD_v100 WDAD_V100_Patch1 WDAD_V100_Patch k WDAD AI italian sub Adua v1.1 WDAD-HMS Triton refit 1.1 ShipContacts nosleepmod ... I copied an unmodded game to its own folder called Brits. Then I used Jones mod enabler JSGME to put in WDAD and others. No problems. The two additional mods are my own ShipContacts - which announces verbally any surface contacts while sub is on surface. ( I like to let the game run in real time and do other things until alerted.) and the nosleepmod fixes a bug in stock version where the whole crew can go to bed at the same time. Hope this helps. Start with an unmodded game, add Brit mod, test, then add other mods one at a time and test. Testing can be done on single missions.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#388 |
Swabbie
![]() Join Date: Feb 2013
Posts: 14
Downloads: 60
Uploads: 0
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Thanks Raymond.
I am trying it now. Steve |
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#389 |
Swabbie
![]() Join Date: Feb 2013
Posts: 14
Downloads: 60
Uploads: 0
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Hi Raymond,
I managed to get WDAD installed. The Game started ok. When I click on Start Mission after starting a British Carrier it tells me " No primary Objective Found" on the teletyper. Seems it cannot find the mission objectives? Any ideas. Thanks, Steve |
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#390 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Sorry everyone! ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three Last edited by raymond6751; 12-16-13 at 03:39 AM. Reason: spelling error |
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