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Old 02-15-10, 07:44 AM   #361
flakmonkey
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Quote:
Originally Posted by jugger View Post
Sorry you misunderstood, I can't get to the sonar room from the command room because the hatch is closed but I can get to engine room.
Tried opening the hatch??
same commands as OH, shift+h
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Old 02-15-10, 07:56 AM   #362
jugger
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Quote:
Originally Posted by flakmonkey View Post
Tried opening the hatch??
same commands as OH, shift+h


Oh yes that did it. I didn't realize that there was command for controlling the hatches, thought they would be always open. Thanks Flakmonkey! Great mod btw, really looking forward the final version.
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Old 02-15-10, 08:31 AM   #363
Pomorza
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Brilliant work mate. I spent the first four or five hours of the last cruise just walking in those rooms. Can't get enough of looking at that massive engine. Man is it sweet. I really can't say enough about your work and how it has improved SHIII. Its far beyond what I ever expected SHIII to be.

Jan
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Old 02-15-10, 09:03 AM   #364
urfisch
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Quote:
Originally Posted by Pomorza View Post
Brilliant work mate. I spent the first four or five hours of the last cruise just walking in those rooms. Can't get enough of looking at that massive engine. Man is it sweet. I really can't say enough about your work and how it has improved SHIII. Its far beyond what I ever expected SHIII to be.

Jan
+1

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Old 02-15-10, 10:18 AM   #365
SquareSteelBar
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Quote:
Originally Posted by urfisch View Post
+1

Summa cum laude
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Old 02-15-10, 10:35 AM   #366
Desga
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I have tried the demo version ... really fantastic ;flakmonkey you have given a new atmosphere within the submarine with these new compartiments! Many compliments great job
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Old 02-15-10, 10:57 AM   #367
[SJ]nailz
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Quote:
Originally Posted by flakmonkey View Post
http://www.filefront.com/15587943/FM...eta%29%20V0.11

V0.11

Right, this time round ive zipped it with 7zip so the archive is a little smaller and ive just downloaded it myself and its working fine without any corruption.

+since ive made you all my unofficial beta testers id be most grateful if you could take the time to post your system specs along with the framerate you could acheive with this mod, thanks folks!

that link is broken for me...
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Old 02-15-10, 10:59 AM   #368
Flopper
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Holy cow!

I was worried this wouldn't work with GWX + OLC Gold, since the OLC mod has open hatch already, but so far so good.

AMD DCP
2 GHz - 2GB ram
GeForce 8600 GTS

Getting from 14 - 140 FPS depending on location/direction, and it varies quite a bit. Looks amazing... can't wait for working dials, etc.

This mod has more than doubled the size of the interior! Absolutely stunning.

edit: almost forgot, the file on filefront had no extension on it... I had to manually add the 7z extension.

another edit: Spoke too soon... it geeks the scopes with OLC Gold. A pity!

yet another edit: At the risk of posting more bogus info, I enabled the OLC fix last from DD's link:
http://www.divingduck.de/modsshiii.htm#OpenHatchV3

It seemed to ungeek the scopes... but I've only just glanced at this in the nav mission.

Last edited by Flopper; 02-16-10 at 03:37 PM. Reason: forgot to mention the filefront link
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Old 02-15-10, 11:03 AM   #369
java`s revenge
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Shift H doesn`t work for me. I have deïnstalled this mod again.
And is it correct the the engines aren`t animated?

These are my mods,

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Old 02-15-10, 11:09 AM   #370
Hitman
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My specs:

P4 dual Core 2.6 GHZ
2 GB DDR3 RAM
Nvidia 640MB GT card

Getting steady 60 fps (Vsync on) in all interiors except when transiting from one room to another and/ or looking back (officer's mess, engine room), where it sinks to 35-40 fps. The further you go away from the hatch, the less fps hit (Obviously because less part of the other room is rendered)

Strangely, the hatch to radar/sonar compartments is closed fro one side and open from the other, no matter how much I click on the key combo.

I myself am personally interested mainly in that part of the boat that is visible during combat action, i.e. control room, open hatch to radio/sonar, and conning tower. Since I rarely go out from there, I'd be satisfied if you could bring out a poly friendly version that has just LucaGaeta's open hatch to Conning tower and your own officer's mess (With closed door to the rest of the boat).That would allow me to always see the most of my uboat from the position I never use to leave.

One more thing: Would it be more user friendly if you used the same system as in original SH3 of closed hatches and mouse clicking to access the extra compartments? I know SH3 has at least three clickable compartments in stock, 1) radar/sonar, 2) control room and 3) conning tower. You could swap your new interiors for one of them in the game's logic (And make the eliminated one an openhatch item) so that it doesn't load all except when you click to go into that compartment.

F.e. make control room and conning tower with open hatch one, and then have clickable radar/sonar forward, and officer's mess, engines aft. Or whatever combination seems best.
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Old 02-15-10, 11:21 AM   #371
Flopper
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Quote:
Originally Posted by Hitman View Post
Strangely, the hatch to radar/sonar compartments is closed fro one side and open from the other, no matter how much I click on the key combo.
Before I discovered shift + H to open the hatch (which works for me) I had noticed it was one way... the camera would fly through that closed hatch if I started in the sonar/radio room, but not the converse.
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Old 02-15-10, 11:39 AM   #372
JCWolf
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Quote:
Originally Posted by Hitman View Post
My specs:

P4 dual Core 2.6 GHZ
2 GB DDR3 RAM
Nvidia 640MB GT card

Getting steady 60 fps (Vsync on) in all interiors except when transiting from one room to another and/ or looking back (officer's mess, engine room), where it sinks to 35-40 fps. The further you go away from the hatch, the less fps hit (Obviously because less part of the other room is rendered)

Strangely, the hatch to radar/sonar compartments is closed fro one side and open from the other, no matter how much I click on the key combo.

I myself am personally interested mainly in that part of the boat that is visible during combat action, i.e. control room, open hatch to radio/sonar, and conning tower. Since I rarely go out from there, I'd be satisfied if you could bring out a poly friendly version that has just LucaGaeta's open hatch to Conning tower and your own officer's mess (With closed door to the rest of the boat).That would allow me to always see the most of my uboat from the position I never use to leave.

One more thing: Would it be more user friendly if you used the same system as in original SH3 of closed hatches and mouse clicking to access the extra compartments? I know SH3 has at least three clickable compartments in stock, 1) radar/sonar, 2) control room and 3) conning tower. You could swap your new interiors for one of them in the game's logic (And make the eliminated one an openhatch item) so that it doesn't load all except when you click to go into that compartment.

F.e. make control room and conning tower with open hatch one, and then have clickable radar/sonar forward, and officer's mess, engines aft. Or whatever combination seems best.


Hi mate..

Hola compi!

Read this post of mine :

http://www.subsim.com/radioroom/show...&postcount=334


And this mods have to be uninstalled:

http://www.subsim.com/radioroom/show...&postcount=314


Also if you didn't downloaded the latest version I will upload it for you since the link he posted is no longer working.


Install just is Mod and check it it should work fine!

If you don't have the latest version, Install DD_OH_V3.09 first and then this mod cause in the previous version he forgot some DD files from the OH mod!

Hope it helps
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Old 02-15-10, 12:15 PM   #373
flakmonkey
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Hi all, hopefully the finished version will be out before sh5 (march 4 as i understand it), once sh5 is released i will cease all work relating to sh3.
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Old 02-15-10, 12:20 PM   #374
nemo7
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This will be an astonishing mod! Astonishing! Thanks from the bottom of my u-heart mate!
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Old 02-15-10, 12:21 PM   #375
A6Intruder
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Quote:
Originally Posted by flakmonkey View Post
Hi all, hopefully the finished version will be out before sh5 (march 4 as i understand it), once sh5 is released i will cease all work relating to sh3.
Hi Flakmonkey,
please do not leave SH3 for a game with one Boat, Warending in 1943 and to be permanent online for singleplayer.
Sh3 will be alive, because of guies with your skill, long after SH4 and i am sure long after Sh5.
Best regards
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