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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 | |
Bilge Rat
![]() Join Date: Sep 2007
Posts: 1
Downloads: 0
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#377 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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what does the hardcore torp mod do and are people using it along with nsm? does it simply make torps less reliable? if this is what it does doesnt rfb and tm do the same things.
the read me doesnt explain anything about it |
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#378 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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yes this sums it up. It makes early war mk14s fail in about 70%. Historicaly mk14s were flawed in the beginning. Sometimes boats returned home without tonnage because all their torpedoes has failed.
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#379 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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have you hit different spots? as i have said in readme - you must hit a ship in different compartments. Hiting an already flooded compartment will not make it flood more. |
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#380 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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what is the ETA on the new version? I imagine the new keel damage system will take a bit of work - are you planning to model breaking a ships back?
I will be happy to test, but first I have to RMA my motherboard.
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Rest in peace Dave |
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#381 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#382 | ||
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Werner, take as long as you need bud. I'm still useing 1.3, until I get the word that all the mods I use are 1.4 OK. Basicly use ROW, NSM, RFB for ROW, and RSRD for RFB. RFB and RSRD are good to go, bet since Leo is still recooping from his procedure and has not had a chance to look over his mod with 1.4, and you're working too improve your NSM, I could wait. I would rather install all the correct, up to date mods at once. ![]() |
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#383 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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@fish youre missing alot. The 20km visibility is awesome. First time we can use our advantage of seing ships before they see us. All your mods should be running on 1.4 btw...
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#384 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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I have keel damage working.
To my surprise, it hasnt been modeled in stock game. You can now use magnetic detonators but they dont actualy do more damage then normal hull hit. Ive found a way however how to cast a devastating explosion underneath a ship and rip it in two. Its awesome, you will love it ;-) |
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#385 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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This mod work very well
![]() Job well done mate ![]() many thanks ![]() |
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#386 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Werner, just to be clear, you're still working on this or has a new version been released? |
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#387 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#388 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Just want to join the cheering section and let Werner Sobe know that I'm looking forward to his next NSM version. I even promise to stop singing Bavarian Bier drinking songs.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#389 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Cool Werner. When you say that a magnetic detonation does no more damage than a normal one what do you mean? I guess it would be hard to get a keel shot with a contact torpedo no? Can this even be done.
Will you be able to break the keel in different places or just the centre? Does the mod affect how your sub responds depth pressure in any way? Also I don't know if this is relevant but http://www.tomshardware.co.uk/forum/...xplosive-force
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Rest in peace Dave |
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#390 | ||
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Didn't mean too sound like a moron ![]() ![]() |
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