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08-09-10, 10:15 PM | #3811 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
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TDW; following a revelation in W_clears Environment thread that the clocks do not adjust to your positioning in-game (ex: Operation drumbeat.. so confusing with time change and what the weather is like outside)
I thought that perhaps we could make a function allowing the player (or the game to automatically) adjust the clocks in your u-boat and in-game to you're relative position in relation to time zones?
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08-09-10, 10:29 PM | #3812 | |
Black Magic
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08-10-10, 12:36 AM | #3813 | |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
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Of course, the time zones rarely follow straight lines of longitude... |
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08-10-10, 01:20 AM | #3814 |
Black Magic
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The UI for Automation is almost complete. What's left to do is add code for when you mouse over an activated script it highlights in black (and stays highlighted). Then if it's highlighted to add controls to allow you to start, stop, and pause that activated script. Clicking an activated script deactives it and removes it from the activated scripts list.
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08-10-10, 04:12 AM | #3815 |
Swabbie
Join Date: Sep 2009
Posts: 5
Downloads: 35
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Hmm.. I got this mod, installed the SH5Enhanced. It looks wonderful, and I especially like the shipping chart and the ship log.
However, when I'm trying to aim a torpedo and I hover the mouse over the ship's map symbol to see its speed, no pop up comes up. Why? Is it disabled in the mod? Because I suck at calculating it manually. That's the only downside for me, and I'm not even sure if it's a downside (maybe the speed is shown elsewhere?) |
08-10-10, 04:54 AM | #3816 |
Swabbie
Join Date: Jul 2010
Posts: 12
Downloads: 19
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possible glitch
TDW don't know if Ubisoft have changed anything but since yesterday when i open the captains hat and click on a signal it freezes that screen in place even though the rest of the sub reacts accordingly, ie change speed with
hotkeys etc. |
08-10-10, 09:54 AM | #3817 | |
A-ganger
Join Date: Jun 2009
Posts: 73
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mmmmh amazing ! Thank you for your work i am speechless. Greets Turtle
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08-10-10, 11:59 AM | #3818 | |
Grey Wolf
Join Date: Feb 2009
Posts: 994
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But I suggest other solution for these scripts: Click on officer icon -> teleport to this officer -> (or click on officer at his station) -> choose the correct script and check status from officer's dialog menu. Adventages of this proposal: - next step for "uboat's real life" - no additional "unrealistic" dialog box for scripts menagement - usying uboat officers dialog boxes - no stupid dialogs (scripts instead "Herr kaleun, let's talk about my dog.") Of course, this is only proposal...
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08-10-10, 02:16 PM | #3819 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
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I'm curious to see what you are trying to do with this automation.. I don't quite understand what you are trying to achieve
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08-10-10, 02:23 PM | #3820 | |
Black Magic
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For example here is one of the included scripts: [AS] TDW_Search [CATEGORY] Long Distance Travel [COMMANDS] Set_Time_Compression,1,0,0,0,0,0,0 ; set time compression to 1 and wait 1 second before next command Return_to_course,0,0,0,0,0,0,0 ; ensure we're following waypoints and wait 1 second before next command Activate_NavMap_Station,0,0,0,0,0,0,0 ; activate the nav map station so we can see the full map and wait 5 seconds before next command Set_Time_Compression,32,0,0,0,0,0,3600 ; set time compression to 32 and wait 3600 seconds (1 hour) before next command Set_Time_Compression,1,0,0,0,0,0,0 ; set time compression to 1 and wait 1 second before next command Periscope_depth,0,0,0,0,0,0,60 ; go to periscope depth and wait 15 seconds before next command All_stop,0,0,0,0,0,0,0 ; order all stop and wait 1 second before next command Hydrophone_normal_sweep,0,0,0,0,0,0,60 ; tell hydrophone operator to normal sweep listening for contacts. Let him listen for 1 min (60 seconds) before next command Report_nearest_sound_contact,0,0,0,0,0,0,10 ; report nearest sound contact heard and wait 10 seconds before next command (this gives time for user to cancel auto) Rise_whole_obs_periscope,1,0,0,0,0,0,15 ; fully raise the attack scope and wait 15 seconds before next command (take a look around to ensure it's ok to surface) Activate_Scope_Station,1,0,0,0,0,0,10 ; activate the attack scope station and wait 5 seconds before next command Sweep_Scope,1,0,360,90.0,0,0,60 ; sweep the scope from 0 to 360 in 30 seconds. Next command will be issued after sweep is finished Report_nearest_visual_contact,0,0,0,0,0,0,10 ; report nearest visual contact found. Wait 10 seconds before next command (this gives time for user to cancel auto) Lower_whole_obs_periscope,0,0,0,0,0,0,5 ; fully lower the attack scope and wait 1 second before next command Leave_Scope_Station,0,0,0,0,0,0,15 ; leave the scope station thus returning to nav map station and wait 1 second before next command Ahead_standard,0,0,0,0,0,0,0 ; order ahead standard and wait 1 second before next command Surface,0,0,0,0,0,1,90 ; surface the boat and wait 1 second before next command Activate_Scope_Station,2,0,0,0,0,0,120 ; activate the UZO scope Sweep_Scope,2,0,360,90.0,0,0,5 ; sweep the scope from 0 to 360 in 30 seconds. Next command will be issued after sweep is finished Leave_Scope_Station,2,0,0,0,0,0,0 Loop,2,0,0,0,0,0,0 ; loop through all this 2 times before stopping and ending this script [COMMANDS_END] so when you select the category Long Distance Travel and then you enable (start) the TDW_Search script in Automation the following happens: - time compression is set to 1 - return to course order is given - nav map is called up - time compression is set to 32 - 1 hr of game time passes - time compression set back to 1 - periscope depth is then ordered up - all stop is ordered up - hyrdophone operator is told to perform normal sweep of hydrophone looking for contacts - hydrophone operator is asked for nearest sound contact - obs pericope is risen and obs scope station activated - obs scope is swept from bearing 0 to bearing 360 in 90 seconds - nearest visual contact is requested - obs scope then lowered and obs scope station if left - ahead standard ordered up - surface order given - UZO scope station activated - UZO swept from bearing 0 to bearing 360 in 90 seconds - UZO station left - loop everything done again Automation.....beautiful....sit back and be Captain! Last edited by TheDarkWraith; 08-10-10 at 02:51 PM. |
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08-10-10, 03:11 PM | #3821 | |
Swabbie
Join Date: Sep 2009
Posts: 5
Downloads: 35
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08-10-10, 03:14 PM | #3822 |
Black Magic
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08-10-10, 03:16 PM | #3823 |
Black Magic
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The UI for Automation is complete. There's a legend that tells you what each color means. In the activated scripts column the black border signifies the currently selected script (for issuing commands to). The commands should be pretty familiar - start, pause, stop. The little arrows between available scripts and activated scripts allows you to select which scripts are activated (works like the JSGME tool for enabling/disabling mods).
doing final testing on v4.0.0 now |
08-10-10, 03:45 PM | #3824 | |
Commander
Join Date: Dec 2001
Location: Großbritannien
Posts: 452
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After having my UI white screen problem, I was in the market for a new UI. I just discovered this thread. One word: Incredible.
I don't quite understand how you're doing all this DarkWraith, but my God I'm glad you are; it's brilliant, pure and simple. As for this new automation thing, well it is just mind bogglingly brilliant. Great job, sir.
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08-10-10, 04:23 PM | #3825 |
Loader
Join Date: Aug 2009
Posts: 89
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hmm, sounds like this could heal the missing searchpattern-functionality as well...
brilliant anyway!
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dbrn, favorite, new ui |
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