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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#377 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() ![]() So untill we have aproper 3D engine that allows use to be placed in a proper 3D world that we can zoom into the scope and out to look at the TDC etc this is more Artistic licence. But a black screen with a hole just doesn't cut it in my books, After all in real life if I take my head away I can see what I'm looking thru not a black screen with a hole. It would be a simple process to replace with the stock or other plain optics if required, but I think most would prefer these. ![]() |
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#378 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#379 |
Seaman
![]() Join Date: Apr 2007
Posts: 31
Downloads: 98
Uploads: 0
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Thanks for a great mod - I understand why you set about creating this after only playing for an hour as the stock UI is next to useless. However I am having trouble with the RAOBF
I am trying to use the RAOBF to get the range and I can not get it to be anywhere close to the distance when measeaured using the ruler in the nav map. I am following KiUB User guide - 6x zoom - lining height with top marker. Then reading range using mastheight in Rec Manual finding this on outer ring and looking at next number in. Am I doing something wrong? Do I need to times anything by 2? |
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#380 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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The range measurement is logramithic so if the Mast height value is beside 11 the range could equal 1100m or 110m etc . |
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#381 | |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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#382 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#383 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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After what you said, and after thinking about it. I think I would prefer your telescope/binoculars over the plane look. Or, you could take my UZO setup and simply use it as the binoculars too. It is kind of a compromise between totally being able to see the binoculars and simply seeing through them......just an idea though.
Edit: Reaper7 you should put up a screenshot of my UZO setup(or I could) so we could get some input from other people on what they like the best.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#384 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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#385 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() You can reuse the UZO one I posted earlier Right click it and porperties for pic link. Hopefully I'm back up and running soon. |
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#386 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() ![]() ![]() These are the two single eye piece binocular masks I am talking about comparing. I like both of them. I might prefer mine more simply because it has less surrounding the view port to distract you. Edit: The bottom image is not in game, it is simply the image on a white background.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#387 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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I prefer the lower image, but the upper one is cool too, though a bit "gamey".
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#388 |
Swabbie
![]() Join Date: Mar 2010
Location: Southern England
Posts: 9
Downloads: 33
Uploads: 0
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Hi guys,
They both look good but I think I would choose the bottom one because in real life, your eyes would be close to the lens. Well, thats what I think. |
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#389 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok, I've packaged what I have so far. The UZO and Binocular (Figure8 style are default. And then I've added Steelvikings Image above as an addon for both the UZO and binoculars. It will de a drag and drop replacement
![]() That will cover both sides of the fence. ![]() Getting close to the next release ![]() |
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#390 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Sounds good. I bet that your average player would like the look of a figure 8 shaped one anyway. However, you should probably put my single eyepiece add-on as its own self contained JSGME compatible mod in the mods folder of your download. You might want to do the same for the English panels as well. This would be more like how TDW does it. It would make installing what people prefer easier and quicker then if people have to look around in different folders and copy/paste stuff.
Oh, and by the way check out my new signature pic. It is a WIP.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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