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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 | ||
Chief of the Boat
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#377 |
Watch
![]() Join Date: Dec 2008
Posts: 15
Downloads: 92
Uploads: 0
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S!
all ok for me even if IT is too Dark in the night! is it posible to reduce a little bit such darkness ? if yes can you say where to change? regards Kpt_Kipp |
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#378 |
A-ganger
![]() Join Date: Apr 2006
Location: Florida
Posts: 76
Downloads: 265
Uploads: 0
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GWX 3.0
It is very nice mod. However, during game play there are too many recieved messages. Most have to do with some other sub miles from where my sub is. The only messages I need on my sub sshould only pertain to me and my position. Any fix for this.
Again great job to the GMX team, (PS, when do you fellows sleep?) Otto |
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#379 | |
Chief of the Boat
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#380 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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![]() AFAIK bts site is the only one source for that single file installer, right?... |
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#381 | ||
Chief of the Boat
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#382 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#383 |
Nub
![]() Join Date: Jan 2009
Posts: 2
Downloads: 0
Uploads: 0
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Yes, it´s a wonderful mod and where all thankfull for the effort that went into making it.
![]() But, I´m now at least the third person in this thread that asks for a way to disable all these enoying radiomessages that keep comming in and throwing us out of transit in TC 1024 or whatever down to TC 1 - just to tell us that some boat somewhere hit a mine. If these radiomassages at least followed the setting for TC and cut out at x32 or whatever, but these ones don´t - they just keep comming. ![]() Sorry if I sound cranky but I´ve just discoverd SHIII a week or two ago, and I haven´t sleept much since.... ![]() |
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#384 | ||||
Chief of the Boat
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The torrent I'm hosting is the exe plus 7 bins package. |
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#385 | |
Chief of the Boat
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![]() You have three options/choices: 1) Remove the radio operator from his station. 2) Physically delete the messages. 3) Download a lite message pack/mod. |
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#386 |
Watch
![]() Join Date: Jan 2009
Posts: 25
Downloads: 19
Uploads: 0
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Hi, first off, thanks to the GWX team for all their hard work on making this great mod.
Second, I have a question... Is it supposed to be this bloody dark?! ![]() A month or two ago I played GWX 2.1 and while things got dark, I could usually spot a ship with a bit of help from my WO/SO giving bearing and perhaps jamming the "lock" button if I really had trouble spotting it. But in GWX, I just encountered a ship that I just could not see. Got a radio report, plotted an intercept, set course, the usual paces. It was heavy rain, wind and seas, time was just before midnight, and I misjudged how much speed the waves would cost me and by the time I got into ambush position and dived the SO reported the merchant was merely two km away. While I puzzled why our watch hadn't spotted it I raised periscope and swiveled to the bearing the SO gave me and... nothing. For the next couple minutes I swiveled the periscope finder +-10 degrees of the listed bearing, zooming in, zooming out, making sure I wasn't staring down into the water or up into the rainy sky, raising the periscope FAR above the waves and still I saw nothing. Finally I hit the lock button and it locked on, reading "CARGO" in the notepad, and yet I still stared straight at where the crosshair was and couldn't see anything, and by now the ship was only 1.5kms away... I would hit the lock button and switch over to the nav map, which showed the ships stencil that, yes, it was indeed only a short distance away. Finally when it reached 1km and I STILL couldn't see it I gave the order to surface and took a look with the binoculars. Finally I managed to barely spot it, the WO did too and reported the range at less than 500m. It was darkened and Brittish (I *think*), but since it was only Sept 1st I decided to let it go (Even if it was dark for some reason). I was still thoroughly confused however and watched it sink back into the night, when it reached about 800m the thing just faded from view like it had never been there. My question is simply "Is this normal for such conditions? (Heavy precipitation very high wind speed, poor visibility)". Playing GWX 2.1 in the past I had encountered similar listed conditions before and never had a ship be that hard to see, it was like it literally was invisible until it was less than a kilometer away. I even took a few screenshots of the periscope finder where the ship supposedly was, paused, and ran it through a green-filter in GIMP, in the past I had done this in GWX 2.1 to help me notice ships in the dark, but here it simply showed nothing, again like the ship was invisible. Here are a few screenshots, first one is the ship closing about 1.5km away, run through the green-filter. The second two are the same shot (one normal, one green-filtered) of the ship having already passed us and leaving, at about 750m out. ![]() ![]() ![]() The only other mods I have installed are TP's sound pack, SC3 Commander, and the lifeboats mod. Sorry for the possibly silly question, I was just quite shocked, confused, and amazed that a ship could get that close and I still couldn't see it amidst constant bearing updates and a mental chorus of "Can't see crap herr Kaleun". If this is the way its supposed to be, thats fine, I'll just learn to adapt to it like I did with GWX's dark nights. But if not, well, I miss being able to see at night, even if only barely. ![]() |
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#387 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
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3.0 has significantly darker skies at night. I think disabling 16km atmosphere can make it brighter, though you could just change brightness levels on your computer.
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#388 |
Watch
![]() Join Date: Jan 2009
Posts: 25
Downloads: 19
Uploads: 0
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Well, thanks for the quick reply, but my brightness on the monitor is already set to 85/100. So its supposed to be dark huh? Ok, but I was just confused by the fact it simply wasn't there, not just obscured by the dark, but when fiddling with the contrast, color tint, all sorts of things in GIMP I couldn't see the ship, just the horizon and water. Does GWX 3 include fog effects that might've obscured the ship?
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#389 |
Chief of the Boat
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GWX3.0 comes with the fantastic OLC Environmental mod (plus a couple of minor tweaks made by the GWX team).
The OLC mod made so many positive improvements eg: horizon envelope deletion, vastly improved water quality etc. etc. We are of the humble opinion that the darkness levels now experienced at night by the game player is much more realistic. |
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#390 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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