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03-16-07, 09:21 AM | #376 |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Hell Yes
I shall be testing this at the weekend. WooHoo
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03-16-07, 09:25 AM | #377 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,514
Downloads: 171
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There must be a problem with the "DD_TypeVII_OpenHatch_V1.0.rar" file because the files were in the data\intertior folder, the NSS_Uboat7 folder was totally missed! Anyway it is now corrected & works.
Now who stuck the observation periscope right in front of the open hatch, is this correct? I also assume that you can't click on the hatch to enter it anymore? But ... I can live with that! It is still one very cool mod! Thanks again!
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03-16-07, 09:25 AM | #378 |
Chief of the Boat
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Great job matey ....just hope it works with GWX v1.03 (fingers crossed)
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03-16-07, 09:29 AM | #379 | |
XO
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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Quote:
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03-16-07, 09:45 AM | #380 |
Captain
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
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Very cool mod , but does anyone know how to get high res radio and sonar room working with this mod?
Mikael |
03-16-07, 09:59 AM | #381 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,514
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I assume this is correct:
however why delete the old folder, JSGME replaces all the files in there except NSS_Uboat7_RR.dat, and I just created a file with notepad that has 0 bytes and gave it the same name, then placed this in with the other mod files, now I can just enable/disable the mod, no renaming, certainly seems to work ok! Edit: What amazes me is that we all wanted an open hatch, now they place a damn periscope in front of it to cover it up!!!
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Sub captains go down with their ship! |
03-16-07, 10:17 AM | #382 |
Sea Lord
Join Date: Feb 2007
Location: UK
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That is where the observation periscope is supposed to be though in a Type VII U-boat. Its historically accurate. Though, historically accurate isn't always a good thing! LOL But the physics of it make more sense in relation to where the Oberservation periscope emerges from the Conning tower.
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03-16-07, 10:25 AM | #383 |
Commander
Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
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Yup, everytime I watch Das Boot I'd tell myself "Hey that's not where the periscope is locatedin SHIII!"
Thks DD for this mod and delivering right on time too!
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Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
03-16-07, 10:58 AM | #384 |
XO
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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Have installed mod right now and I must say that this is a very cool mod Only I will like to have a high res radio and hydrophone but maybe It will be in next release so I'll be waiting for that. Keep up the good work!
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03-16-07, 11:19 AM | #385 |
Eternal Patrol
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Now only two things are missing: the attack periscope housing which is a very large tube right behind the conning tower ladder, and the helmsman who should be seated right under those controls at the front of the control room.
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03-16-07, 11:27 AM | #386 | |
Chief of the Boat
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Quote:
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03-16-07, 11:34 AM | #387 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
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2 problems in GWX, the radio room gauges are still stock resolution and i cant move from the control room to the radio room and vice versa by clicking it with the mouse cursor .
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03-16-07, 11:38 AM | #388 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin,
1. Problem seems that I´ve made a mistake creating the folder structure to be JSGME compatible. Check the TypeVII_OpenHatch folder that comes with this package for it´s structure. It should be: data\interior\NSS_Uboat7\...
I´ve forgotten to put in the HiRes Textures for the radio room. As soon as I´m back at home I´ll upload an corrected version that will be JSGME compatible as announced and will contain all textures needed. Sorry for the inconvenience. Regards, DD
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03-16-07, 11:50 AM | #389 |
Rear Admiral
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Will the radio room accept a texture repack?
edit: what am i talking about the RR.dat isnt even in the mod. will the CONTROL room accept a texture repack? Using ubisofts DatTexExtract.exe ? |
03-16-07, 12:29 PM | #390 | |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
Quote:
If you wait a few hours I´ll upload the corrected version containing all textures. Regards, DD
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