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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3736 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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I'm fairly certain max optics just affects scope and dials. But if Im watching the sub [,/.] and dive, it disapears.
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#3737 | ||
Rear Admiral
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#3738 | |||
Rear Admiral
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#3739 | |||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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but on the same page it says: Quote:
which sorts of leaves the question open..
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#3740 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Problem solved
![]() Deactivated max optics, then tmo, checked stock ok. Reactivaed tmo - checked ok, reactivated max optics, OK. Max res on a 37" 16:9 not sure what the deal was but I swear none of the subs showed up submerged. Got to have the ash can rain ![]()
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#3741 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Can you customize the difficulty like having Map Contacts, External Camera, etc... and Manual TDC?
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#3742 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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All of those are still available in TMO or any other mod.
Set them in the office for career mode. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3743 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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yes, you can, by editing data>cfg>gameplaysettings.cfg, just change true in false at easy level for options you need
magic, when i change these options in office game don't save them |
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#3744 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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I want everything on easy settings except for manual t d c. Last edited by Charlie901; 02-24-12 at 04:10 PM. |
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#3745 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Should TMO be installed before or after RSRDC...?
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#3746 |
Navy Seal
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Before.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3747 | |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
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#3748 |
Seaman
![]() Join Date: Sep 2005
Location: Bloomington, IN
Posts: 31
Downloads: 42
Uploads: 0
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Over on the Ubi-SH4 forum a number of us have discovered that when playing in career mode, new commands are Tambors. In successive careers I was given a Tambor after a Tench and after a Balao. In both cases I was playing with TMO 2.5 in combo with RSRDC. I decided on a standalone TMO 2.5 career - very enjoyable, BTW. Started with a Gar in 1942. First upgrade offered in mid-June 1942 was a Tambor.
I suspect that there is something in the "Terrible T" campaign/career that is causing this upgrade behavior in all others. |
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#3749 |
Part-time skipper
Join Date: Dec 2009
Location: All over the Pacific...
Posts: 27
Downloads: 19
Uploads: 0
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I've seen a couple posts saying the same. Could be the fact that Tambor is now a class 5 upgrade in the UPC, making it "better" than all boats?
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#3750 | |
Seaman
![]() Join Date: Sep 2005
Location: Bloomington, IN
Posts: 31
Downloads: 42
Uploads: 0
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This would tend to validate my idea that the "Terrible T" campaign has broken something. It would be nice if Ducimus could back the "Terrible T" campaign out of the main mod. My preference would be to stick it into the optional mods directory. Absent the Tambor bugs, TMO 2.5 is ideal from my standpoint - it makes SH4 into a first class WW II sub sim. |
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