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Old 03-17-06, 12:39 PM   #361
LA_Dodger
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Does this mean the possibility of an updated UnrealUboat to go with NYGM tonnage mod? I have some CTDs when missions start using the current version.
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Old 03-17-06, 02:39 PM   #362
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Quote:
Originally Posted by LA_Dodger
Does this mean the possibility of an updated UnrealUboat to go with NYGM tonnage mod? I have some CTDs when missions start using the current version.
It's possible. I have not yet had a chance to install NYGM. It's a bear to download, but I have it now. Just need time to install it.

What kinds of UnNYGM unmods would you need? Enough stuff has been tweaked that I'm not sure what exactly you'd want to unmod? I mean, I could try to unmod stuff like the new renown system or the damage model, but at that point why use NYGM? The former relies on the latter for more reasonable tonnages, so removing one and not the other might be messy, for example.

But, if anyone has anything specific in mind about what to UnMod...

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Old 03-17-06, 02:41 PM   #363
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Originally Posted by Kpt. Lehmann
errrmmm excuse my lack of composure for a minute but.....

YAHOOOOOOOOOOO!!!!!!!!!!!!!!!!!
NYGM includes some, I think, substantial improvements to my original IC which was included in RuB which was absorbed by NYGM. So, I am as yet uncertain what additional improvements I can bring to the table. I'll have to look and see.

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Old 03-17-06, 03:48 PM   #364
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Originally Posted by jasonb885
Quote:
Originally Posted by LA_Dodger
Does this mean the possibility of an updated UnrealUboat to go with NYGM tonnage mod? I have some CTDs when missions start using the current version.
It's possible. I have not yet had a chance to install NYGM. It's a bear to download, but I have it now. Just need time to install it.

What kinds of UnNYGM unmods would you need? Enough stuff has been tweaked that I'm not sure what exactly you'd want to unmod? I mean, I could try to unmod stuff like the new renown system or the damage model, but at that point why use NYGM? The former relies on the latter for more reasonable tonnages, so removing one and not the other might be messy, for example.

But, if anyone has anything specific in mind about what to UnMod...

Same stuff you did for RUB, map, deck gun, etc. Not a pressing issue, Im having fun with the NYGM as is, and I guess I can get used to the map thing(though I did downloaded the single merchant contact mod for it, which is close enough to the normal map )
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Old 03-17-06, 04:19 PM   #365
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im sorry is the link at the first page? IUB and IC comes seperate right? I want to install improved convoys to my NYGM Tonnage mod. Plus i know IUB isnt compatible with TW, is it? Dont want to make any crazy conflicts! :|\
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Old 03-17-06, 04:27 PM   #366
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IC and IuB are merged.

JonZ
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Old 03-17-06, 05:02 PM   #367
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Originally Posted by JonZ
IC and IuB are merged.

JonZ
And as of this posting, IuB, RuB, and NYGM all have the latest version of IC or a version that's modified and newer than what I released. (Or at least I'm assuming by now, six months later, everyone is finally using my release from 200510*...)

I'll update this thread when IC is officially updated.

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Old 03-17-06, 05:17 PM   #368
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Quote:
Originally Posted by jasonb885
Quote:
Originally Posted by JonZ
IC and IuB are merged.

JonZ
And as of this posting, IuB, RuB, and NYGM all have the latest version of IC or a version that's modified and newer than what I released. (Or at least I'm assuming by now, six months later, everyone is finally using my release from 200510*...)

I'll update this thread when IC is officially updated.

I like better when a new thread is made, making the announcements more official

Easier to attract peoples attentions imo
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Old 03-17-06, 11:58 PM   #369
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Quote:
Originally Posted by JonZ
...

I like better when a new thread is made, making the announcements more official

Easier to attract peoples attentions imo
Yeah, but I like 'upping' my thread views.

Besides, anyone doing a search won't have to wade through a ton of IC threads. Especially so if I had done a new thread for each beta snapshot... actually I don't know if I ever had an official release. IC has always been in development.

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Old 03-17-06, 11:59 PM   #370
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Anyway, this is what I'm planning to do at this point...

Quote:
Originally Posted by jasonb885
I think Sweden was the largest offender. My original solution was to ensure that no neutral nation could be the leader of a convoy. That fixed the "large neutral convoy" being reported which annoyed me to no end. It did not, sadly, resolve the issue of some nations that were legitimately in convoys being neutral for some of, or all of, the war.

Actually, there were two issues I failed to address due to eventual lack of interest and time constraints,

a) Add Panama as a nation and properly represent it in convoys

b) Add cloned nations for neutrals so convoy ships fly under those flags instead -- the flags would be identical, but the nation itself would only be used in convoys (i.e. I'd use the AmericaWar nation in convoys and leave the stock America alone for all single merchant traffic.)

[Also having a single machine and having to dual boot between Linux and Windows for testing made this somewhat impractical and annoying -- I now have a dedicated gaming system and that aleviates that issue entirely.]

It sounds like a) is already alive and well and you're currently going to deploy ships from Panama. I find that very exciting. I have some existing tables from Observer, who I see is also involved in this mod, which list the nationality percentage, where determinable, based on ship sinkings. (It's what I used for all my IC mods for nationality composition and I am quite grateful to Observer for taking the time to create those Excel sheets.)

It sounds like b) hasn't been done, yet, but could be done the same way a) was done by whoever actually did it, or I can probably download a tool to do it graphically as things have progressed quite far since I was last doing mods. If not, I can always bust out a hex editor.

So, I think what I'm going to do, then, is modify my internalized nations structure to include Panama as a nation, reapportion the convoy compositions to include Panama based on Observer's Excel sheets, then test that and verify it works correctly.

Then, I can look into b) more closely.

If your tool primarily alters WP information and you've been modifying other portions of the RND by hand, then there won't be a tool collision.

Anyway, I hate duplicate work, especially when mine isn't as good as someone else's, so I wanted to let you know what I wanted to do, in case you're doing / already did it.
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Old 03-18-06, 07:50 PM   #371
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Quote:
Originally Posted by jasonb885
Quote:
Originally Posted by JonZ
...

I like better when a new thread is made, making the announcements more official

Easier to attract peoples attentions imo
Yeah, but I like 'upping' my thread views.

Besides, anyone doing a search won't have to wade through a ton of IC threads. Especially so if I had done a new thread for each beta snapshot... actually I don't know if I ever had an official release. IC has always been in development.

I think it the contrary, old threads always = OFN, and less people tends to come. But I will not tell you what to do here :|\
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Old 03-18-06, 08:22 PM   #372
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Quote:
Originally Posted by JonZ
Quote:
Originally Posted by jasonb885
Quote:
Originally Posted by JonZ
...

I like better when a new thread is made, making the announcements more official

Easier to attract peoples attentions imo
Yeah, but I like 'upping' my thread views.

Besides, anyone doing a search won't have to wade through a ton of IC threads. Especially so if I had done a new thread for each beta snapshot... actually I don't know if I ever had an official release. IC has always been in development.

I think it the contrary, old threads always = OFN, and less people tends to come. But I will not tell you what to do here :|\
I must disagree. Having all this in one thread allows me to read the history of how it evolved, the problems that were encountered, the resolutions. It also makes it easier to find the D/L link several weeks or months down the road.

zz
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Old 03-18-06, 08:36 PM   #373
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That's what I dislike. Having 15 pages of debating oldand same issues and a page about a new release just don't appeals me anymore. Bringing a fresh link with a brief explanatory of the events that bring the mod is always a good refreshner for me. Plus the download links on old threads are always dead, which is very frustrating (and went uphill lately).
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Old 03-18-06, 08:53 PM   #374
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Quote:
Originally Posted by JonZ
That's what I dislike. Having 15 pages of debating oldand same issues and a page about a new release just don't appeals me anymore. Bringing a fresh link with a brief explanatory of the events that bring the mod is always a good refreshner for me. Plus the download links on old threads are always dead, which is very frustrating (and went uphill lately).
I just click on the last page link and get the latest news. If I had been away for awhile, it's good to be able to read the history of the mod. The D/L are usually mirrored by others and posted in that same thread. I've found several older mods this way.

zz
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Old 03-19-06, 03:31 AM   #375
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Quote:
Originally Posted by zzsteven
Quote:
Originally Posted by JonZ
That's what I dislike. Having 15 pages of debating oldand same issues and a page about a new release just don't appeals me anymore. Bringing a fresh link with a brief explanatory of the events that bring the mod is always a good refreshner for me. Plus the download links on old threads are always dead, which is very frustrating (and went uphill lately).
I just click on the last page link and get the latest news. If I had been away for awhile, it's good to be able to read the history of the mod. The D/L are usually mirrored by others and posted in that same thread. I've found several older mods this way.

zz
What's more, I _always_ update the OP with the _latest_ information. No reason to recycle a thread if it's not even updated properly.

At the moment I've only bumped to see if there's any interest, and thus the OP has not yet been updated with any new stuff, as there isn't any new stuff yet.

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