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Old 03-16-07, 09:21 AM   #376
danlisa
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Hell Yes

I shall be testing this at the weekend. WooHoo
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Old 03-16-07, 09:25 AM   #377
Reece
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There must be a problem with the "DD_TypeVII_OpenHatch_V1.0.rar" file because the files were in the data\intertior folder, the NSS_Uboat7 folder was totally missed! Anyway it is now corrected & works.
Now who stuck the observation periscope right in front of the open hatch, is this correct?
I also assume that you can't click on the hatch to enter it anymore?
But ... I can live with that!
It is still one very cool mod! Thanks again!
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Old 03-16-07, 09:25 AM   #378
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Great job matey ....just hope it works with GWX v1.03 (fingers crossed)
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Old 03-16-07, 09:29 AM   #379
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Quote:
Originally Posted by KrvKpt. Falke
Create folder NSS_Uboat7 and paste there all files from that mod
ie:
Files:
NSS_Uboat7_CR.cam
NSS_Uboat7_CR.dat
NSS_Uboat7_CR.dsd
NSS_Uboat7_CR.sim
NSS_Uboat7_CT.cam
NSS_Uboat7_CT.dat
NSS_Uboat7_CT.sim
NSS_Uboat7_RR.cam
NSS_Uboat7_RR.sim
Yes, this is a solution. I already post the question about this. Thanks!
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Old 03-16-07, 09:45 AM   #380
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Very cool mod , but does anyone know how to get high res radio and sonar room working with this mod?

Mikael
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Old 03-16-07, 09:59 AM   #381
Reece
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I assume this is correct:

however why delete the old folder, JSGME replaces all the files in there except NSS_Uboat7_RR.dat, and I just created a file with notepad that has 0 bytes and gave it the same name, then placed this in with the other mod files, now I can just enable/disable the mod, no renaming, certainly seems to work ok!

Edit: What amazes me is that we all wanted an open hatch, now they place a damn periscope in front of it to cover it up!!!
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Old 03-16-07, 10:17 AM   #382
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That is where the observation periscope is supposed to be though in a Type VII U-boat. Its historically accurate. Though, historically accurate isn't always a good thing! LOL But the physics of it make more sense in relation to where the Oberservation periscope emerges from the Conning tower.
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Old 03-16-07, 10:25 AM   #383
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Yup, everytime I watch Das Boot I'd tell myself "Hey that's not where the periscope is locatedin SHIII!"
Thks DD for this mod and delivering right on time too!
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Old 03-16-07, 10:58 AM   #384
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Have installed mod right now and I must say that this is a very cool mod Only I will like to have a high res radio and hydrophone but maybe It will be in next release so I'll be waiting for that. Keep up the good work!
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Old 03-16-07, 11:19 AM   #385
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Now only two things are missing: the attack periscope housing which is a very large tube right behind the conning tower ladder, and the helmsman who should be seated right under those controls at the front of the control room.
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Old 03-16-07, 11:27 AM   #386
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Quote:
Originally Posted by Sailor Steve
Now only two things are missing: the attack periscope housing which is a very large tube right behind the conning tower ladder, and the helmsman who should be seated right under those controls at the front of the control room.
Your forgetting the half eaten apple that fell out of the boars mouth as it swung from the overhead saltwater feed pipe Steve
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Old 03-16-07, 11:34 AM   #387
Kumando
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2 problems in GWX, the radio room gauges are still stock resolution and i cant move from the control room to the radio room and vice versa by clicking it with the mouse cursor .
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Old 03-16-07, 11:38 AM   #388
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Moin,

1. Problem

seems that I´ve made a mistake creating the folder structure to be JSGME compatible.

Check the TypeVII_OpenHatch folder that comes with this package for it´s structure. It should be:

data\interior\NSS_Uboat7\...
  • NSS_Uboat7_CR.cam
  • NSS_Uboat7_CR.dat
  • NSS_Uboat7_CR.dsd
  • NSS_Uboat7_CR.sim
  • NSS_Uboat7_CT.cam
  • NSS_Uboat7_CT.dat
  • NSS_Uboat7_CT.sim
  • NSS_Uboat7_RR.cam
  • NSS_Uboat7_RR.sim
I´m not at home actually so I´m doing this from memory. If the files aint located where they should be:
  1. if you´ve already enabled the mod, disable it before procceeding
  2. go to MODS\TypeVII_OpenHatch\data\interior
  3. create NSS_Uboat7 folder
  4. copy and paste the files to that folder
  5. enable the mod
2. Problem

I´ve forgotten to put in the HiRes Textures for the radio room.


As soon as I´m back at home I´ll upload an corrected version that will be JSGME compatible as announced and will contain all textures needed.

Sorry for the inconvenience.

Regards,
DD
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Old 03-16-07, 11:50 AM   #389
Ducimus
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Will the radio room accept a texture repack?

edit: what am i talking about the RR.dat isnt even in the mod. will the CONTROL room accept a texture repack? Using ubisofts DatTexExtract.exe ?
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Old 03-16-07, 12:29 PM   #390
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Moin,
Quote:
Originally Posted by Ducimus
Will the radio room accept a texture repack?

edit: what am i talking about the RR.dat isnt even in the mod. will the CONTROL room accept a texture repack? Using ubisofts DatTexExtract.exe ?
Yes it will. You can extract all texture files from your previously backed up GWX1.02 NSS_Uboat7_RR.dat and paste them into the tex folder. This will enable HiResGauges in the radio room.

If you wait a few hours I´ll upload the corrected version containing all textures.

Regards,
DD
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