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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 | ||
Stowaway
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or do you mean we need to use one third or 33% (ex. 100=33) which is correct? what you said doesnt match the example you gave. Last edited by Webster; 02-13-09 at 03:14 PM. |
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#362 |
Loader
![]() Join Date: Dec 2005
Posts: 89
Downloads: 366
Uploads: 0
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Philipp...are you talking about old/current ships or new ships?
if news...what kind? ![]() ![]()
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http://hosted.filefront.com/AHThor ![]() |
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#363 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Thank you for making this mod.
Bloody genius we need this mod! ![]() Eeer the mod conflicts with water stream mod.....oooh any work around?
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#364 |
Stowaway
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I too would love to have this mod made comaptible with Exhause-WaterStream-Kombi...the exhaust part works, but not the waterstreams.
What do you think Hsie ? |
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#365 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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I'm using this wonderful mod with the exhaust-waterstrean kombi mod and both are working fine,no problems at all
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#366 | |
Admiral
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i'll look for it in the future, but it will need time, because currently my job and my ill girl need all my power...... and additionally i'll test, wheather it is more realistic to give the uboats the same propulsion reduction (30% of eng_power) as the merchants. currently u-boats have 50% of their initial power and merchants 30% power, so that uboats (perhaps) get a little speed advantage in stormy weather compared to merchants. but i have to do researches if this assumption is correct...... please be patient. |
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#367 |
Admiral
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Although I helped PT to create this mod, I've never played with it. Now I think about to do this. But I'm interested in the opinions and experiences of others, especially of REALISM-FREAKS:
* Do you use this mod? * Is the bahaviour of the ships more realistic than without the mod? Thanks. h.sie |
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#368 | |
Bosun
![]() Join Date: Mar 2009
Posts: 61
Downloads: 73
Uploads: 0
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#369 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Hi, I'm also using this mod. Ships feel very well, even if in heavy seas I would like see a slow rolling a bit more.
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#370 |
Admiral
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(deleted because of wrong information)
Last edited by h.sie; 05-06-09 at 07:19 AM. |
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#371 |
Seaman
Join Date: Apr 2009
Location: Fishers, Indiana
Posts: 37
Downloads: 106
Uploads: 0
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This is bad news! I really liked the concepts addressed in this mod. It seems like it fixes ship behavior problems but created unintended side effects. I hope these things can be resolved, but until then, I will need to uninstall the mod.
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#372 |
Bosun
![]() Join Date: Mar 2009
Posts: 61
Downloads: 73
Uploads: 0
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#373 |
Admiral
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(deleted because of wrong information)
Last edited by h.sie; 05-06-09 at 07:19 AM. |
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#374 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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How bad is the problem,I'm using the mod and I'm wondering how much of a decrease is happening to the sonar range
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#375 |
Admiral
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(deleted because of wrong information)
Last edited by h.sie; 05-06-09 at 07:20 AM. |
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