SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-10-17, 05:03 PM | #3811 |
Sink'em All
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.53 Beta is the current public release. .54 will be the next one when it goes public. We modders are currently testing .54.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
02-10-17, 07:49 PM | #3812 | |
I break things
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Quote:
bulk image uploader
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02-10-17, 07:57 PM | #3813 | |
Sink'em All
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Lookin good, s7rikeback.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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02-10-17, 08:49 PM | #3814 |
I break things
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Two more friends [M04B-MX04B from MFM] want to party at club FotRSU Maru Mod.
courtesy of iambecomelife & Alex Wise of SH3 bulk image uploader
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02-10-17, 08:51 PM | #3815 | |
I break things
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Quote:
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02-10-17, 09:16 PM | #3816 | |
Sink'em All
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Quote:
kewl! More targets.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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02-10-17, 09:29 PM | #3817 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Hi I was wondering is there any chance we can add these Alarms to the Bridge and Control rooms for the next Beta Release since there are no alarm buttons on the Bridge or Control Room these alarms are located in the conning tower next to the TDC.
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Lt. Commander Lare |
02-10-17, 09:56 PM | #3818 | |
Sink'em All
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I think you only need to make the request once, Lt commander lare.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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02-10-17, 09:59 PM | #3819 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Hey - did I not get the memo??
Are we getting more ship models from Iambecomelife? Bloody brilliant I have long been a massive fan of his work If we are allowed to use some of his ship models in FOTRSU, I will happily give them all a Razz Dazz makeover
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
02-11-17, 05:03 AM | #3820 | |
I break things
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The models shown are all in area 51. I have been given full permission from iambecomelife to use any of his mods for SH4FOTRSU as long as credits are given within the mod, and they stay free.
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02-11-17, 11:55 AM | #3821 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Sorry about the duplicate post I deleted it I must have sent it twice my bad.
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Lt. Commander Lare |
02-11-17, 12:07 PM | #3822 |
Sink'em All
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No problem.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
02-11-17, 12:08 PM | #3823 |
CTD - it's not just a job
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We're making up a synopsis of requests now to discuss them further, yours are included. We'll see what we see when we see it, if we do...
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02-11-17, 01:25 PM | #3824 |
Grey Wolf
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Sounds Awesome 👍🤗😀
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Lt. Commander Lare |
02-11-17, 06:59 PM | #3825 | |
Ensign
Join Date: Dec 2009
Location: NC
Posts: 225
Downloads: 388
Uploads: 0
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Quote:
Sorry it has taken me so long to reply to your message. Between my job and the commune to and from, I don't have much time left in the day. When I first spotted the ship through the scope, it was ID as a 'Whale Factory Ship". I closed to 7,000 yards and fired four torpedoes. I did a 180 degree turn and started to leave the area because it was daylight and very shallow water. Not much room for a submarine to maneuver in. I like to follow the torpedoes as they go towards the target with the outside camera. As I got closer to the target, something didn't look right. So I paused the action and went to take a closer look at the target. What I saw was at least to me, very interesting. I took a screenshot of the target and resumed the action. Later I took the screenshot of the map as to report what I saw. When the torpedoes hit, The Whale Factory Ship sunk and the bow was above water. The bow started moving away from the Large Old Tanker to where it is on the map. I fired four aft torpedoes at the Large Old Tanker which sunk it where it was without moving. Moments later, radar pick up a ship coming to where the ship sunk, which turned out to be a destroyer. Hope this explains the icons on the map. Larry
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