SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-14-07, 05:16 PM   #376
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Beery

With a total of 92 possible patrols at this time I'm stumped as to how we can be getting repeat missions. I'll have to look into this further.

One possibility - did you start on a Porpoise or did you transfer from an S-class boat? I have a theory that the patrol destinations are based on your first boat, which would tend to screw things up for people who started on the S-boats.
Started in a porpoise. In a way, it's similar to the radio station's ability (or inability) to play random songs. Sometimes you'll get the same song played 2 or 3 times in a row or a certain song played every 3rd or 4th song for a period of time. It's just odd.
tedhealy is offline   Reply With Quote
Old 05-14-07, 05:30 PM   #377
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by tedhealy
Quote:
Originally Posted by Beery

With a total of 92 possible patrols at this time I'm stumped as to how we can be getting repeat missions. I'll have to look into this further.

One possibility - did you start on a Porpoise or did you transfer from an S-class boat? I have a theory that the patrol destinations are based on your first boat, which would tend to screw things up for people who started on the S-boats.
Started in a porpoise. In a way, it's similar to the radio station's ability (or inability) to play random songs. Sometimes you'll get the same song played 2 or 3 times in a row or a certain song played every 3rd or 4th song for a period of time. It's just odd.
The thing is, if I just add more patrol options there's no guarantee that the same thing won't still happen. The best thing would be if we could track down the cause of the problem, but I don't see anything suspicious in the files, so I fear this is something that only the developers will be able to fix.

Other mods have added lots of extra patrol destinations, but given that this is happening here on a 1 in 92 chance I very much doubt that adding more stuff will fix the problem. I'll probably do it just based on hope, but I have grave doubts.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 05-14-07, 05:54 PM   #378
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

I agree, I don't think simply adding more patrol destinations will fix the issue. Only the devs could really fix it, not just band-aid the problem.

For my 2nd trip to recon Singapore harbor, I just rationalized it as I did such a good job the first time around, they sent me there again
tedhealy is offline   Reply With Quote
Old 05-14-07, 06:33 PM   #379
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

If this only happens occasionally, I don't think there's anything to fix - I don't think it was that uncommon for a boat to be ordered back to the same patrol zone on consecutive patrols (I haven't done a lot of research, but in scanning the Batfish's patrol logs I noted that her second patrol was right back to the same area (6A) that her first patrol had been, and I think I've read about similar situations for other boats during the war). Even for harbor recons, I can see how, if they need another check of a particular harbor (maybe the Allied operation that they wanted the info for got delayed or something), the brass would see a lot of benefit to sending back the guy who had just proven he could get in there and was familiar with the layout, rather than sending someone who had never tried it before.

It does seem a little more unlikely that they would send you in to drop an agent in the same place twice in a row, unless maybe the first one got killed or wounded and needed a replacement, so even then if it only happens every once in a while I don't see it as a big deal.

Of course, if it starts happening for 3, 4 or 5 missions in a row, or repeats every other patrol or something, then that would be something worth trying to fix. What with the bugs, patches, RFB updates and testing/tweaking, I haven't been able to run enough patrols so far in a career for me to notice this problem myself (had to trash my latest career on patrol 2 last night when I ran into some weird graphics and TF/convoy behavior that I thought might have been attributable to being in mid-career during my last massive RFB update and tweakfest), but I've seen enough posts around here from folks that seem to be plagued with repeats for several patrols in a row (at least with stock) to think that there probably is some sort of problem with the stock game in this regard.

Hopefully Beery or the other modders who have been attacking this issue have come up with a workable solution. If RFB stays stable and the next patch doesn't come out for a bit, I might have a chance to find out for myself
__________________
panthercules is offline   Reply With Quote
Old 05-14-07, 06:36 PM   #380
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by panthercules
If RFB stays stable and the next patch doesn't come out for a bit, I might have a chance to find out for myself
Unless there's a big bug that pops up, or unless I find some great new feature I reckon version 1.24 (the current version) will be the final version for SH4 version 1.2.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 05-14-07, 06:51 PM   #381
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Beery
Quote:
Originally Posted by panthercules
If RFB stays stable and the next patch doesn't come out for a bit, I might have a chance to find out for myself
Unless there's a big bug that pops up, or unless I find some great new feature I reckon version 1.24 (the current version) will be the final version for SH4 version 1.2.
LOL - don't get me wrong - I'm not trying to discourage you from pressing on with new RFB versions - no way I want to bring down the wrath of the community on me for suggesting any such slowdown in this great work :rotfl:
__________________
panthercules is offline   Reply With Quote
Old 05-14-07, 06:58 PM   #382
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

RE, "repeat patrol bug". I developed a workaround a few weeks ago. So, in the intrests of being neighborly, and my dislike to see someone try and reinvent the wheel, heres the gist on how missions work:
http://www.subsim.com/radioroom/show...7&postcount=40

A less "gamey" standalone here:
http://www.subsim.com/radioroom/showthread.php?t=113739

Feel free to use that as a template for your own uses if you want. Hopefully ubi fixes it, if not, this extended format works quite well.
Ducimus is offline   Reply With Quote
Old 05-14-07, 08:13 PM   #383
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by panthercules
Quote:
Originally Posted by Beery
Quote:
Originally Posted by panthercules
If RFB stays stable and the next patch doesn't come out for a bit, I might have a chance to find out for myself
Unless there's a big bug that pops up, or unless I find some great new feature I reckon version 1.24 (the current version) will be the final version for SH4 version 1.2.
LOL - don't get me wrong - I'm not trying to discourage you from pressing on with new RFB versions - no way I want to bring down the wrath of the community on me for suggesting any such slowdown in this great work :rotfl:
Hehe, no. It's just that the recent batch of changes I've made (post-1.24) are not all that Earth-shattering, and I see nothing very Earth-shattering on the horizon...

Hang on, that probably means I'm not seeking out new mods diligently enough.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 05-14-07, 08:23 PM   #384
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
RE, "repeat patrol bug". I developed a workaround a few weeks ago. So, in the intrests of being neighborly, and my dislike to see someone try and reinvent the wheel, heres the gist on how missions work:
http://www.subsim.com/radioroom/show...7&postcount=40
Yeah. I've considered 'forcing' start and end dates for missions, but I worry that things get too scripted that way: i.e. if we do it for all missions we're essentially killing the entire random campaign in order to stamp out an intermittent (and relatively rare) bug. I fear this particular cure might be worse than the disease. It could work if the missions were split up so that they only covered a few days each, which would preserve some randomness, but modifying that Flotilla.upc file would be a real bitch.

Personally, I'm 100% with Panthercules on this. It's a relatively rare bug so I'm not convinced it needs fixing. Two or even three (or more) photo missions in a row to the same port could be reasonable (top brass could want a few months of data for what ships to expect in that port, and why choose different boats to do what one captain does really well?). Same with spy missions - spies get captured all the time. On the other hand, if you know a good place to land one spy, why not use it again to land another - two or three spies landed safely are better than one. The only mission that would seem odd if it repeated would be the insert commando mission - if it succeeded why do it again and if it failed why do it again?
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.

Last edited by Beery; 05-14-07 at 08:40 PM.
Beery is offline   Reply With Quote
Old 05-14-07, 08:37 PM   #385
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Beery
Yeah. I've considered 'forcing' start and end dates for missions, but I worry that things get too scripted that way: i.e. if we do it for all missions we're essentially killing the entire random campaign in order to stamp out an intermittent (and relatively rare) bug. I fear this particular cure might be worse than the disease.
I tend to agree with that and don't mind some repeating missions. As panthercules wrote, it wouldn't be that unrealisitc to be sent to the same area in consecutive patrols.
tedhealy is offline   Reply With Quote
Old 05-14-07, 09:29 PM   #386
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Well, from my experience the repeat patrol bug isnt all that rare, but fairly common. Forcing patrol area's in itself isnt all that bad when you consider the game has 5 or 6 different missions associated with most patrol areas. You say "honshu" and the game might throw spy, photo, patrol or sink in any location in that geographical area.

Where things start getting ugly is when you start scripting specific types of missions as opposed to just general locations. That's is an issue im going to be spending more time on, but is unrelated to the suggestion ive given to you. Anyway, just thought id save you some time.
Ducimus is offline   Reply With Quote
Old 05-15-07, 12:00 AM   #387
perisher
Frogman
 
Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by tedhealy
I tend to agree with that and don't mind some repeating missions. As panthercules wrote, it wouldn't be that unrealisitc to be sent to the same area in consecutive patrols.
Take the case of His Majesty's Submarine Seraph which became a specialist at "cloak and dagger" missions but still carried out her fair share of routine patrols.
http://en.wikipedia.org/wiki/HMS_Seraph_%28P219%29
Once the planning staff know that you are good at something the more likely they are to give you the job again.
__________________
"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly)
perisher is offline   Reply With Quote
Old 05-15-07, 05:49 AM   #388
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
Well, from my experience the repeat patrol bug isnt all that rare, but fairly common. Forcing patrol area's in itself isnt all that bad when you consider the game has 5 or 6 different missions associated with most patrol areas. You say "honshu" and the game might throw spy, photo, patrol or sink in any location in that geographical area.

Where things start getting ugly is when you start scripting specific types of missions as opposed to just general locations. That's is an issue im going to be spending more time on, but is unrelated to the suggestion ive given to you. Anyway, just thought id save you some time.
I've never had a patrol repeated, I'm beginning to feel a bit left out..

Unlike in Sh3 where I seemed to get the same grid square time and time again.
Egan is offline   Reply With Quote
Old 05-15-07, 08:52 AM   #389
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Egan
I've never had a patrol repeated, I'm beginning to feel a bit left out...
I must admit I've never had a patrol repeated. Maybe that makes me a bit too casual about it.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 05-15-07, 08:53 AM   #390
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Ducimus
...Anyway, just thought id save you some time.
Egan and I have been working on missions for a few weeks now. We've added new missions to the game and I've rewritten the flotilla files a couple of times, adding a whole new base of operations and all-new patrol objectives that we've created from scratch, so the mission set-ups, UPC files and campaign files are very well understood at this end.

But don't get me wrong, I appreciate the sentiment. Any info is helpful.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.

Last edited by Beery; 05-15-07 at 09:34 AM.
Beery is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.