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09-11-13, 02:08 AM | #3781 |
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09-11-13, 10:35 AM | #3782 |
Ace of the Deep
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gap, your inbox is full again!
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09-11-13, 11:27 AM | #3783 |
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09-11-13, 11:51 PM | #3784 |
Ace of the Deep
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I think I might have found something. Try to export from wings3d without the "-e" signs. In 3ds max it's called "relative numbers"
I don't think GR2 Editor reads them correctly, resulting in the throwing off the UVs. I have no clue where in wing3d this setting might be tho. |
09-12-13, 03:11 AM | #3785 | |
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It could be, but your theory doesn't explain why map coordinates get distorted only around the borders of each group of polygons which is mapped as a separate element on the UV map. Unfortunately, I don't think that the wings3d exporter got an option for changing the precision/notation of coordinates exported, but I will try exporting the balloon from Softimage, Blender, and s3d, and I will report back. |
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09-12-13, 08:42 AM | #3786 |
Ace of the Deep
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valid point. But it is the only thing I noticed different so far that might cause that. The only other difference there is are that "vt"s are missing one of the coords (only 2, not 3) in the wing3d. But 3ds max just fills it with 0s, so...
Edit: Well, tried importing/exporting w/ blender. GR2 editor just didn't like it, claiming there are no verts found. Last edited by Targor Avelany; 09-12-13 at 09:11 AM. |
09-12-13, 09:50 AM | #3787 | |
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At this point I am left with just two options: - buying s3d and using it as a Wings3d to GR2 Editor obj file converter... - or, while we wait for TDW to show up and to tell us what is going on with his importer, disturbing you everytime I need to create a new GR2 object P.S: another problem I have noticed is with smoothing groups. If an object contains any of them, TDW's application won't import it. I am almost sure that the GR2 format don't support them, but it would be more user friendly if GR2 Editor warned you on the existence of un-importable smoothing groups, and kept on the import process ignoring them. Well, Blender is tricky on itself. This is a shame because going by what I have read on it on the web, it is a powerful tool. Comparable to Maya under many aspects, and what is worth noting, it is in continuous development and totally free. Yet, the last time I tried exporting a mesh from it, it generated an empty obj file Last edited by gap; 09-12-13 at 10:10 AM. |
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09-12-13, 10:23 AM | #3788 | |
Ace of the Deep
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In regards to Blender: yeah, that is something I do want to learn properly sooner or later. From what I have heard it can be an extremely good tool. I also heard really nice reviewes on creating various maps from it. Though I still like xnormal very much. p.s. And why would you need to by s3d? I thought it's free? |
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09-12-13, 01:30 PM | #3789 | ||
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I am going to send you some files then Quote:
Personally I find great Wings 3d's contextual menues; Wings got all you really need for mesh modelling and for basic UV-mapping. It also features a sculpt tool which is useful for creating organic models, but it lacks some other advanced features, mesh animations most notably, that are in Blender and in other GPL modellers. Recently, under privateer's suggestion, I have started working with Softimage Mod Tool, the freeware wersion of XSI (the program used by devs for creating AO maps). Creating AO maps with it (thery are called "render maps"), is relatively easy, but in several cases I got to touch up the baked maps for removing some artifacts. Probably I still need to find the right settings. I have also used Softimage's poly reduction tool, and I must say that it is a very user friendly and flexible feature (models are recalculated in real time), useful for optimizing models before importing them in game, or for creating LOD models. What matters the more, results are very good and depending on reduction ratio and other settings, the difference with the orignal model is hardly noticeable. Another great tool that I plan to use in future for mesh cleaning and optimization, is MeshLab. XNormal is installed on my PC, but I didn't start using it yet. I have noticed it can generate a wide range of maps, including normal maps, but so far I have used the Photoshop plug-in by Nvidia for creating them. Oh, sorry, I meant 3ds but I am not going to buy it anyway |
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09-13-13, 01:09 PM | #3790 |
Ace of the Deep
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Sounds good. Let me know what exactly will you need to be done with the models and I'll take care of it.
Btw, accept my admiration for how well you have done the balloon in wings3d Not the easiest interface either. Also very outdated now, I believe the program hasn't been developed since 2011? Very impressive, sir! Also, I will continue trying to figure out if not the reason behind the issue, but at least if there is another program that you can use as converter to be able to import. I don't particularly think it is fare that you can't considering how much work you put into this. |
09-14-13, 08:08 AM | #3791 | ||||
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Do you think? Once you get used to its contextual menues and to its many shortcuts, working with it is quite straightforward. Moreover, the lack of advanced features compared to other programs, can be seen as a pro: as a beginner you don't risk getting lost with them, and you focus on doing things the hard way Quote:
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On the other hand, I hope that TDW will resume his work on the GR2 Editor soon. The weird thing about my problem is that IIRC both TDW and BIGREG, who helped TDW with testing, are Wings 3d users. This leads me to think that I might be doing something wrong, but I have already tried every export option combination, and with no results |
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09-14-13, 04:29 PM | #3792 |
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TDW's GR2 program will not import anything that does not follow strict placement of sections. Unlike all most every other program that opens obj files.
Sections must be not be mixed as such............ V VT VN V VT VN And on to end of file. or any variation of above. |
09-14-13, 05:11 PM | #3793 | |
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09-14-13, 05:17 PM | #3794 |
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http://www.dataparse.com/
Get the free version! It makes editing things very easy! I use 010 editor and script in that but it's not free. I just started useing Data Parse but I'm very impressed with it. |
09-14-13, 05:58 PM | #3795 | |
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I was just thinking about setting a VBA script processing automatically obj files for compatibility with TDW's application. Hopefully this won't be necessary. |
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awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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