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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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#377 | |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
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There no need to add something that maybe could drive people away from your mod. And in fact im not downloading beta 2 for this... ![]() |
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#378 | ||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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#379 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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"Some ships are designed to sink… others require our assistance." ![]() |
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#380 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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[quote=Mikhayl][quote=WilhelmSchulz.]
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#381 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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@ Mikayl, if you decide to appease the masses and make a standard menu.ini, have you heard of winmerge?
http://winmerge.org/ It allows you to see what's different in each file and make the appropriate changes. So you could compare the stock GWX 2.0 ini with your modified version and easily see what needs to be changed. |
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#382 |
Machinist's Mate
![]() Join Date: Oct 2005
Location: Oulu, Finland
Posts: 129
Downloads: 82
Uploads: 0
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Superb work
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#383 |
A-ganger
![]() Join Date: Nov 2007
Posts: 80
Downloads: 0
Uploads: 0
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OLC isn't the best decision in my opinion too, because having some controls on UZO screen will be fun and profitable. Also I dislike all the GUI design, the only things I love is (really wish to have the same on GWX GUI) enlarging controls and larger angle of view in observation periscope. Of course it's a private deal of everyone - what he likes.
My idea is to combine all launching controls on UZO screen - torpedo switches, tube selection, launch etc. And maybe reduce zoom a little - down to 8x for example. It fits better for mod and actually "disable" target locking, which is more logical to schellboot warfare. Also huge GUI improvements enlarges archive size.. for damnit filefront, which often breaks downloads and modem users (yes, there are still some in Russia))) this isn't good))) But I say one more time - this mod is the most fresh and exciting experience I had in SH3 for a last year. |
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#384 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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I agree that the GUI needs an overhaul... and I'm not sure that OLC is the best way to go. The OLC mod is there for those U-boat commanders that want extremely accurate and methodical control over their calcualtions, which take a lot of time. This is exactly the opposites of what we need for the schnellboot.
Sorry Mikhayl... just my opinion Maybe we should have a poll on this? |
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#385 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
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Mikhayl
Personally I like OLC's GUI. (lightened version looks best on my laptop). I agree with you the buttons you need fast access to are more accessible. Once people start playing S-Boot I think they will come round. Everything happens so quick, you don't want to be swapping screens. Well done with this release everything is going well for me. I'm playing a 1st Flotilla 1939 career with SH3 Commander. Messing about near the mouth of the Thames and causing havoc. Excellent work.
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#386 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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OLC took a little bit to get used to, that's for sure. I will admit as well that it isn't my favorite thing in the world, but I get along with it. There are things I like about it and some things I don't. One issue I am having is, where does the UZO display range and speed like the old GUI? I'm also not too sure I like the monocular style viewing through the UZO and binocs. I do think the S-Boot mod should use a different GUI to differentiate it between U-Boats. I'm just not totally sure OLC is the best route to take. But like I said, I am getting used to it. I hope it doesn't sound like I am nitpicking or anything, it is just a couple personal observations. Whether S-Boot uses OLC or not, it is still an awesome mod.
Now, if only I could get HQ to stop sending me on such long patrols for an S-Boot. ![]() ![]() ![]() ![]() |
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#387 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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I agree with Hakahura though, I prefer the Lighter version of the OLC GUI. The darker version is for night attacks right? Couldn't the ugly greyed out effect on the screens be changed to a red mask that activates at night, like it does for the nav map? Also, i don't see why the barracks crew management screens need to be greyed out too, it just doesn't mesh well with the rest of the barracks screens. this needs to be somehow separated. So my suggestion: use the lighter OLC textures, get rid of the grey-out effects (which look really bad at daytime I think), and replace these with red masks that activate at night. |
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#388 |
Grey Wolf
![]() Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
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![]() ![]() S Boot passing through the Kiel Canal of on patrol. Thanks Mikhayl.
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![]() Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
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#389 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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... Also, i had another thought... Could we make controlling the boat easier by mapping the arrow keys to control the rudder and throttle? |
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#390 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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