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Old 06-05-10, 04:33 PM   #376
7thSeal
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If you were looking through them wouldn't it be more of this view?

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Old 06-05-10, 04:52 PM   #377
reaper7
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Quote:
Originally Posted by 7thSeal View Post
If you were looking through them wouldn't it be more of this view?

True and if you were looking through them you wouldn't see the bearing indicater or the TDC or anything else for that manner. And that just would render it boring . And anyway you could say the same for the Scopes as well .
So untill we have aproper 3D engine that allows use to be placed in a proper 3D world that we can zoom into the scope and out to look at the TDC etc this is more Artistic licence.
But a black screen with a hole just doesn't cut it in my books, After all in real life if I take my head away I can see what I'm looking thru not a black screen with a hole.
It would be a simple process to replace with the stock or other plain optics if required, but I think most would prefer these.
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Old 06-05-10, 05:02 PM   #378
7thSeal
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Originally Posted by reaper7 View Post
. And anyway you could say the same for the Scopes as well .
Yeah, I see what your saying now... good point.
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Old 06-05-10, 05:19 PM   #379
McBob
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Thanks for a great mod - I understand why you set about creating this after only playing for an hour as the stock UI is next to useless. However I am having trouble with the RAOBF

I am trying to use the RAOBF to get the range and I can not get it to be anywhere close to the distance when measeaured using the ruler in the nav map.

I am following KiUB User guide - 6x zoom - lining height with top marker. Then reading range using mastheight in Rec Manual finding this on outer ring and looking at next number in.

Am I doing something wrong? Do I need to times anything by 2?
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Old 06-05-10, 05:26 PM   #380
reaper7
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Quote:
Originally Posted by McBob View Post
Thanks for a great mod - I understand why you set about creating this after only playing for an hour as the stock UI is next to useless. However I am having trouble with the RAOBF

I am trying to use the RAOBF to get the range and I can not get it to be anywhere close to the distance when measeaured using the ruler in the nav map.

I am following KiUB User guide - 6x zoom - lining height with top marker. Then reading range using mastheight in Rec Manual finding this on outer ring and looking at next number in.

Am I doing something wrong? Do I need to times anything by 2?
Hi what Screen Aspect are you playing at. I have only created 16:9 and 16:10 aspect ratio camera.cam files yet. If one of these are your Monitors aspect ratio make sure you have the correct one installed.
The range measurement is logramithic so if the Mast height value is beside 11 the range could equal 1100m or 110m etc .
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Old 06-05-10, 05:33 PM   #381
M4XDmG
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Quote:
Originally Posted by reaper7 View Post
True and if you were looking through them you wouldn't see the bearing indicater or the TDC or anything else for that manner. And that just would render it boring . And anyway you could say the same for the Scopes as well .
So untill we have aproper 3D engine that allows use to be placed in a proper 3D world that we can zoom into the scope and out to look at the TDC etc this is more Artistic licence.
But a black screen with a hole just doesn't cut it in my books, After all in real life if I take my head away I can see what I'm looking thru not a black screen with a hole.
It would be a simple process to replace with the stock or other plain optics if required, but I think most would prefer these.
Very true! I tried your mod and liked it, it is impressive. But actually, when I first saw SH5 periscope, I thought, yes! You can't see anything but what you see through your scope. For me that is more realistic, like much earlier in this thread someonbe said, real u-boat captains put a coat or something over their heads to minimize distracting light. Nothing but what you see through your scope.
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Old 06-05-10, 05:35 PM   #382
reaper7
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Quote:
Originally Posted by M4XDmG View Post
Very true! I tried your mod and liked it, it is impressive. But actually, when I first saw SH5 periscope, I thought, yes! You can't see anything but what you see through your scope. For me that is more realistic, like much earlier in this thread someonbe said, real u-boat captains put a coat or something over their heads to minimize distracting light. Nothing but what you see through your scope.
Ya, but the wife laughed at me playing sh5 with a coat over me and the monitor
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Old 06-05-10, 05:41 PM   #383
SteelViking
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After what you said, and after thinking about it. I think I would prefer your telescope/binoculars over the plane look. Or, you could take my UZO setup and simply use it as the binoculars too. It is kind of a compromise between totally being able to see the binoculars and simply seeing through them......just an idea though.

Edit: Reaper7 you should put up a screenshot of my UZO setup(or I could) so we could get some input from other people on what they like the best.
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Old 06-05-10, 05:42 PM   #384
M4XDmG
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Quote:
Originally Posted by reaper7 View Post
Ya, but the wife laughed at me playing sh5 with a coat over me and the monitor
I know the feeling, when I found Skwas's speech Recognition for SH5, my wife thought I speak more to my computer than to her!
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Old 06-05-10, 06:00 PM   #385
reaper7
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Quote:
Originally Posted by SteelViking View Post
After what you said, and after thinking about it. I think I would prefer your telescope/binoculars over the plane look. Or, you could take my UZO setup and simply use it as the binoculars too. It is kind of a compromise between totally being able to see the binoculars and simply seeing through them......just an idea though.

Edit: Reaper7 you should put up a screenshot of my UZO setup(or I could) so we could get some input from other people on what they like the best.
Any chance you could post the Pic Steelviking. Still trying to get up and running after my earlier setback - will be a while before I can get to a screenshot level .
You can reuse the UZO one I posted earlier Right click it and porperties for pic link.
Hopefully I'm back up and running soon.
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Old 06-05-10, 06:20 PM   #386
SteelViking
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[/QUOTE]



These are the two single eye piece binocular masks I am talking about comparing. I like both of them. I might prefer mine more simply because it has less surrounding the view port to distract you.

Edit: The bottom image is not in game, it is simply the image on a white background.
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Old 06-05-10, 06:29 PM   #387
M4XDmG
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I prefer the lower image, but the upper one is cool too, though a bit "gamey".
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Old 06-05-10, 06:43 PM   #388
Riss1967
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Hi guys,
They both look good but I think I would choose the bottom one
because in real life, your eyes would be close to the lens.
Well, thats what I think.
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Old 06-05-10, 06:59 PM   #389
reaper7
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Ok, I've packaged what I have so far. The UZO and Binocular (Figure8 style are default. And then I've added Steelvikings Image above as an addon for both the UZO and binoculars. It will de a drag and drop replacement .
That will cover both sides of the fence.

Getting close to the next release
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Old 06-05-10, 07:21 PM   #390
SteelViking
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Sounds good. I bet that your average player would like the look of a figure 8 shaped one anyway. However, you should probably put my single eyepiece add-on as its own self contained JSGME compatible mod in the mods folder of your download. You might want to do the same for the English panels as well. This would be more like how TDW does it. It would make installing what people prefer easier and quicker then if people have to look around in different folders and copy/paste stuff.

Oh, and by the way check out my new signature pic. It is a WIP.
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