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Old 02-12-08, 06:13 AM   #361
latemail
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Hi Boris, (sorry for geman here, but i´m in a hurry, and your mailbox is full )

ich finde Deinen Skin/Intro für das S-Boat echt super!!

aber nachdem ich mir die skin-Datei mal angesehen habe frage ich mich .... :hmm:

.... wie editiert man bei dieser verzerrten Darstellungsweise zielsicher so einen Skin, gibts da ein Tool um das Ergebnis in der zukünftigen 3D-Ansicht während des Bearbeitens sehen zu können ..... oder ist das einfach Deine lange Erfahrung ???

CU
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finished
OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread)
OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread)
OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread)

working on
Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)

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Old 02-12-08, 07:08 AM   #362
Boris
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Quote:
Originally Posted by latemail
Hi Boris, (sorry for geman here, but i´m in a hurry, and your mailbox is full )

ich finde Deinen Skin/Intro für das S-Boat echt super!!

aber nachdem ich mir die skin-Datei mal angesehen habe frage ich mich .... :hmm:

.... wie editiert man bei dieser verzerrten Darstellungsweise zielsicher so einen Skin, gibts da ein Tool um das Ergebnis in der zukünftigen 3D-Ansicht während des Bearbeitens sehen zu können ..... oder ist das einfach Deine lange Erfahrung ???

CU
Genau was Mikhayl gesagt hat. Ich benutze zwar ein anderes Programm um mir das 3d Model anzusehen, aber das muss schon sein. Anders kann man nicht wissen wo die Texturen sich treffen sollen. Anfangs hab ich das immer mit Laden des Spiels gemacht, mir das Schiff im Spiel angeguckt, und Screenshots gemacht... aber das ist viel zu mühselig.
Also richtig während des Bearbeitens kann man das nicht machen, aber das Aktualisieren geht wesentlich schneller wenn man so ein 3d Programm hat. Man muss natürlich immer wieder vorher die geänderten Texturen in den *.dat packen.
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Old 02-12-08, 11:17 AM   #363
gimpy117
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Quote:
Originally Posted by Gewehr98
Quote:
Originally Posted by gimpy117
By the way...Gehwer...do you own a K-98 or the original Gehwer from before the 20's??

ok back on topic...

yeah well we could make a very small explosive zone, but we sould make sure it takes a good whallop to kill it because i think it would be too easy for one little stray shell to kill you! but one does wonder how safe they actually were, did the Kriegsmarine have any procedure or armored covers for making safe the warheads??
I have a '43 dated K98 (can't remember if it's a bnz or a byf...I think it's a byf)

But anyways: Yeah, it needs to be sufficiently difficult to hit to where it's always in the back of your head but not compelling you to break off an engagement cause you're too worried about a stray shell causing torpi-kiri.
Yeah my rifle is a 1941 mauser from Gustaloff werke.
and agreed on the exploding torpedo...all be it with a small explosive area
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Old 02-12-08, 12:07 PM   #364
Boris
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Since we're off topic... Gimpy, where did you get the 117 from? Is it random or does it mean something? Because on like every other forum I'm Boris117.
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Old 02-12-08, 02:45 PM   #365
Syxx_Killer
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Quote:
Originally Posted by Mikhayl
This should make you think twice before rushing into warships or armed merchant.
No it won't.

Do you think you could let the LRT mod be an option or something? I remember a post some while back by a member of the GWX team saying that the LRT mod broke some features of GWX (or something like that). I wish I could remember who said it or what they said exactly, but that is roughly the point of it.
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Old 02-12-08, 04:00 PM   #366
gimpy117
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Quote:
Originally Posted by Boris
Since we're off topic... Gimpy, where did you get the 117 from? Is it random or does it mean something? Because on like every other forum I'm Boris117.
well it was from Halo...

i was at a friends house and stepped on a nail and that gave the "gimpy" part
the 117 came from spartan 117 and it helps ensure nobody has the same name...
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Old 02-12-08, 04:35 PM   #367
Syxx_Killer
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Quote:
Originally Posted by Mikhayl
And anyway, the mod kinda breaks a lot of features, you can't even dive anymore :rotfl:
You do have a point.
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Old 02-12-08, 04:49 PM   #368
Boris
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Quote:
Originally Posted by gimpy117
Quote:
Originally Posted by Boris
Since we're off topic... Gimpy, where did you get the 117 from? Is it random or does it mean something? Because on like every other forum I'm Boris117.
well it was from Halo...

i was at a friends house and stepped on a nail and that gave the "gimpy" part
the 117 came from spartan 117 and it helps ensure nobody has the same name...
Man, 117 is a strange number... at least for me. I've been using it for a while, ever since it grew on me, because I noticed it everywhere. Kinda became my lucky number of sorts. You'll notice that the page number on the menu screen for the flotilla transfers is 117. My house number is 117 now, which is not deliberate by the way... I agreed to move in before I even knew. Not sure what it's all supposed to mean so far :hmm:

Anyway, back on topic... I've got a few more graphics goodies, including a Finland cam scheme, which Mikhayl has agreed to include in tonights updated release.
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Old 02-12-08, 04:58 PM   #369
sh3rules
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That damage screen sure looks nice. I’m looking forward to the next beta release.
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Old 02-12-08, 08:22 PM   #370
Antenor
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Quote:
Originally Posted by Mikhayl
Beta 0.2 is available for download, see the first post for details

http://files.filefront.com/S+Boot+OL.../fileinfo.html

DOWNLOADING! . Thank you!!.
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Old 02-12-08, 08:34 PM   #371
Madox58
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DownLoading now.
Would you be upset if I look at a few things and adjust?
I'll send all changes to you for inspection.
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Old 02-12-08, 08:52 PM   #372
WilhelmSchulz.
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whats OLC?
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Old 02-12-08, 08:57 PM   #373
Hakahura
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@ WilhelmSchulz

OLC... One Life Cirisis new Gui.

An excellent mod.

Check it out, you won't be disappointed.

http://www.subsim.com/radioroom/showthread.php?t=124639

Excellent mod especially if you target manually.
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Old 02-12-08, 09:34 PM   #374
Kaleu. Jochen Mohr
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well, (no offence) but i more like the old GUI instead of OLC's
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Old 02-12-08, 10:06 PM   #375
WilhelmSchulz.
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2 things

1) the new control bar is confusing to use.

2) The boat cant hold a course set by the compass. the rudder allways mosies over to 6 deg starbord.
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