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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 | |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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#377 |
Sailor man
![]() Join Date: Jul 2002
Location: Louisville, Ky
Posts: 45
Downloads: 5
Uploads: 0
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If it worked anything like the motion controls they had for Madden you'd scuttle your boat trying to raise the periscope.
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![]() ![]() ![]() U-64/7th Flotilla USS Helm DD388/2nd Fleet |
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#378 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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Hmmm...
Being interested in proper simulations my wishlist for SH5 would be as follows: 1) Independent control of fore and aft dive planes, individual powerplants and dive & trim tanks, including being able to use electric engines when surfaced. 2) Make the crew a bit less retarded so that they f.ex. don't report every friendly unit they see, or endlessy parrot "ship spotted" when they see a convoy. 3) Make the game a bit more scalable for people with older computers. This could f.ex. include an installation option where one could only use 256x256 textures if one wanted. PS. Merry Xmas all ![]() |
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#379 |
Sailor man
![]() Join Date: Jul 2002
Location: Louisville, Ky
Posts: 45
Downloads: 5
Uploads: 0
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I would definitely approve of controlling different engines separately and chosing to run the electric motors on the surface. Couldn't you do that in the Original Silent Hunter?
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#380 |
Seaman
![]() Join Date: Apr 2005
Location: Mesa, AZ
Posts: 33
Downloads: 7
Uploads: 0
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I really need to drop by here more often. I just picked up SH IV and the expansion, and there's talk of SH V?
You guys are killin' me. ![]() Last edited by Gromit; 12-26-08 at 10:30 PM. |
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#381 |
Weps
![]() Join Date: Mar 2008
Posts: 354
Downloads: 1
Uploads: 0
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I'm honestly amused this thread is still alive. Talk of SHV is optimistic but still pretty comical. I'd say "when hell freezes over", but I already used that for my "Jutland will be an awesome game" bet. So something more along the lines of "when Davey Jones comes out of the locker."
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#382 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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I would not mind next SH to be set on the old wars,Atlantic or Pacific,BUT,this time to release the ULTIMATE NAVAL SIM implementing items like;
1- Full Global coverage and accurate SRTM topo ( both,undersurface and over,at least reach the depth of actual submarines) 2- Improved water-sea-ocean renders and effects(ship simulator 2008 stile) 3- Online downloadable real weather-sky condition,sea state slaved to that,also including real currents and streams around the world. 4- Full 3D vessels with ALL COMPARTMENTS IN (would be enough with 2 fully depicted ships for the start) 5- Walk through SS stile inside the ships,capability to climb,go down stairs,walk through corridors,and only via open access(I mean do not just traspassing walls like ghosts do). 6- Capability to improve the sim on a modular basis,add new eras,new ports and cities and NEW VESSELS.Yes,new ships could be released from Ubi improving months after months,submarines,surface units,new weapon systems. In one word,make grow SH to a modern naval warfare simulator with all the stunning items,graphics and effects we always have wanted. Can the Magic Kings bring that to the comunity Ubi??? Happy New Year to ALL !!!!! |
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#383 |
Captain
![]() Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
Downloads: 1
Uploads: 0
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I would like to see a Opreation Barney mission where you go through the minefields using FM sonar. The "hell's bells" effect would be quite neat.
Whatever they will have I am looking forward to it. |
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#384 |
Sailor man
![]() Join Date: Jul 2002
Location: Louisville, Ky
Posts: 45
Downloads: 5
Uploads: 0
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Any updates? Would love to know what direction UBi is going with this title.
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#385 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yepp, are there any more rumors? there must be some more information on that! there are 389 pages full of speculation and wishes, but nearly no real information on that game.
i think even the question if there IS such a follow up isnt answered, right?! ![]()
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#386 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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My point of view about the new SH5 it will be about the W.W.II...again BUT from the Japanese side only, wich i belive its fair! A new game based in modern submarines it will be dificult because the "hot" tactical and strategical of the cold war and politics and secrecy envolved.
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#387 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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I have no clue what is going to be about,but an early cold war theme with first boomers and hunters from both sides,more walkable compartments,ballistic weapons of course and more and new interface like realistic load and getting ready at port,a server where to join and initiate long missions based on a what if,giving main role to players imagination and cretivity................,would not be bad.
After that,other series could be designed decade by decade improving platforms,this till reach the Akula II vs Virginia. ![]() |
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#388 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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It would be nice if there was a little more openness toward the modders. Perhaps a built-in mod manager and maybe easier access to some of the gadgets.
Multi-windowed gameplay would be a huge step forward! I'd also love it if they didn't load those nav search patterns at startup. If the game could read those text files on-the-fly I think I could use em to send attack course plots from MoBo directly to the game. I'd love that! ![]() |
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#389 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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![]() That ought to keep the Silent Hunter series afloat. ![]() |
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#390 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Hmmm...
If it's only going to be the IJN, I'm afraid they'll have a flop on their hands before it's even released. For me personally, they could even ditch all the sub interiors and I wouldn't really care. Lot of overhead for things that don't serve much purpose anyway (I know; that one stings). Just give me the various station screens, a bridge view, and external camera and I'm good. Make it easier to incorporate lots more playable vessels if you don't have to worry so much about all the innards. |
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