SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-13-10, 02:21 PM | #361 | |||||||
Pacific Aces Dev Team
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One day I will return to sea ... |
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04-14-10, 11:32 AM | #362 | ||
The Old Man
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Both SH4 and SH5 have exactly the same method of placing and defining objects. However, pages are saved in different files. But it still beats my Excel tables and writing everything in Notepad You might say that SH5 is worth every penny for a SH4 interface modder. |
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05-09-10, 11:03 AM | #363 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Hum...
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05-17-10, 01:02 PM | #364 |
The Old Man
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Maybe Lurker is messing around with the tube settings. Or they differ from one type of IX to another. No idea. It was also fine the first time, I did them after the objects in the game. Anyway, trust the bulbs not the dial. The selector plate is easy to fix in photoshop (it's one of the TGA files, I can't remember which). That file only has the plates for Type VII and Type IX. My crappy laptop can't handle it or the game so I can't fix it
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05-17-10, 06:19 PM | #365 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Just a few screenies to show how its progressing: Also a request as well: would it be ok to re-work your tutorials for the RAOBF and attack disc that you did for KiUB for inclusion with my mod. Thanks karamazovnew. |
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05-17-10, 06:30 PM | #366 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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05-18-10, 10:21 AM | #367 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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@Karamazov and Lurker...
Okay, thanks a lot... |
05-18-10, 02:29 PM | #368 |
The Old Man
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@Reaper7: go ahead, take anything you need Btw, your interface is amazing, almost makes me enjoy SH5
@lurker_hlb3 and col_Kurtz: to be honest, I never use the salvo settings . It's possible that the salvo settings differ from one subtype to another. Lurker, maybe you can check that out, I have no idea where to look. I remember seeing something somewhere in those files. Plus, I don't have the game on this laptop |
06-11-10, 06:31 PM | #369 |
Swabbie
Join Date: Jul 2007
Posts: 11
Downloads: 238
Uploads: 0
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Help!
I hope that I am posting at the correct place..here goes...
I have installed Lurkers' graphics mod that includes your AOB finder on the periscope view. My problem is that I cannot get the right side button that lowers the AOB wheels to work. I have tried a complete fresh install of SHIV, patched and modded as recommended. Have you heard of this problem before? All other aspects of the game seem to work fine. i am only attempting to play the U-boat missions. Mods are installed with JGSME in the following order: OM V 705 OM V705 to 720 OM V720 patch 4 OMEGU V 300 OMEGU V300 patch 6 I have enjoyed using the AOB wheels on the periscope in SHIII for sometime and would love to use them here as well. Any suggestions?? |
06-12-10, 05:54 PM | #370 |
Helmsman
Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
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If you on auto targeting then the wheel will not come down.
In the gameplay options you must choose manual targeting. |
06-19-10, 09:23 PM | #371 |
Officer
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Would be nice if you could make an interface like that for the american side!
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06-23-10, 12:33 PM | #372 |
The Old Man
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@GhengasCon, as Dani said...sorry for the very late response. There is no way to make the AOBF appear when using Automatic Targeting.
@Royale... I've never played much in the American Campaign mainly because of the PK. I hate using it, particularly when attacking convoys. But it's so hard-coded that it's impossible to improve on it more than current mods already have done. On the bright side, the PK is much more functional than the default german notepad (due to the speed reset thing). |
06-23-10, 07:39 PM | #373 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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After reading tutorial it seems to me that manual targeting with this interface is harder than with OLC GUI in SH3. Am I right?
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06-23-10, 08:24 PM | #374 |
Officer
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Oh yes, a lot harder but so much more realistic. I'm still learning how to use it ATM and I have to admit, the complexity of it still confuses me!
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06-24-10, 07:09 AM | #375 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Does any video tutorial exist showing targeting technique used in Karamazov's mod?
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