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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 |
Swabbie
![]() Join Date: May 2009
Posts: 8
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Dear All:
Today I fired 3 torpedoes and 80 more shells to one merchant about 5300 tons, but she still sailed with a little fire. Is it a usual situation for you? |
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#362 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
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Take a look at this post http://www.subsim.com/radioroom/show...&postcount=279 It may help, this has been discussed and I searched for IABL's suggested settings but buggered if I can find them sorry shipmate. Good luck. Best regards. Fubar2Niner |
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#363 | |
Planesman
![]() Join Date: Jan 2009
Location: Canada
Posts: 188
Downloads: 157
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![]() I am getting a lot better with estimating the AOB and manual targeting. Tweety |
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#364 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Win7 32-bit = yes (but not done through boot.ini). Keep in mind though that it's a bit of a sugar pill, as all the switch does is change the 2Gb-2Gb allocation to 3Gb for apps and 1Gb for OS, so you lose kernal memory space and thus system performance... Last edited by JScones; 08-28-10 at 11:28 PM. |
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#365 | |||
Chief of the Boat
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#366 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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Sorry if I confuzzled things a bit there Jim, perhaps I should have edited out the first ![]() Best rgerads. Fubar2Niner |
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#367 | |
Chief of the Boat
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![]() Probably me having a blonde/sober moment ![]() My OS is W7 64bit with 8GB ram. I'll try it without the patch and if I experience a ctd I'll try it again with the patch installed. |
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#368 |
Navy Seal
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Jim,
I run Vista 64 with 8GB of ram. Without the 4GB patch CTD, with it it runs great.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#369 | |
Chief of the Boat
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![]() Jaesen wherefore art thou? ![]() ![]() |
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#370 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
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Jim
It very much depends how heavily modded your SH3 is, my setup is really quite heavy look: Generic Mod Enabler - v2.5.0.150 [G:\Program Files (x86)\Ubisoft\SH3\MODS] GWX - Merged Campaign GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 GWX3.0 All_Weather_Guns FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default) Torpedo damage Final ver2.0 WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Rapt0r's Das Boot Interior Fubars58 VIIC b25_ConningTower_Mid Sobers_3d_Waves TiefeMkI(German) Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Merchant_Fleet_Mod_3 Aces' Multimod compatability fix release v1.3 public beta Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5 ----------------------------------- Not sure how many or heavy mods HW3 has but this may be the reason he don'y need the patch. Best regards. Fubar2Niner |
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#371 |
Navy Seal
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I'm just as heavily modded as you Fubar2Niner, which is why I needed and use the 4GB patch.
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SilentHunterIII\MODS] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Extras for the Wilhelmshaven campaign v2.4c WAC4.1 for GWX SubPen_animated_18.02.2010 LifeBoats&Debris_v4 Wooden_Lifeboats_Mod DD_OH_V3.09_20091209162038 Elite U-boat Uniform - Black Elite U-boat Binoculars DD_VisibleMines_V1.0 Contact Marker C2 Merchant Inverted Origional ContLine Flags_enlighten Flying Dutchman Ina Ray Hutton Picture Mod KJF_Moon_v1.1 Thomsen Dockside by Payoff waw_training skin_british auxillary cruisers pack skin_Passenger Liners skin_Transports VIIc_camo_skin AFB_Fairy_Fulmar Walrus by TP WBNN Mission Orders Lite DFant_subFlag_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5 Merchant_Fleet_Mod_3.2 CSO Clean Map Mod Deck gun sound SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) ![]()
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#372 |
Chief of the Boat
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I guess the only way to find out for sure is to switch Old Bessie (AMD 3.2Ghz single core) off and load up the newer machine.
It was the following from Jaesen I am considering: Quote:
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#373 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Jim, don't confuse the /3gb switch used on 32-bit machines with running the 4gb_patch on 64-bit machines.
The 3gb switch does what I quoted above (and is, IMHO, worthless, but ymmv). The 4gb patch patches 32-bit executables to allow them to access 4GB of virtual memory on 64-bit machines. Try it - it backs up your exe file so if you don't like it you can easily revert back. |
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#374 | |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
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This is correct Jim DONT use the 3Gb switch for your W7 64bit machine. All you need to enhance the performance of your machine is the 4Gb patch ![]() |
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#375 | ||
Chief of the Boat
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![]() I've grabbed it from here: http://www.ntcore.com/4gb_patch.php I owe you one Jaesen ![]() Quote:
![]() @Fubar and HW3....much appreciated guys ![]() |
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