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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 | |
Grey Wolf
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same commands as OH, shift+h |
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#362 |
Watch
![]() Join Date: Feb 2010
Posts: 23
Downloads: 15
Uploads: 0
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#363 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 64
Uploads: 0
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Brilliant work mate. I spent the first four or five hours of the last cruise just walking in those rooms. Can't get enough of looking at that massive engine. Man is it sweet. I really can't say enough about your work and how it has improved SHIII. Its far beyond what I ever expected SHIII to be.
Jan |
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#364 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#365 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#366 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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I have tried the demo version ... really fantastic ;flakmonkey you have given a new atmosphere within the submarine with these new compartiments! Many compliments great job
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#367 | |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
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that link is broken for me...
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#368 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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Holy cow!
![]() I was worried this wouldn't work with GWX + OLC Gold, since the OLC mod has open hatch already, but so far so good. AMD DCP 2 GHz - 2GB ram GeForce 8600 GTS Getting from 14 - 140 FPS depending on location/direction, and it varies quite a bit. Looks amazing... can't wait for working dials, etc. This mod has more than doubled the size of the interior! Absolutely stunning. ![]() edit: almost forgot, the file on filefront had no extension on it... I had to manually add the 7z extension. another edit: Spoke too soon... it geeks the scopes with OLC Gold. A pity! yet another edit: At the risk of posting more bogus info, I enabled the OLC fix last from DD's link: http://www.divingduck.de/modsshiii.htm#OpenHatchV3 It seemed to ungeek the scopes... but I've only just glanced at this in the nav mission. Last edited by Flopper; 02-16-10 at 03:37 PM. Reason: forgot to mention the filefront link |
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#369 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Shift H doesn`t work for me. I have deïnstalled this mod again.
And is it correct the the engines aren`t animated? These are my mods, ![]()
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#370 |
Pacific Aces Dev Team
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My specs:
P4 dual Core 2.6 GHZ 2 GB DDR3 RAM Nvidia 640MB GT card Getting steady 60 fps (Vsync on) in all interiors except when transiting from one room to another and/ or looking back (officer's mess, engine room), where it sinks to 35-40 fps. The further you go away from the hatch, the less fps hit (Obviously because less part of the other room is rendered) Strangely, the hatch to radar/sonar compartments is closed fro one side and open from the other, no matter how much I click on the key combo. I myself am personally interested mainly in that part of the boat that is visible during combat action, i.e. control room, open hatch to radio/sonar, and conning tower. Since I rarely go out from there, I'd be satisfied if you could bring out a poly friendly version that has just LucaGaeta's open hatch to Conning tower and your own officer's mess (With closed door to the rest of the boat).That would allow me to always see the most of my uboat from the position I never use to leave. One more thing: Would it be more user friendly if you used the same system as in original SH3 of closed hatches and mouse clicking to access the extra compartments? I know SH3 has at least three clickable compartments in stock, 1) radar/sonar, 2) control room and 3) conning tower. You could swap your new interiors for one of them in the game's logic (And make the eliminated one an openhatch item) so that it doesn't load all except when you click to go into that compartment. F.e. make control room and conning tower with open hatch one, and then have clickable radar/sonar forward, and officer's mess, engines aft. Or whatever combination seems best.
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One day I will return to sea ... |
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#371 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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Before I discovered shift + H to open the hatch (which works for me) I had noticed it was one way... the camera would fly through that closed hatch if I started in the sonar/radio room, but not the converse.
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#372 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Hi mate.. Hola compi! ![]() Read this post of mine : http://www.subsim.com/radioroom/show...&postcount=334 And this mods have to be uninstalled: http://www.subsim.com/radioroom/show...&postcount=314 Also if you didn't downloaded the latest version I will upload it for you since the link he posted is no longer working. Install just is Mod and check it it should work fine! If you don't have the latest version, Install DD_OH_V3.09 first and then this mod cause in the previous version he forgot some DD files from the OH mod! Hope it helps ![]() |
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#373 |
Grey Wolf
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Hi all, hopefully the finished version will be out before sh5 (march 4 as i understand it), once sh5 is released i will cease all work relating to sh3.
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#374 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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This will be an astonishing mod! Astonishing! Thanks from the bottom of my u-heart mate!
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#375 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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please do not leave SH3 for a game with one Boat, Warending in 1943 and to be permanent online for singleplayer. Sh3 will be alive, because of guies with your skill, long after SH4 and i am sure long after Sh5. Best regards ![]() |
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